|
|
|
@ -1300,7 +1300,7 @@ void DamageArmor(Player &player) |
|
|
|
return; |
|
|
|
return; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
bool targetHead = GenerateRnd(3); |
|
|
|
bool targetHead = FlipCoin(3); |
|
|
|
if (!player.InvBody[INVLOC_CHEST].isEmpty() && player.InvBody[INVLOC_HEAD].isEmpty()) { |
|
|
|
if (!player.InvBody[INVLOC_CHEST].isEmpty() && player.InvBody[INVLOC_HEAD].isEmpty()) { |
|
|
|
targetHead = false; |
|
|
|
targetHead = false; |
|
|
|
} |
|
|
|
} |
|
|
|
|