@ -274,7 +274,7 @@ void FirstRoom()
}
MapRoom(room);
GenerateRoom(room, GenerateRnd(2));
GenerateRoom(room, !FlipCoin());
void MakeDungeon()
@ -1300,7 +1300,7 @@ void DamageArmor(Player &player)
return;
bool targetHead = GenerateRnd(3);
bool targetHead = FlipCoin(3);
if (!player.InvBody[INVLOC_CHEST].isEmpty() && player.InvBody[INVLOC_HEAD].isEmpty()) {
targetHead = false;