diff --git a/Source/controls/plrctrls.cpp b/Source/controls/plrctrls.cpp index 7be9acbed..7cbb2a388 100644 --- a/Source/controls/plrctrls.cpp +++ b/Source/controls/plrctrls.cpp @@ -672,25 +672,17 @@ void InvMove(AxisDirection dir) // when item is on cursor (pcurs > 1), this is the real cursor XY if (dir.x == AxisDirectionX_LEFT) { if (isHoldingItem) { - if (Slot >= SLOTXY_INV_FIRST && Slot <= SLOTXY_INV_LAST) { - if (IsNoneOf(Slot, SLOTXY_INV_ROW1_FIRST, SLOTXY_INV_ROW2_FIRST, SLOTXY_INV_ROW3_FIRST, SLOTXY_INV_ROW4_FIRST)) { + if (Slot >= SLOTXY_INV_FIRST && Slot <= SLOTXY_BELT_LAST) { + if (IsNoneOf(Slot, SLOTXY_INV_ROW1_FIRST, SLOTXY_INV_ROW2_FIRST, SLOTXY_INV_ROW3_FIRST, SLOTXY_INV_ROW4_FIRST, SLOTXY_BELT_FIRST)) { Slot -= 1; mousePos = GetSlotCoord(Slot); } - } else if (Slot > SLOTXY_BELT_FIRST && Slot <= SLOTXY_BELT_LAST) { - Slot -= 1; - mousePos = GetSlotCoord(Slot); } else if (myPlayer.HoldItem._itype == ItemType::Ring) { Slot = SLOTXY_RING_LEFT; mousePos = InvGetEquipSlotCoord(INVLOC_RING_LEFT); } else if (myPlayer.HoldItem.isWeapon() || myPlayer.HoldItem.isShield()) { - if (Slot == SLOTXY_HAND_LEFT_FIRST) { - Slot = SLOTXY_HAND_RIGHT_FIRST; - mousePos = InvGetEquipSlotCoord(INVLOC_HAND_RIGHT); - } else if (Slot == SLOTXY_HAND_RIGHT_FIRST) { - Slot = SLOTXY_HAND_LEFT_FIRST; - mousePos = InvGetEquipSlotCoord(INVLOC_HAND_LEFT); - } + Slot = SLOTXY_HAND_LEFT_FIRST; + mousePos = InvGetEquipSlotCoord(INVLOC_HAND_LEFT); } } else { if (Slot == SLOTXY_HAND_RIGHT_FIRST) { @@ -724,25 +716,17 @@ void InvMove(AxisDirection dir) } } else if (dir.x == AxisDirectionX_RIGHT) { if (isHoldingItem) { - if (Slot >= SLOTXY_INV_FIRST && Slot <= SLOTXY_INV_LAST) { - if (IsNoneOf(Slot - 1 + icursSize28.width, SLOTXY_INV_ROW1_LAST, SLOTXY_INV_ROW2_LAST, SLOTXY_INV_ROW3_LAST, SLOTXY_INV_ROW4_LAST)) { + if (Slot >= SLOTXY_INV_FIRST && Slot <= SLOTXY_BELT_LAST) { + if (IsNoneOf(Slot - 1 + icursSize28.width, SLOTXY_INV_ROW1_LAST, SLOTXY_INV_ROW2_LAST, SLOTXY_INV_ROW3_LAST, SLOTXY_INV_ROW4_LAST, SLOTXY_BELT_LAST)) { Slot += 1; mousePos = GetSlotCoord(Slot); } - } else if (Slot >= SLOTXY_BELT_FIRST && Slot < SLOTXY_BELT_LAST) { - Slot += 1; - mousePos = GetSlotCoord(Slot); } else if (myPlayer.HoldItem._itype == ItemType::Ring) { Slot = SLOTXY_RING_RIGHT; mousePos = InvGetEquipSlotCoord(INVLOC_RING_RIGHT); } else if (myPlayer.HoldItem.isWeapon() || myPlayer.HoldItem.isShield()) { - if (Slot == SLOTXY_HAND_LEFT_FIRST) { - Slot = SLOTXY_HAND_RIGHT_FIRST; - mousePos = InvGetEquipSlotCoord(INVLOC_HAND_RIGHT); - } else if (Slot == SLOTXY_HAND_RIGHT_FIRST) { - Slot = SLOTXY_HAND_LEFT_FIRST; - mousePos = InvGetEquipSlotCoord(INVLOC_HAND_LEFT); - } + Slot = SLOTXY_HAND_RIGHT_FIRST; + mousePos = InvGetEquipSlotCoord(INVLOC_HAND_RIGHT); } } else { if (Slot == SLOTXY_RING_LEFT) {