|
|
|
|
@ -1153,6 +1153,8 @@ BOOL CreateDungeon()
|
|
|
|
|
return TRUE; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Draws a random room rectangle, and then subdivides the rest of the passed in rectangle
|
|
|
|
|
// into 4 pieces and recurses.
|
|
|
|
|
void CreateRoom(int nX1, int nY1, int nX2, int nY2, int nRDest, int nHDir, BOOL ForceHW, int nH, int nW) |
|
|
|
|
{ |
|
|
|
|
int nAw, nAh, nRw, nRh, nRx1, nRy1, nRx2, nRy2, nHw, nHh, nHx1, nHy1, nHx2, nHy2, nRid; |
|
|
|
|
|