From 884f9ed46b5ebef4353cd1cf173cc785d110a80c Mon Sep 17 00:00:00 2001 From: staphen Date: Tue, 2 Nov 2021 20:34:13 -0400 Subject: [PATCH] [Virtual Gamepad] Turn player when stand button is pressed --- Source/controls/plrctrls.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/Source/controls/plrctrls.cpp b/Source/controls/plrctrls.cpp index c991972ab..83ebaddb3 100644 --- a/Source/controls/plrctrls.cpp +++ b/Source/controls/plrctrls.cpp @@ -1132,12 +1132,18 @@ void WalkInDir(int playerId, AxisDirection dir) player._pdir = pdir; #ifdef VIRTUAL_GAMEPAD - if (VirtualGamepadState.standButton.isHeld) + if (VirtualGamepadState.standButton.isHeld) { + if (player._pmode == PM_STAND) + StartStand(playerId, pdir); return; + } #endif - if (PosOkPlayer(player, delta) && IsPathBlocked(player.position.future, pdir)) + if (PosOkPlayer(player, delta) && IsPathBlocked(player.position.future, pdir)) { + if (player._pmode == PM_STAND) + StartStand(playerId, pdir); return; // Don't start backtrack around obstacles + } NetSendCmdLoc(playerId, true, CMD_WALKXY, delta); }