diff --git a/Source/loadsave.cpp b/Source/loadsave.cpp index 5d02f7426..339e9c983 100644 --- a/Source/loadsave.cpp +++ b/Source/loadsave.cpp @@ -12,7 +12,7 @@ BYTE *tbuff; bool gbIsHellfireSaveGame; int giNumberOfLevels; int giNumberQuests; -int giNumberOfSmitPremiumItems; +int giNumberOfSmithPremiumItems; static char BLoad() { @@ -729,12 +729,12 @@ void LoadGame(BOOL firstflag) if (gbIsHellfireSaveGame) { giNumberOfLevels = 25; giNumberQuests = 24; - giNumberOfSmitPremiumItems = 15; + giNumberOfSmithPremiumItems = 15; } else { // Todo initialize additional levels and quests if we are running Hellfire giNumberOfLevels = 17; giNumberQuests = 16; - giNumberOfSmitPremiumItems = 6; + giNumberOfSmithPremiumItems = 6; } setlevel = OLoad(); @@ -874,7 +874,7 @@ void LoadGame(BOOL firstflag) numpremium = WLoad(); premiumlevel = WLoad(); - for (i = 0; i < giNumberOfSmitPremiumItems; i++) + for (i = 0; i < giNumberOfSmithPremiumItems; i++) LoadPremium(i); if (gbIsHellfire && !gbIsHellfireSaveGame) SpawnPremium(myplr); @@ -1289,12 +1289,12 @@ static void SaveMonster(int i) tbuff += 1; // Alignment CopyShort(&pMonster->mExp, tbuff); - // Wtite mHit for backwards compatabiliyt + // Write mHit for backwards compatibility tempChar = pMonster->mHit < SCHAR_MAX ? pMonster->mHit : SCHAR_MAX; CopyChar(&tempChar, tbuff); CopyChar(&pMonster->mMinDamage, tbuff); CopyChar(&pMonster->mMaxDamage, tbuff); - // Wtite mHit2 for backwards compatabiliyt + // Write mHit2 for backwards compatibility tempChar = pMonster->mHit2 < SCHAR_MAX ? pMonster->mHit2 : SCHAR_MAX; CopyChar(&tempChar, tbuff); CopyChar(&pMonster->mMinDamage2, tbuff);