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fix compiling in VS2019

pull/4933/head
qndel 4 years ago committed by Gleb Mazovetskiy
parent
commit
7ca9c8ba3c
  1. 20
      Source/player.cpp

20
Source/player.cpp

@ -49,16 +49,16 @@ Player Players[MAX_PLRS];
bool MyPlayerIsDead;
/** Specifies the X-coordinate delta from the player start location in Tristram. */
constexpr int8_t plrxoff[9] = { 0, 2, 0, 2, 1, 0, 1, 2, 1 };
const int8_t plrxoff[9] = { 0, 2, 0, 2, 1, 0, 1, 2, 1 };
/** Specifies the Y-coordinate delta from the player start location in Tristram. */
constexpr int8_t plryoff[9] = { 0, 2, 2, 0, 1, 1, 0, 1, 2 };
const int8_t plryoff[9] = { 0, 2, 2, 0, 1, 1, 0, 1, 2 };
/** Specifies the X-coordinate delta from a player, used for instance when casting resurrect. */
constexpr int8_t plrxoff2[9] = { 0, 1, 0, 1, 2, 0, 1, 2, 2 };
const int8_t plrxoff2[9] = { 0, 1, 0, 1, 2, 0, 1, 2, 2 };
/** Specifies the Y-coordinate delta from a player, used for instance when casting resurrect. */
constexpr int8_t plryoff2[9] = { 0, 0, 1, 1, 0, 2, 2, 1, 2 };
const int8_t plryoff2[9] = { 0, 0, 1, 1, 0, 2, 2, 1, 2 };
/** Maps from player_class to starting stat in strength. */
constexpr int StrengthTbl[enum_size<HeroClass>::value] = {
const int StrengthTbl[enum_size<HeroClass>::value] = {
30,
20,
15,
@ -67,7 +67,7 @@ constexpr int StrengthTbl[enum_size<HeroClass>::value] = {
40,
};
/** Maps from player_class to starting stat in magic. */
constexpr int MagicTbl[enum_size<HeroClass>::value] = {
const int MagicTbl[enum_size<HeroClass>::value] = {
// clang-format off
10,
15,
@ -78,7 +78,7 @@ constexpr int MagicTbl[enum_size<HeroClass>::value] = {
// clang-format on
};
/** Maps from player_class to starting stat in dexterity. */
constexpr int DexterityTbl[enum_size<HeroClass>::value] = {
const int DexterityTbl[enum_size<HeroClass>::value] = {
20,
30,
15,
@ -87,7 +87,7 @@ constexpr int DexterityTbl[enum_size<HeroClass>::value] = {
20,
};
/** Maps from player_class to starting stat in vitality. */
constexpr int VitalityTbl[enum_size<HeroClass>::value] = {
const int VitalityTbl[enum_size<HeroClass>::value] = {
25,
20,
20,
@ -96,7 +96,7 @@ constexpr int VitalityTbl[enum_size<HeroClass>::value] = {
25,
};
/** Specifies the chance to block bonus of each player class.*/
constexpr int BlockBonuses[enum_size<HeroClass>::value] = {
const int BlockBonuses[enum_size<HeroClass>::value] = {
30,
20,
10,
@ -106,7 +106,7 @@ constexpr int BlockBonuses[enum_size<HeroClass>::value] = {
};
/** Specifies the experience point limit of each level. */
constexpr uint32_t ExpLvlsTbl[MaxCharacterLevel + 1] = {
const uint32_t ExpLvlsTbl[MaxCharacterLevel + 1] = {
0,
2000,
4620,

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