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s/OptionMenu/OptionsMenu

As per the PSX debug info:

	struct OMENUITEM MemcardLoadOptionsMenu[4]
	struct OMENUITEM MemcardSaveOptionsMenu[4]
pull/202/head^2^2
Robin Eklind 7 years ago committed by Anders Jenbo
parent
commit
7ff591bd18
  1. 22
      Source/gamemenu.cpp

22
Source/gamemenu.cpp

@ -21,7 +21,7 @@ TMenuItem MultiMenu[5] = {
{ GMENU_ENABLED, NULL, NULL } { GMENU_ENABLED, NULL, NULL }
// clang-format on // clang-format on
}; };
TMenuItem OptionMenu[6] = { TMenuItem OptionsMenu[6] = {
// clang-format off // clang-format off
// dwFlags, pszStr, fnMenu // dwFlags, pszStr, fnMenu
{ GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_music_volume }, { GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_music_volume },
@ -166,12 +166,12 @@ void gamemenu_options(BOOL bActivate)
gamemenu_get_sound(); gamemenu_get_sound();
gamemenu_get_gamma(); gamemenu_get_gamma();
gamemenu_get_color_cycling(); gamemenu_get_color_cycling();
gmenu_call_proc(OptionMenu, NULL); gmenu_call_proc(OptionsMenu, NULL);
} }
void gamemenu_get_music() void gamemenu_get_music()
{ {
gamemenu_sound_music_toggle(music_toggle_names, OptionMenu, sound_get_or_set_music_volume(1)); gamemenu_sound_music_toggle(music_toggle_names, OptionsMenu, sound_get_or_set_music_volume(1));
} }
void gamemenu_sound_music_toggle(char **names, TMenuItem *menu_item, int volume) void gamemenu_sound_music_toggle(char **names, TMenuItem *menu_item, int volume)
@ -190,18 +190,18 @@ void gamemenu_sound_music_toggle(char **names, TMenuItem *menu_item, int volume)
void gamemenu_get_sound() void gamemenu_get_sound()
{ {
gamemenu_sound_music_toggle(sound_toggle_names, &OptionMenu[1], sound_get_or_set_sound_volume(1)); gamemenu_sound_music_toggle(sound_toggle_names, &OptionsMenu[1], sound_get_or_set_sound_volume(1));
} }
void gamemenu_get_color_cycling() void gamemenu_get_color_cycling()
{ {
OptionMenu[3].pszStr = color_cycling_toggle_names[palette_get_colour_cycling() & 1]; OptionsMenu[3].pszStr = color_cycling_toggle_names[palette_get_colour_cycling() & 1];
} }
void gamemenu_get_gamma() void gamemenu_get_gamma()
{ {
gmenu_slider_steps(&OptionMenu[2], 15); gmenu_slider_steps(&OptionsMenu[2], 15);
gmenu_slider_set(&OptionMenu[2], 30, 100, UpdateGamma(0)); gmenu_slider_set(&OptionsMenu[2], 30, 100, UpdateGamma(0));
} }
void gamemenu_music_volume(BOOL bActivate) void gamemenu_music_volume(BOOL bActivate)
@ -222,7 +222,7 @@ void gamemenu_music_volume(BOOL bActivate)
return; return;
} }
volume = gamemenu_slider_music_sound(OptionMenu); volume = gamemenu_slider_music_sound(OptionsMenu);
sound_get_or_set_music_volume(volume); sound_get_or_set_music_volume(volume);
if (volume == VOLUME_MIN) { if (volume == VOLUME_MIN) {
@ -264,7 +264,7 @@ void gamemenu_sound_volume(BOOL bActivate)
sound_get_or_set_sound_volume(VOLUME_MAX); sound_get_or_set_sound_volume(VOLUME_MAX);
} }
} else { } else {
volume = gamemenu_slider_music_sound(&OptionMenu[1]); volume = gamemenu_slider_music_sound(&OptionsMenu[1]);
sound_get_or_set_sound_volume(volume); sound_get_or_set_sound_volume(volume);
if (volume == VOLUME_MIN) { if (volume == VOLUME_MIN) {
if (gbSoundOn) { if (gbSoundOn) {
@ -297,7 +297,7 @@ void gamemenu_gamma(BOOL bActivate)
int gamemenu_slider_gamma() int gamemenu_slider_gamma()
{ {
return gmenu_slider_get(&OptionMenu[2], 30, 100); return gmenu_slider_get(&OptionsMenu[2], 30, 100);
} }
void gamemenu_color_cycling(BOOL bActivate) void gamemenu_color_cycling(BOOL bActivate)
@ -305,5 +305,5 @@ void gamemenu_color_cycling(BOOL bActivate)
BOOL color_cycling; BOOL color_cycling;
color_cycling = palette_set_color_cycling(palette_get_colour_cycling() == 0); color_cycling = palette_set_color_cycling(palette_get_colour_cycling() == 0);
OptionMenu[3].pszStr = color_cycling_toggle_names[color_cycling & 1]; OptionsMenu[3].pszStr = color_cycling_toggle_names[color_cycling & 1];
} }

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