diff --git a/Source/engine/render/text_render.cpp b/Source/engine/render/text_render.cpp index 61203d05b..26ff4a596 100644 --- a/Source/engine/render/text_render.cpp +++ b/Source/engine/render/text_render.cpp @@ -172,7 +172,8 @@ OptionalClxSpriteList LoadFont(GameFontTables size, text_color color, uint16_t r // Try loading the language-specific variant first: const string_view language_code = GetLanguageCode(); const string_view language_tag = language_code.substr(0, 2); - if (language_tag == "zh" || language_tag == "ja" || language_tag == "ko") { + if (language_tag == "zh" || language_tag == "ja" || language_tag == "ko" + || (language_tag == "tr" && row == 0)) { GetFontPath(language_code, size, row, ".clx", &path[0]); font = LoadOptionalClx(path); }