diff --git a/Source/stores.cpp b/Source/stores.cpp index 2c26842f0..bcae5e402 100644 --- a/Source/stores.cpp +++ b/Source/stores.cpp @@ -468,7 +468,7 @@ bool StartSmithPremiumBuy() storenumh++; } if (storenumh == 0) { - StartStore(TalkID::Blacksmith); + StartStore(TalkID::Smith); stextsel = 14; return false; } @@ -987,11 +987,11 @@ void StoreConfirm(Item &item) if (stextshold == TalkID::StorytellerIdentify) idprint = false; if (item._iMagical != ITEM_QUALITY_NORMAL && !item._iIdentified) { - if (stextshold == TalkID::BlacksmithSell) + if (stextshold == TalkID::SmithSell) idprint = false; if (stextshold == TalkID::WitchSell) idprint = false; - if (stextshold == TalkID::BlacksmithRepair) + if (stextshold == TalkID::SmithRepair) idprint = false; if (stextshold == TalkID::WitchRecharge) idprint = false; @@ -1016,17 +1016,17 @@ void StoreConfirm(Item &item) case TalkID::HealerBuy: case TalkID::SmithPremiumBuy: case TalkID::WitchBuy: - case TalkID::BlacksmithBuy: + case TalkID::SmithBuy: prompt = _("Are you sure you want to buy this item?"); break; case TalkID::WitchRecharge: prompt = _("Are you sure you want to recharge this item?"); break; - case TalkID::BlacksmithSell: + case TalkID::SmithSell: case TalkID::WitchSell: prompt = _("Are you sure you want to sell this item?"); break; - case TalkID::BlacksmithRepair: + case TalkID::SmithRepair: prompt = _("Are you sure you want to repair this item?"); break; default: @@ -1380,22 +1380,22 @@ void SmithEnter() case 10: talker = TOWN_SMITH; stextlhold = 10; - stextshold = TalkID::Blacksmith; + stextshold = TalkID::Smith; gossipstart = TEXT_GRISWOLD2; gossipend = TEXT_GRISWOLD13; StartStore(TalkID::Gossip); break; case 12: - StartStore(TalkID::BlacksmithBuy); + StartStore(TalkID::SmithBuy); break; case 14: StartStore(TalkID::SmithPremiumBuy); break; case 16: - StartStore(TalkID::BlacksmithSell); + StartStore(TalkID::SmithSell); break; case 18: - StartStore(TalkID::BlacksmithRepair); + StartStore(TalkID::SmithRepair); break; case 20: stextflag = TalkID::None; @@ -1427,14 +1427,14 @@ void SmithBuyItem(Item &item) void SmithBuyEnter() { if (stextsel == BackButtonLine()) { - StartStore(TalkID::Blacksmith); + StartStore(TalkID::Smith); stextsel = 12; return; } stextlhold = stextsel; stextvhold = stextsval; - stextshold = TalkID::BlacksmithBuy; + stextshold = TalkID::SmithBuy; int idx = stextsval + ((stextsel - stextup) / 4); if (!PlayerCanAfford(smithitem[idx]._iIvalue)) { @@ -1478,7 +1478,7 @@ void SmithBuyPItem(Item &item) void SmithPremiumBuyEnter() { if (stextsel == BackButtonLine()) { - StartStore(TalkID::Blacksmith); + StartStore(TalkID::Smith); stextsel = 14; return; } @@ -1555,13 +1555,13 @@ void StoreSellItem() void SmithSellEnter() { if (stextsel == BackButtonLine()) { - StartStore(TalkID::Blacksmith); + StartStore(TalkID::Smith); stextsel = 16; return; } stextlhold = stextsel; - stextshold = TalkID::BlacksmithSell; + stextshold = TalkID::SmithSell; stextvhold = stextsval; int idx = stextsval + ((stextsel - stextup) / 4); @@ -1607,12 +1607,12 @@ void SmithRepairItem(int price) void SmithRepairEnter() { if (stextsel == BackButtonLine()) { - StartStore(TalkID::Blacksmith); + StartStore(TalkID::Smith); stextsel = 18; return; } - stextshold = TalkID::BlacksmithRepair; + stextshold = TalkID::SmithRepair; stextlhold = stextsel; stextvhold = stextsval; @@ -1914,14 +1914,14 @@ void ConfirmEnter(Item &item) { if (stextsel == 18) { switch (stextshold) { - case TalkID::BlacksmithBuy: + case TalkID::SmithBuy: SmithBuyItem(item); break; - case TalkID::BlacksmithSell: + case TalkID::SmithSell: case TalkID::WitchSell: StoreSellItem(); break; - case TalkID::BlacksmithRepair: + case TalkID::SmithRepair: SmithRepairItem(item._iIvalue); break; case TalkID::WitchBuy: @@ -1938,7 +1938,7 @@ void ConfirmEnter(Item &item) break; case TalkID::StorytellerIdentify: StorytellerIdentifyItem(item); - StartStore(TalkID::StorytellerShow); + StartStore(TalkID::StorytellerIdentifyShow); return; case TalkID::SmithPremiumBuy: