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@ -47,7 +47,7 @@ void selhero_Render(bool multiPlayer)
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if (multiPlayer) { |
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title = "Multi Player Characters"; |
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} |
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DrawArtStr(-1, 161, AFT_BIG, AFC_SILVER, title, JustCentre); |
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DrawArtStr(0, 161, AFT_BIG, AFC_SILVER, title, JustCentre); |
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DrawArt(30, 211, &ArtHero, heroInfo.heroclass); |
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RenderStats(); |
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@ -86,7 +86,7 @@ void selhero_Render_Name(bool multiPlayer)
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title = "New Multi Player Hero"; |
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} |
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DrawArtStr(-1, 161, AFT_BIG, AFC_SILVER, title, JustCentre); |
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DrawArtStr(0, 161, AFT_BIG, AFC_SILVER, title, JustCentre); |
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int w = 368; |
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int x = 241; |
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@ -124,7 +124,7 @@ void selhero_Render_ClassSelector(bool multiPlayer)
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if (multiPlayer) { |
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title = "New Multi Player Hero"; |
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} |
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DrawArtStr(-1, 161, AFT_BIG, AFC_SILVER, title, JustCentre); |
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DrawArtStr(0, 161, AFT_BIG, AFC_SILVER, title, JustCentre); |
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int w = 369; |
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int x = 241; |
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@ -404,7 +404,7 @@ void selhero_Render_DifficultySelection()
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DrawArt(0, 0, &ArtBackground); |
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DrawLogo(); |
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DrawArtStr(-1, 161, AFT_BIG, AFC_SILVER, "Create Game", JustCentre); |
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DrawArtStr(0, 161, AFT_BIG, AFC_SILVER, "Create Game", JustCentre); |
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int w = 333; |
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int x = 281; |
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@ -549,7 +549,7 @@ void selhero_Render_GameSelection()
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DrawArt(0, 0, &ArtBackground); |
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DrawLogo(); |
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DrawArtStr(-1, 161, AFT_BIG, AFC_SILVER, "Join UPD Game", JustCentre); |
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DrawArtStr(0, 161, AFT_BIG, AFC_SILVER, "Join UPD Game", JustCentre); |
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int w = 333; |
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int x = 281; |
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