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Remove tag file

pull/2467/head
Anders Jenbo 5 years ago
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88e4e6bc9a
  1. 64
      tags

64
tags

@ -1,64 +0,0 @@
devilution /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^namespace devilution {$/;" namespace line:13
SelectedItem /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^extern std::size_t SelectedItem;$/;" member line:15 namespace:devilution
textInputActive /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^extern bool textInputActive;$/;" member line:16 namespace:devilution
_uidefaultstats /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^struct _uidefaultstats {$/;" struct line:48 namespace:devilution
strength /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^ uint16_t strength;$/;" member line:49 struct:devilution::_uidefaultstats access:public
magic /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^ uint16_t magic;$/;" member line:50 struct:devilution::_uidefaultstats access:public
dexterity /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^ uint16_t dexterity;$/;" member line:51 struct:devilution::_uidefaultstats access:public
vitality /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^ uint16_t vitality;$/;" member line:52 struct:devilution::_uidefaultstats access:public
_uiheroinfo /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^struct _uiheroinfo {$/;" struct line:55 namespace:devilution
saveNumber /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^ uint32_t saveNumber;$/;" member line:56 struct:devilution::_uiheroinfo access:public
name /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^ char name[16];$/;" member line:57 struct:devilution::_uiheroinfo access:public
level /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^ uint8_t level;$/;" member line:58 struct:devilution::_uiheroinfo access:public
heroclass /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^ HeroClass heroclass;$/;" member line:59 struct:devilution::_uiheroinfo access:public
herorank /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^ uint8_t herorank;$/;" member line:60 struct:devilution::_uiheroinfo access:public
strength /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^ uint16_t strength;$/;" member line:61 struct:devilution::_uiheroinfo access:public
magic /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^ uint16_t magic;$/;" member line:62 struct:devilution::_uiheroinfo access:public
dexterity /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^ uint16_t dexterity;$/;" member line:63 struct:devilution::_uiheroinfo access:public
vitality /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^ uint16_t vitality;$/;" member line:64 struct:devilution::_uiheroinfo access:public
hassaved /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^ bool hassaved;$/;" member line:65 struct:devilution::_uiheroinfo access:public
spawned /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^ bool spawned;$/;" member line:66 struct:devilution::_uiheroinfo access:public
ArtLogos /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^extern std::array<Art, 3> ArtLogos;$/;" member line:69 namespace:devilution
ArtFocus /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^extern std::array<Art, 3> ArtFocus;$/;" member line:70 namespace:devilution
ArtBackground /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^extern Art ArtBackground;$/;" member line:71 namespace:devilution
ArtBackgroundWidescreen /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^extern Art ArtBackgroundWidescreen;$/;" member line:72 namespace:devilution
ArtCursor /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^extern Art ArtCursor;$/;" member line:73 namespace:devilution
ArtHero /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^extern Art ArtHero;$/;" member line:74 namespace:devilution
gbSpawned /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^extern bool gbSpawned;$/;" member line:75 namespace:devilution
gfnSoundFunction /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^extern void (*gfnSoundFunction)(const char *file);$/;" member line:77 namespace:devilution
gfnHeroInfo /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^extern bool (*gfnHeroInfo)(bool (*fninfofunc)(_uiheroinfo *));$/;" member line:78 namespace:devilution
DiabloUiSurface /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^inline SDL_Surface *DiabloUiSurface()$/;" function line:80 namespace:devilution signature:() returns:inline SDL_Surface
UiDestroy /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiDestroy();$/;" prototype line:96 namespace:devilution signature:() returns:void
UiTitleDialog /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiTitleDialog();$/;" prototype line:97 namespace:devilution signature:() returns:void
UiSetSpawned /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiSetSpawned(bool bSpawned);$/;" prototype line:98 namespace:devilution signature:(bool bSpawned) returns:void
UiInitialize /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiInitialize();$/;" prototype line:99 namespace:devilution signature:() returns:void
UiValidPlayerName /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^bool UiValidPlayerName(const char *name); \/* check *\/$/;" prototype line:100 namespace:devilution signature:(const char *name) returns:bool
UiSelHeroMultDialog /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiSelHeroMultDialog(bool (*fninfo)(bool (*fninfofunc)(_uiheroinfo *)), bool (*fncreate)(_uiheroinfo *), bool (*fnremove)(_uiheroinfo *), void (*fnstats)(unsigned int, _uidefaultstats *), _selhero_selections *dlgresult, uint32_t *saveNumber);$/;" prototype line:101 namespace:devilution signature:(bool (fninfo)bool (*fninfofunc)(_uiheroinfo *)), bool (*fncreate)(_uiheroinfo *), bool (*fnremove)(_uiheroinfo *), void (*fnstats)(unsigned int, _uidefaultstats *), _selhero_selections *dlgresult, uint32_t *saveNumber) returns:void
UiSelHeroSingDialog /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiSelHeroSingDialog(bool (*fninfo)(bool (*fninfofunc)(_uiheroinfo *)), bool (*fncreate)(_uiheroinfo *), bool (*fnremove)(_uiheroinfo *), void (*fnstats)(unsigned int, _uidefaultstats *), _selhero_selections *dlgresult, uint32_t *saveNumber, _difficulty *difficulty);$/;" prototype line:102 namespace:devilution signature:(bool (fninfo)bool (*fninfofunc)(_uiheroinfo *)), bool (*fncreate)(_uiheroinfo *), bool (*fnremove)(_uiheroinfo *), void (*fnstats)(unsigned int, _uidefaultstats *), _selhero_selections *dlgresult, uint32_t *saveNumber, _difficulty *difficulty) returns:void
