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Apply enums to scrollrt and town

pull/78/head
Anders Jenbo 7 years ago
parent
commit
770754f1ab
  1. 36
      Source/scrollrt.cpp
  2. 60
      Source/town.cpp

36
Source/scrollrt.cpp

@ -464,33 +464,33 @@ void __fastcall DrawGame(int x, int y)
}
switch(ScrollInfo._sdir) {
case 0:
case SDIR_NONE:
break;
case 2:
case SDIR_NE: /* fixme swapped */
chunks++;
case 1:
case SDIR_N:
sy -= 32;
x--;
y--;
blocks++;
break;
case 4:
case SDIR_SE: /* fixme swapped */
blocks++;
case 3:
case SDIR_E:
chunks++;
break;
case 5:
case SDIR_S:
blocks++;
break;
case 6:
case SDIR_SW:
blocks++;
case 7:
case SDIR_W:
sx -= 64;
x--;
y++;
chunks++;
break;
case 8:
case SDIR_NW:
sx -= 64;
sy -= 32;
x -= 2;
@ -2080,33 +2080,33 @@ void __fastcall DrawZoom(int x, int y)
blocks = 3;
switch(ScrollInfo._sdir) {
case 0:
case SDIR_NONE:
break;
case 2:
case SDIR_NE: /* swaped SDIR_N */
chunks++;
case 1:
case SDIR_N:
sy -= 32;
x--;
y--;
blocks++;
break;
case 4:
case SDIR_SE: /* swaped SDIR_E */
blocks++;
case 3:
case SDIR_E:
chunks++;
break;
case 5:
case SDIR_S:
blocks++;
break;
case 6:
case SDIR_SW:
blocks++;
case 7:
case SDIR_W:
sx -= 64;
x--;
y++;
chunks++;
break;
case 8:
case SDIR_NW:
sx -= 64;
sy -= 32;
x -= 2;