SmithBuyPItem(item); @@ -2372,10 +2372,10 @@ void StartStore(TalkID s) ClearSText(0, STORE_LINES); ReleaseStoreBtn(); switch (s) { - case TalkID::Blacksmith: + case TalkID::Smith: StartSmith(); break; - case TalkID::BlacksmithBuy: { + case TalkID::SmithBuy: { bool hasAnyItems = false; for (int i = 0; !smithitem[i].isEmpty(); i++) { hasAnyItems = true; @@ -2384,17 +2384,17 @@ void StartStore(TalkID s) if (hasAnyItems) StartSmithBuy(); else { - stextflag = TalkID::BlacksmithBuy; + stextflag = TalkID::SmithBuy; stextlhold = 12; StoreESC(); return; } break; } - case TalkID::BlacksmithSell: + case TalkID::SmithSell: StartSmithSell(); break; - case TalkID::BlacksmithRepair: + case TalkID::SmithRepair: StartSmithRepair(); break; case TalkID::Witch: @@ -2445,7 +2445,7 @@ void StartStore(TalkID s) case TalkID::Gossip: StartTalk(); break; - case TalkID::StorytellerShow: + case TalkID::StorytellerIdentifyShow: StartStorytellerIdentifyShow(StoreItem); break; case TalkID::Tavern: @@ -2481,11 +2481,11 @@ void DrawSText(const Surface &out) if (stextscrl) { switch (stextflag) { - case TalkID::BlacksmithBuy: + case TalkID::SmithBuy: ScrollSmithBuy(stextsval); break; - case TalkID::BlacksmithSell: - case TalkID::BlacksmithRepair: + case TalkID::SmithSell: + case TalkID::SmithRepair: case TalkID::WitchSell: case TalkID::WitchRecharge: case TalkID::StorytellerIdentify: @@ -2532,7 +2532,7 @@ void StoreESC() } switch (stextflag) { - case TalkID::Blacksmith: + case TalkID::Smith: case TalkID::Witch: case TalkID::Boy: case TalkID::BoyBuy: @@ -2547,20 +2547,20 @@ void StoreESC() StartStore(stextshold); stextsel = stextlhold; break; - case TalkID::BlacksmithBuy: - StartStore(TalkID::Blacksmith); + case TalkID::SmithBuy: + StartStore(TalkID::Smith); stextsel = 12; break; case TalkID::SmithPremiumBuy: - StartStore(TalkID::Blacksmith); + StartStore(TalkID::Smith); stextsel = 14; break; - case TalkID::BlacksmithSell: - StartStore(TalkID::Blacksmith); + case TalkID::SmithSell: + StartStore(TalkID::Smith); stextsel = 16; break; - case TalkID::BlacksmithRepair: - StartStore(TalkID::Blacksmith); + case TalkID::SmithRepair: + StartStore(TalkID::Smith); stextsel = 18; break; case TalkID::WitchBuy: @@ -2583,7 +2583,7 @@ void StoreESC() StartStore(TalkID::Storyteller); stextsel = 14; break; - case TalkID::StorytellerShow: + case TalkID::StorytellerIdentifyShow: StartStore(TalkID::StorytellerIdentify); break; case TalkID::NoMoney: @@ -2726,19 +2726,19 @@ void StoreEnter() PlaySFX(IS_TITLSLCT); switch (stextflag) { - case TalkID::Blacksmith: + case TalkID::Smith: SmithEnter(); break; case TalkID::SmithPremiumBuy: SmithPremiumBuyEnter(); break; - case TalkID::BlacksmithBuy: + case TalkID::SmithBuy: SmithBuyEnter(); break; - case TalkID::BlacksmithSell: + case TalkID::SmithSell: SmithSellEnter(); break; - case TalkID::BlacksmithRepair: + case TalkID::SmithRepair: SmithRepairEnter(); break; case TalkID::Witch: @@ -2783,7 +2783,7 @@ void StoreEnter() case TalkID::Gossip: TalkEnter(); break; - case TalkID::StorytellerShow: + case TalkID::StorytellerIdentifyShow: StartStore(TalkID::StorytellerIdentify); break; case TalkID::Drunk: diff --git a/Source/stores.h b/Source/stores.h index e2da2f7d1..50ac05d7e 100644 --- a/Source/stores.h +++ b/Source/stores.h @@ -21,10 +21,10 @@ namespace devilution { enum class TalkID : uint8_t { None, - Blacksmith, - BlacksmithBuy, - BlacksmithSell, - BlacksmithRepair, + Smith, + SmithBuy, + SmithSell, + SmithRepair, Witch, WitchBuy, WitchSell, @@ -40,7 +40,7 @@ enum class TalkID : uint8_t { StorytellerIdentify, SmithPremiumBuy, Gossip, - StorytellerShow, + StorytellerIdentifyShow, Tavern, Drunk, Barmaid, diff --git a/Source/towners.cpp b/Source/towners.cpp index a94bad165..d6e0ac971 100644 --- a/Source/towners.cpp +++ b/Source/towners.cpp @@ -411,7 +411,7 @@ void TalkToBlackSmith(Player &player, Towner &blackSmith) } TownerTalk(TEXT_GRISWOLD1); - StartStore(TalkID::Blacksmith); + StartStore(TalkID::Smith); } void TalkToWitch(Player &player, Towner & /*witch*/)