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AddHookedBodies (bin exact)

Thanks to @AJenbo
pull/88/head
Sergey Semushin 7 years ago
parent
commit
8d9ebf4d57
  1. 98
      Source/objects.cpp

98
Source/objects.cpp

@ -976,70 +976,44 @@ void AddStoryBooks()
void AddHookedBodies(int freq)
{
int v1; // ebx
char *v2; // esi
int v3; // edi
//int v4; // eax
int v5; // eax
int v6; // eax
int v7; // eax
int v8; // [esp-8h] [ebp-20h]
int v9; // [esp-4h] [ebp-1Ch]
int max; // [esp+Ch] [ebp-Ch]
int x; // [esp+10h] [ebp-8h]
int y; // [esp+14h] [ebp-4h]
y = 0;
max = freq;
v1 = 16;
do {
x = 0;
v2 = (char *)dungeon + y;
v3 = 17;
do {
if (*v2 == 1 || *v2 == 2) {
if (!random(0, max)) {
//_LOBYTE(v4) = SkipThemeRoom(x, y);
if (SkipThemeRoom(x, y)) {
if (*v2 != 1 || v2[40] != 6) {
if (*v2 == 2 && v2[1] == 6) {
v7 = random(0, 2);
if (v7) {
if (v7 != 1)
goto LABEL_22;
v9 = v1;
v8 = 39;
} else {
v9 = v1;
v8 = 38;
}
AddObject(v8, v3 - 1, v9);
}
} else {
v5 = random(0, 3);
if (v5) {
v6 = v5 - 1;
if (v6) {
if (v6 == 1)
AddObject(OBJ_TORTURE5, v3, v1);
} else {
AddObject(OBJ_TORTURE2, v3, v1);
}
} else {
AddObject(OBJ_TORTURE1, v3, v1);
}
}
}
int i, j, ii, jj;
for (j = 0; j < 40; j++) {
jj = 16 + j * 2;
for (i = 0; i < 40; i++) {
ii = 16 + i * 2;
if (dungeon[i][j] != 1 && dungeon[i][j] != 2)
continue;
if (random(0, freq) != 0)
continue;
if (!SkipThemeRoom(i, j))
continue;
if (dungeon[i][j] == 1 && dungeon[i + 1][j] == 6) {
switch (random(0, 3)) {
case 0:
AddObject(OBJ_TORTURE1, ii + 1, jj);
break;
case 1:
AddObject(OBJ_TORTURE2, ii + 1, jj);
break;
case 2:
AddObject(OBJ_TORTURE5, ii + 1, jj);
break;
}
continue;
}
if (dungeon[i][j] == 2 && dungeon[i][j + 1] == 6) {
switch (random(0, 2)) {
case 0:
AddObject(OBJ_TORTURE3, ii, jj);
break;
case 1:
AddObject(OBJ_TORTURE4, ii, jj);
break;
}
}
LABEL_22:
++x;
v3 += 2;
v2 += 40;
} while (v3 < 97);
++y;
v1 += 2;
} while (v1 < 96);
}
}
}
void AddL4Goodies()

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