From 879077de7d567318facbd7732344392afd3d11bd Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Sun, 21 Feb 2021 05:20:05 +0100 Subject: [PATCH] Fix missing tile peases when using blended transparancy --- Source/render.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/render.cpp b/Source/render.cpp index 962f16939..811015ad2 100644 --- a/Source/render.cpp +++ b/Source/render.cpp @@ -398,8 +398,8 @@ inline static void RenderLine(BYTE **dst, BYTE **src, int n, BYTE *tbl, DWORD ma assert(n != 0 && n <= sizeof(DWORD) * CHAR_BIT); mask &= DWORD(-1) << ((sizeof(DWORD) * CHAR_BIT) - n); - if (sgOptions.blendedTransparancy && !cel_foliage_active) { // Blended transparancy - if (light_table_index == lightmax) { // Complete darkness + if (sgOptions.blendedTransparancy) { // Blended transparancy + if (light_table_index == lightmax) { // Complete darkness for (int i = 0; i < n; i++, mask <<= 1) { if (mask & 0x80000000) (*dst)[i] = 0;