,blendedTransparancy("Blended Transparency",OptionEntryFlags::CantChangeInGame,N_("Blended Transparency"),N_("Enables uniform transparency mode. This setting affects the transparency on walls, game text menus, and boxes. If disabled will default to old checkerboard transparency."),true)
,colorCycling("Color Cycling",OptionEntryFlags::None,N_("Color Cycling"),N_("Color cycling effect used for water, lava, and acid animation."),true)
#if SDL_VERSION_ATLEAST(2, 0, 0)
,hardwareCursor("Hardware Cursor",OptionEntryFlags::CantChangeInGame|OptionEntryFlags::RecreateUI,N_("Hardware Cursor"),N_("Use a hardware cursor"),HardwareCursorDefault())
,hardwareCursorForItems("Hardware Cursor For Items",OptionEntryFlags::CantChangeInGame,N_("Hardware Cursor For Items"),N_("Use a hardware cursor for items."),false)
,hardwareCursorMaxSize("Hardware Cursor Maximum Size",OptionEntryFlags::CantChangeInGame|OptionEntryFlags::RecreateUI,N_("Hardware Cursor Maximum Size"),N_("Maximum width / height for the hardware cursor. Larger cursors fall back to software."),128,{0,64,128,256,512})
,hardwareCursor("Hardware Cursor",OptionEntryFlags::CantChangeInGame|OptionEntryFlags::RecreateUI|(HardwareCursorSupported()?OptionEntryFlags::None:OptionEntryFlags::Invisible),N_("Hardware Cursor"),N_("Use a hardware cursor"),HardwareCursorDefault())
,hardwareCursorForItems("Hardware Cursor For Items",OptionEntryFlags::CantChangeInGame|(HardwareCursorSupported()?OptionEntryFlags::None:OptionEntryFlags::Invisible),N_("Hardware Cursor For Items"),N_("Use a hardware cursor for items."),false)
,hardwareCursorMaxSize("Hardware Cursor Maximum Size",OptionEntryFlags::CantChangeInGame|OptionEntryFlags::RecreateUI|(HardwareCursorSupported()?OptionEntryFlags::None:OptionEntryFlags::Invisible),N_("Hardware Cursor Maximum Size"),N_("Maximum width / height for the hardware cursor. Larger cursors fall back to software."),128,{0,64,128,256,512})
#endif
,limitFPS("FPS Limiter",OptionEntryFlags::None,N_("FPS Limiter"),N_("FPS is limited to avoid high CPU load. Limit considers refresh rate."),true)
,showFPS("Show FPS",OptionEntryFlags::None,N_("Show FPS"),N_("Displays the FPS in the upper left corner of the screen."),true)