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@ -80,6 +80,18 @@ local events = {
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---Called when Player gains experience. |
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OnPlayerGainExperience = CreateEvent(), |
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__doc_OnPlayerGainExperience = "Called when Player gains experience.", |
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---Called when Player dies to determine if gold is dropped. Return false to prevent gold drop. |
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OnPlayerDeathDropGold = CreateEvent(), |
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__doc_OnPlayerDeathDropGold = "Called when Player dies to determine if gold is dropped. Return false to prevent gold drop.", |
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---Called when Player dies to determine if items are dropped. Return false to prevent item drop. |
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OnPlayerDeathDropItem = CreateEvent(), |
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__doc_OnPlayerDeathDropItem = "Called when Player dies to determine if items are dropped. Return false to prevent item drop.", |
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---Called when Player dies to determine if an ear is dropped. Return false to prevent ear drop. |
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OnPlayerDeathDropEar = CreateEvent(), |
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__doc_OnPlayerDeathDropEar = "Called when Player dies to determine if an ear is dropped. Return false to prevent ear drop.", |
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} |
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---Registers a custom event type with the given name. |
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