UiCreditsDialog /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^bool UiCreditsDialog();$/;" prototype line:103 namespace:devilution signature:() returns:bool
UiSupportDialog /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^bool UiSupportDialog();$/;" prototype line:104 namespace:devilution signature:() returns:bool
UiMainMenuDialog /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^bool UiMainMenuDialog(const char *name, _mainmenu_selections *pdwResult, void (*fnSound)(const char *file), int attractTimeOut);$/;" prototype line:105 namespace:devilution signature:(const char *name, _mainmenu_selections *pdwResult, void (*fnSound)(const char *file), int attractTimeOut) returns:bool
UiProgressDialog /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^bool UiProgressDialog(const char *msg, int (*fnfunc)());$/;" prototype line:106 namespace:devilution signature:(const char *msg, int (*fnfunc)()) returns:bool
UiSelectGame /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^bool UiSelectGame(GameData *gameData, int *playerId);$/;" prototype line:107 namespace:devilution signature:(GameData *gameData, int *playerId) returns:bool
UiSelectProvider /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^bool UiSelectProvider(GameData *gameData);$/;" prototype line:108 namespace:devilution signature:(GameData *gameData) returns:bool
UiFadeIn /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiFadeIn();$/;" prototype line:109 namespace:devilution signature:() returns:void
UiHandleEvents /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiHandleEvents(SDL_Event *event);$/;" prototype line:110 namespace:devilution signature:(SDL_Event *event) returns:void
UiItemMouseEvents /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^bool UiItemMouseEvents(SDL_Event *event, const std::vector<UiItemBase *> &items);$/;" prototype line:111 namespace:devilution signature:(SDL_Event *event, const std::vector<UiItemBase *> &items) returns:bool
UiItemMouseEvents /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^bool UiItemMouseEvents(SDL_Event *event, const std::vector<std::unique_ptr<UiItemBase>> &items);$/;" prototype line:112 namespace:devilution signature:(SDL_Event *event, const std::vector<std::unique_ptr<UiItemBase>> &items) returns:bool
GetCenterOffset /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^Sint16 GetCenterOffset(Sint16 w, Sint16 bw = 0);$/;" prototype line:113 namespace:devilution signature:(Sint16 w, Sint16 bw = 0) returns:Sint16
LoadPalInMem /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void LoadPalInMem(const SDL_Color *pPal);$/;" prototype line:114 namespace:devilution signature:(const SDL_Color *pPal) returns:void
DrawMouse /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void DrawMouse();$/;" prototype line:115 namespace:devilution signature:() returns:void
LoadBackgroundArt /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void LoadBackgroundArt(const char *pszFile, int frames = 1);$/;" prototype line:116 namespace:devilution signature:(const char *pszFile, int frames = 1) returns:void
UiAddBackground /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiAddBackground(std::vector<std::unique_ptr<UiItemBase>> *vecDialog);$/;" prototype line:117 namespace:devilution signature:(std::vector<std::unique_ptr<UiItemBase>> *vecDialog) returns:void
UiAddLogo /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiAddLogo(std::vector<std::unique_ptr<UiItemBase>> *vecDialog, int size = LOGO_MED, int y = 0);$/;" prototype line:118 namespace:devilution signature:(std::vector<std::unique_ptr<UiItemBase>> *vecDialog, int size = LOGO_MED, int y = 0) returns:void
UiFocusNavigationSelect /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiFocusNavigationSelect();$/;" prototype line:119 namespace:devilution signature:() returns:void
UiFocusNavigationEsc /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiFocusNavigationEsc();$/;" prototype line:120 namespace:devilution signature:() returns:void
UiFocusNavigationYesNo /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiFocusNavigationYesNo();$/;" prototype line:121 namespace:devilution signature:() returns:void
UiInitList /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiInitList(int count, void (*fnFocus)(int value), void (*fnSelect)(int value), void (*fnEsc)(), const std::vector<std::unique_ptr<UiItemBase>> &items, bool wraps = false, bool (*fnYesNo)() = NULL);$/;" prototype line:122 namespace:devilution signature:(int count, void (*fnFocus)(int value), void (*fnSelect)(int value), void (*fnEsc)(), const std::vector<std::unique_ptr<UiItemBase>> &items, bool wraps = false, bool (*fnYesNo)() = NULL) returns:void
UiInitScrollBar /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiInitScrollBar(UiScrollBar *uiSb, std::size_t viewportSize, const std::size_t *currentOffset);$/;" prototype line:123 namespace:devilution signature:(UiScrollBar *uiSb, std::size_t viewportSize, const std::size_t *currentOffset) returns:void
UiClearScreen /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiClearScreen();$/;" prototype line:124 namespace:devilution signature:() returns:void
UiPollAndRender /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiPollAndRender();$/;" prototype line:125 namespace:devilution signature:() returns:void
UiRenderItems /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiRenderItems(const std::vector<UiItemBase *> &items);$/;" prototype line:126 namespace:devilution signature:(const std::vector<UiItemBase *> &items) returns:void
UiRenderItems /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiRenderItems(const std::vector<std::unique_ptr<UiItemBase>> &items);$/;" prototype line:127 namespace:devilution signature:(const std::vector<std::unique_ptr<UiItemBase>> &items) returns:void
UiInitList_clear /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void UiInitList_clear();$/;" prototype line:128 namespace:devilution signature:() returns:void
mainmenu_restart_repintro /home/devilutionx/devilutionX/Source/DiabloUI/diabloui.h /^void mainmenu_restart_repintro();$/;" prototype line:130 namespace:devilution signature:() returns:void
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