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@ -1951,6 +1951,9 @@ void LoadGameLevel(bool firstflag, lvl_entry lvldir)
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IncProgress(); |
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InitMonsters(); |
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IncProgress(); |
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#if defined(VIRTUAL_GAMEPAD) && !defined(USE_SDL1) |
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InitVirtualGamepadGFX(renderer); |
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#endif |
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InitMissileGFX(gbIsHellfire); |
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IncProgress(); |
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InitCorpses(); |
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