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@ -14,10 +14,10 @@ void __cdecl FixL3Warp();
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void __cdecl FixL3HallofHeroes(); |
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void __fastcall DRLG_L3LockRec(int x, int y); |
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BOOLEAN __cdecl DRLG_L3Lockout(); |
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void __fastcall CreateL3Dungeon(int rseed, int entry); |
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void __fastcall CreateL3Dungeon(unsigned int rseed, int entry); |
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void __fastcall DRLG_L3(int entry); |
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void __cdecl InitL3Dungeon(); |
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int __fastcall DRLG_L3FillRoom(int x1, int y1, int x2, int y2); |
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BOOL __fastcall DRLG_L3FillRoom(int x1, int y1, int x2, int y2); |
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void __fastcall DRLG_L3CreateBlock(int x, int y, int obs, int dir); |
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void __fastcall DRLG_L3FloorArea(int x1, int y1, int x2, int y2); |
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void __cdecl DRLG_L3FillDiags(); |
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@ -31,13 +31,13 @@ void __cdecl DRLG_L3Pool();
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BOOL __fastcall DRLG_L3SpawnEdge(int x, int y, int *totarea); |
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BOOL __fastcall DRLG_L3Spawn(int x, int y, int *totarea); |
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void __cdecl DRLG_L3PoolFix(); |
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int __fastcall DRLG_L3PlaceMiniSet(const unsigned char *miniset, int tmin, int tmax, int cx, int cy, BOOLEAN setview, int ldir); |
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BOOL __fastcall DRLG_L3PlaceMiniSet(const unsigned char *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int ldir); |
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void __fastcall DRLG_L3PlaceRndSet(const unsigned char *miniset, int rndper); |
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void __cdecl DRLG_L3Wood(); |
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BOOLEAN __fastcall WoodVertU(int i, int y); |
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BOOLEAN __fastcall WoodVertD(int i, int y); |
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BOOLEAN __fastcall WoodHorizL(int x, int j); |
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BOOLEAN __fastcall WoodHorizR(int x, int j); |
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BOOL __fastcall WoodVertU(int i, int y); |
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BOOL __fastcall WoodVertD(int i, int y); |
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BOOL __fastcall WoodHorizL(int x, int j); |
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BOOL __fastcall WoodHorizR(int x, int j); |
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void __cdecl DRLG_L3Pass3(); |
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void __fastcall LoadL3Dungeon(char *sFileName, int vx, int vy); |
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void __fastcall LoadPreL3Dungeon(char *sFileName, int vx, int vy); |
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