From 7dc73dd82507a3ea664830e3c6ed9ca521c6fc11 Mon Sep 17 00:00:00 2001 From: Gleb Mazovetskiy Date: Wed, 16 Oct 2019 12:20:51 +0100 Subject: [PATCH] SDL1: Remove SDL_DOUBLEBUF Turns out this causes flickering when consuming a potion in the belt on RG300. Since it also doesn't work on Amiga, just remove it for now. --- SourceX/miniwin/misc.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SourceX/miniwin/misc.cpp b/SourceX/miniwin/misc.cpp index a8905fdbb..415f40d33 100644 --- a/SourceX/miniwin/misc.cpp +++ b/SourceX/miniwin/misc.cpp @@ -136,7 +136,7 @@ bool SpawnWindow(LPCSTR lpWindowName, int nWidth, int nHeight) DvlIntSetting("grab input", &grabInput); #ifdef USE_SDL1 - int flags = SDL_SWSURFACE | SDL_DOUBLEBUF | SDL_HWPALETTE; + int flags = SDL_SWSURFACE | SDL_HWPALETTE; if (fullscreen) flags |= SDL_FULLSCREEN; SDL_WM_SetCaption(lpWindowName, WINDOW_ICON_NAME);