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pull/7983/head
staphen 10 months ago
parent
commit
8b2a26c84a
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GPG Key ID: E6D757EEF0CE235F
  1. 1
      Source/dapi/Player.h
  2. 41
      Source/dapi/Server.cpp
  3. 22
      Source/dapi/Server.h
  4. 1
      Source/diablo.h
  5. 2
      Source/stores.cpp
  6. 2
      Source/stores.h

1
Source/dapi/Player.h

@ -1,7 +1,6 @@
#pragma once
#include "Item.h"
namespace DAPI {
const int NUM_INVLOC = 7;
const int MAXINV = 40;

41
Source/dapi/Server.cpp

@ -3,8 +3,6 @@
#include "Server.h"
#include "qol/stash.h"
namespace DAPI {
Server::Server()
: FPS(20)
@ -417,18 +415,15 @@ void Server::updateGameData()
update->set_connectedto(1);
for (auto chatLogLine = data->lastLogSize; chatLogLine < devilution::ChatLogLines.size(); chatLogLine++)
{
for (auto chatLogLine = data->lastLogSize; chatLogLine < devilution::ChatLogLines.size(); chatLogLine++) {
std::stringstream message;
for (auto &textLine : devilution::ChatLogLines[chatLogLine].colors)
{
for (auto &textLine : devilution::ChatLogLines[chatLogLine].colors) {
if (devilution::HasAnyOf(textLine.color, devilution::UiFlags::ColorWhitegold & devilution::UiFlags::ColorBlue))
message << textLine.text << ": ";
if (devilution::HasAnyOf(textLine.color, devilution::UiFlags::ColorWhite))
message << textLine.text;
}
if (message.str().size())
{
if (message.str().size()) {
auto chatMessage = update->add_chatmessages();
*chatMessage = message.str();
}
@ -465,8 +460,7 @@ void Server::updateGameData()
qtextss << line;
}
update->set_qtext(qtextss.str().c_str());
}
else
} else
update->set_qtext("");
update->set_fps(FPS);
if (!devilution::gbIsMultiplayer)
@ -1057,7 +1051,6 @@ void Server::updateGameData()
if (currentItem->_itype != devilution::ItemType::None) {
int itemID = static_cast<int>(data->itemList.size());
for (auto &item : data->itemList) {
if (item.compare(*currentItem)) {
itemID = item.ID;
@ -1272,7 +1265,7 @@ void Server::updateGameData()
}
}
for (auto& missile : devilution::Missiles) {
for (auto &missile : devilution::Missiles) {
if (isOnScreen(missile.position.tile.x, missile.position.tile.y))
fillMissile(missile);
}
@ -1495,13 +1488,12 @@ void Server::buyItem(int itemID)
if (idx == -1)
return;
devilution::PlaySFX(devilution::SfxID::MenuSelect);
devilution::PlaySFX(devilution::SfxID::MenuSelect);
devilution::OldTextLine = devilution::CurrentTextLine;
devilution::OldScrollPos = devilution::ScrollPos;
devilution::OldActiveStore = devilution::ActiveStore;
if (!devilution::PlayerCanAfford(devilution::WitchItems[idx]._iIvalue)) {
devilution::StartStore(devilution::TalkID::NoMoney);
return;
@ -1511,14 +1503,13 @@ void Server::buyItem(int itemID)
devilution::TakePlrsMoney(devilution::WitchItems[idx]._iIvalue);
if (idx >= 3) {
if (idx == devilution::NumWitchItemsHf - 1)
devilution::WitchItems[devilution::NumWitchItemsHf - 1].clear();
else {
for (; !devilution::WitchItems[idx + 1].isEmpty(); idx++) {
devilution::WitchItems[idx] = std::move(devilution::WitchItems[idx + 1]);
}
for (; !devilution::WitchItems[idx + 1].isEmpty(); idx++) {
devilution::WitchItems[idx] = std::move(devilution::WitchItems[idx + 1]);
}
devilution::WitchItems[idx].clear();
}
}
@ -1700,7 +1691,7 @@ void Server::sellItem(int itemID)
{
int idx;
if (devilution::ActiveStore != devilution::TalkID::WitchSell &&devilution::ActiveStore != devilution::TalkID::SmithSell)
if (devilution::ActiveStore != devilution::TalkID::WitchSell && devilution::ActiveStore != devilution::TalkID::SmithSell)
return;
idx = -1;
@ -2208,7 +2199,7 @@ void Server::putCursorItem(int location)
devilution::Displacement hotPixelCellOffset;
if (equipLocation == EquipSlot::LEFTRING) {
invRectIndex = 1;
} else if (equipLocation == EquipSlot::RIGHTRING) {
} else if (equipLocation == EquipSlot::RIGHTRING) {
invRectIndex = 2;
}
if (equipLocation < EquipSlot::BELT1) {
@ -2217,11 +2208,11 @@ void Server::putCursorItem(int location)
panelOffset = devilution::GetMainPanel().position - devilution::Point { 0, 0 };
}
if (EquipSlot::INV1 <= equipLocation && equipLocation <= EquipSlot::INV40) {
const devilution::Size itemSize = devilution::GetInventorySize(devilution::MyPlayer->HoldItem);
if (itemSize.height <= 1 && itemSize.width <= 1) {
hotPixelCellOffset = devilution::Displacement { 1, 1 };
}
hotPixelCellOffset = { (itemSize.width - 1) / 2 + 19, (itemSize.height - 1) / 2 + 19};
const devilution::Size itemSize = devilution::GetInventorySize(devilution::MyPlayer->HoldItem);
if (itemSize.height <= 1 && itemSize.width <= 1) {
hotPixelCellOffset = devilution::Displacement { 1, 1 };
}
hotPixelCellOffset = { (itemSize.width - 1) / 2 + 19, (itemSize.height - 1) / 2 + 19 };
} else {
hotPixelCellOffset = devilution::Displacement { 1, 1 };
}

22
Source/dapi/Server.h

@ -7,25 +7,25 @@
#include "Backend/DAPIBackendCore/DAPIProtoClient.h"
#include "GameData.h"
#include "spelldat.h"
#include "player.h"
#include "control.h"
#include "inv.h"
#include "towners.h"
#include "stores.h"
#include "cursor.h"
#include "diablo.h"
#include "engine/random.hpp"
#include "gamemenu.h"
#include "gmenu.h"
#include "cursor.h"
#include "minitext.h"
#include "inv.h"
#include "levels/gendung.h"
#include "minitext.h"
#include "missiles.h"
#include "msg.h"
#include "multi.h"
#include "objects.h"
#include "missiles.h"
#include "player.h"
#include "portal.h"
#include "msg.h"
#include "engine/random.hpp"
#include "gamemenu.h"
#include "qol/chatlog.h"
#include "spelldat.h"
#include "stores.h"
#include "towners.h"
namespace DAPI {
enum struct CommandType {

1
Source/diablo.h

@ -79,7 +79,6 @@ extern clicktype sgbMouseDown;
extern uint16_t gnTickDelay;
extern char gszProductName[64];
extern MouseActionType LastMouseButtonAction;
void InitKeymapActions();

2
Source/stores.cpp

@ -74,8 +74,6 @@ int CurrentTextLine;
namespace {
/** Is the current dialog full size */
bool IsTextFullSize;

2
Source/stores.h

@ -13,8 +13,8 @@
#include "engine/clx_sprite.hpp"
#include "engine/surface.hpp"
#include "game_mode.hpp"
#include "utils/attributes.h"
#include "towners.h"
#include "utils/attributes.h"
namespace devilution {

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