From 87f478d82fb1b929e5ec2dbb17ab1e1af4d3d2d2 Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Thu, 12 Aug 2021 20:47:06 +0200 Subject: [PATCH] Remove unnecessary indentation --- Source/lighting.cpp | 131 +++++++++++++++++++++++--------------------- 1 file changed, 68 insertions(+), 63 deletions(-) diff --git a/Source/lighting.cpp b/Source/lighting.cpp index 63c516ad3..05b07a642 100644 --- a/Source/lighting.cpp +++ b/Source/lighting.cpp @@ -1096,35 +1096,36 @@ void InitVision() int AddVision(Point position, int r, bool mine) { - int vid = -1; // BUGFIX: if VisionCount >= MAXVISION behavior is undefined (fixed) - - if (VisionCount < MAXVISION) { - auto &vision = VisionList[VisionCount]; - vision.position.tile = position; - vision._lradius = r; - vid = VisionId++; - vision._lid = vid; - vision._ldel = false; - vision._lunflag = false; - vision._lflags = mine; - VisionCount++; - dovision = true; - } - - return vid; + if (VisionCount >= MAXVISION) + return -1; + + auto &vision = VisionList[VisionCount]; + vision.position.tile = position; + vision._lradius = r; + vision._lid = VisionId; + vision._ldel = false; + vision._lunflag = false; + vision._lflags = mine; + + VisionId++; + VisionCount++; + dovision = true; + + return vision._lid; } void ChangeVisionRadius(int id, int r) { for (int i = 0; i < VisionCount; i++) { auto &vision = VisionList[i]; - if (vision._lid == id) { - vision._lunflag = true; - vision.position.old = vision.position.tile; - vision.oldRadius = vision._lradius; - vision._lradius = r; - dovision = true; - } + if (vision._lid != id) + continue; + + vision._lunflag = true; + vision.position.old = vision.position.tile; + vision.oldRadius = vision._lradius; + vision._lradius = r; + dovision = true; } } @@ -1132,57 +1133,61 @@ void ChangeVisionXY(int id, Point position) { for (int i = 0; i < VisionCount; i++) { auto &vision = VisionList[i]; - if (vision._lid == id) { - vision._lunflag = true; - vision.position.old = vision.position.tile; - vision.oldRadius = vision._lradius; - vision.position.tile = position; - dovision = true; - } + if (vision._lid != id) + continue; + + vision._lunflag = true; + vision.position.old = vision.position.tile; + vision.oldRadius = vision._lradius; + vision.position.tile = position; + dovision = true; } } void ProcessVisionList() { - if (dovision) { - for (int i = 0; i < VisionCount; i++) { - auto &vision = VisionList[i]; - if (vision._ldel) { - DoUnVision(vision.position.tile, vision._lradius); - } - if (vision._lunflag) { - DoUnVision(vision.position.old, vision.oldRadius); - vision._lunflag = false; - } + if (!dovision) + return; + + for (int i = 0; i < VisionCount; i++) { + auto &vision = VisionList[i]; + if (vision._ldel) { + DoUnVision(vision.position.tile, vision._lradius); } - for (int i = 0; i < TransVal; i++) { - TransList[i] = false; + if (vision._lunflag) { + DoUnVision(vision.position.old, vision.oldRadius); + vision._lunflag = false; } + } + for (int i = 0; i < TransVal; i++) { + TransList[i] = false; + } + for (int i = 0; i < VisionCount; i++) { + auto &vision = VisionList[i]; + if (vision._ldel) + continue; + + DoVision( + vision.position.tile, + vision._lradius, + vision._lflags, + vision._lflags); + } + bool delflag; + do { + delflag = false; for (int i = 0; i < VisionCount; i++) { auto &vision = VisionList[i]; - if (!vision._ldel) { - DoVision( - vision.position.tile, - vision._lradius, - vision._lflags, - vision._lflags); + if (!vision._ldel) + continue; + + VisionCount--; + if (VisionCount > 0 && i != VisionCount) { + vision = VisionList[VisionCount]; } + delflag = true; } - bool delflag; - do { - delflag = false; - for (int i = 0; i < VisionCount; i++) { - auto &vision = VisionList[i]; - if (vision._ldel) { - VisionCount--; - if (VisionCount > 0 && i != VisionCount) { - vision = VisionList[VisionCount]; - } - delflag = true; - } - } - } while (delflag); - } + } while (delflag); dovision = false; }