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[hellfire] CheckMonsterHit

pull/876/head
Anders Jenbo 6 years ago
parent
commit
86830baadc
  1. 17
      Source/monster.cpp

17
Source/monster.cpp

@ -6036,23 +6036,28 @@ BOOL CanTalkToMonst(int m)
BOOL CheckMonsterHit(int m, BOOL &ret)
{
if ((DWORD)m >= MAXMONSTERS) {
#ifdef HELLFIRE
return FALSE;
#else
app_fatal("CheckMonsterHit: Invalid monster %d", m);
#endif
}
if (monster[m]._mAi == AI_GARG && monster[m]._mFlags & MFLAG_ALLOW_SPECIAL) {
monster[m]._mmode = MM_SATTACK;
monster[m]._mFlags &= ~MFLAG_ALLOW_SPECIAL;
monster[m]._mmode = MM_SATTACK;
ret = TRUE;
return TRUE;
}
if (monster[m].MType->mtype < MT_COUNSLR || monster[m].MType->mtype > MT_ADVOCATE || monster[m]._mgoal == MGOAL_NORMAL) {
return FALSE;
} else {
ret = FALSE;
if (monster[m].MType->mtype >= MT_COUNSLR && monster[m].MType->mtype <= MT_ADVOCATE) {
if (monster[m]._mgoal != MGOAL_NORMAL) {
ret = FALSE;
return TRUE;
}
}
return TRUE;
return FALSE;
}
int encode_enemy(int m)

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