60
Source/town.cpp

@ -184,7 +184,7 @@ void __fastcall town_draw_clipped_town(BYTE *pBuff, int x, int y, int sx, int sy
}
Cel2DrawHdrOnly(px, sy, item[bv]._iAnimData, item[bv]._iAnimFrame, item[bv]._iAnimWidth, 0, 8);
}
if(dFlags[x][y] & 0x10) {
if(dFlags[x][y] & DFLAG_MONSTER) {
mi = -(dMonster[x][y - 1] + 1);
px = sx - towner[mi]._tAnimWidth2;
if(mi == pcursmonst) {
@ -200,7 +200,7 @@ void __fastcall town_draw_clipped_town(BYTE *pBuff, int x, int y, int sx, int sy
}
Cel2DrawHdrOnly(px, sy, towner[mi]._tAnimData, towner[mi]._tAnimFrame, towner[mi]._tAnimWidth, 0, 8);
}
if(dFlags[x][y] & 0x20) {
if(dFlags[x][y] & DFLAG_PLAYER) {
bv = -(dPlayer[x][y - 1] + 1);
px = sx + plr[bv]._pxoff - plr[bv]._pAnimWidth2;
py = sy + plr[bv]._pyoff;
@ -212,7 +212,7 @@ void __fastcall town_draw_clipped_town(BYTE *pBuff, int x, int y, int sx, int sy
town_draw_clipped_e_flag(pBuff - 64, x - 1, y + 1, sx - 64, sy);
}
}
if(dFlags[x][y] & 4) {
if(dFlags[x][y] & DFLAG_DEAD_PLAYER) {
DrawDeadPlayer(x, y, sx, sy, 0, 8, 1);
}
if(dPlayer[x][y] > 0) {
@ -227,7 +227,7 @@ void __fastcall town_draw_clipped_town(BYTE *pBuff, int x, int y, int sx, int sy
town_draw_clipped_e_flag(pBuff - 64, x - 1, y + 1, sx - 64, sy);
}
}
if(dFlags[x][y] & 1) {
if(dFlags[x][y] & DFLAG_MISSILE) {
DrawClippedMissile(x, y, sx, sy, 0, 8, 0);
}
}
@ -367,7 +367,7 @@ void __fastcall town_draw_clipped_town_2(BYTE *pBuff, int x, int y, int a4, int
}
Cel2DrawHdrOnly(px, sy, item[bv]._iAnimData, item[bv]._iAnimFrame, item[bv]._iAnimWidth, a5, 8);
}
if(dFlags[x][y] & 0x10) {
if(dFlags[x][y] & DFLAG_MONSTER) {
mi = -(dMonster[x][y - 1] + 1);
px = sx - towner[mi]._tAnimWidth2;
if(mi == pcursmonst) {
@ -383,7 +383,7 @@ void __fastcall town_draw_clipped_town_2(BYTE *pBuff, int x, int y, int a4, int
}
Cel2DrawHdrOnly(px, sy, towner[mi]._tAnimData, towner[mi]._tAnimFrame, towner[mi]._tAnimWidth, a5, 8);
}
if(dFlags[x][y] & 0x20) {
if(dFlags[x][y] & DFLAG_PLAYER) {
bv = -(dPlayer[x][y - 1] + 1);
px = sx + plr[bv]._pxoff - plr[bv]._pAnimWidth2;
py = sy + plr[bv]._pyoff;
@ -395,7 +395,7 @@ void __fastcall town_draw_clipped_town_2(BYTE *pBuff, int x, int y, int a4, int
town_draw_clipped_e_flag_2(pBuff - 64, x - 1, y + 1, a4, a5, sx - 64, sy);
}
}
if(dFlags[x][y] & 4) {
if(dFlags[x][y] & DFLAG_DEAD_PLAYER) {
DrawDeadPlayer(x, y, sx, sy, a5, 8, 1);
}
if(dPlayer[x][y] > 0) {
@ -410,7 +410,7 @@ void __fastcall town_draw_clipped_town_2(BYTE *pBuff, int x, int y, int a4, int
town_draw_clipped_e_flag_2(pBuff - 64, x - 1, y + 1, a4, a5, sx - 64, sy);
}
}
if(dFlags[x][y] & 1) {
if(dFlags[x][y] & DFLAG_MISSILE) {
DrawClippedMissile(x, y, sx, sy, a5, 8, 0);
}
}
@ -558,7 +558,7 @@ void __fastcall town_draw_town_all(BYTE *pBuff, int x, int y, int a4, int dir, i
/// ASSERT: assert(item[bv]._iAnimData);
CelDrawHdrOnly(px, sy, item[bv]._iAnimData, item[bv]._iAnimFrame, item[bv]._iAnimWidth, 0, dir);
}
if(dFlags[x][y] & 0x10) {
if(dFlags[x][y] & DFLAG_MONSTER) {
mi = -(dMonster[x][y - 1] + 1);
px = sx - towner[mi]._tAnimWidth2;
if(mi == pcursmonst) {
@ -576,7 +576,7 @@ void __fastcall town_draw_town_all(BYTE *pBuff, int x, int y, int a4, int dir, i
/// ASSERT: assert(towner[mi]._tAnimData);
CelDrawHdrOnly(px, sy, towner[mi]._tAnimData, towner[mi]._tAnimFrame, towner[mi]._tAnimWidth, 0, dir);
}
if(dFlags[x][y] & 0x20) {
if(dFlags[x][y] & DFLAG_PLAYER) {
bv = -(dPlayer[x][y - 1] + 1);
px = sx + plr[bv]._pxoff - plr[bv]._pAnimWidth2;
py = sy + plr[bv]._pyoff;
@ -589,7 +589,7 @@ void __fastcall town_draw_town_all(BYTE *pBuff, int x, int y, int a4, int dir, i
town_draw_e_flag(pBuff - 64, x - 1, y + 1, a4, dir, sx - 64, sy);
}
}
if(dFlags[x][y] & 4) {
if(dFlags[x][y] & DFLAG_DEAD_PLAYER) {
DrawDeadPlayer(x, y, sx, sy, 0, dir, 0);
}
if(dPlayer[x][y] > 0) {
@ -605,7 +605,7 @@ void __fastcall town_draw_town_all(BYTE *pBuff, int x, int y, int a4, int dir, i
town_draw_e_flag(pBuff - 64, x - 1, y + 1, a4, dir, sx - 64, sy);
}
}
if(dFlags[x][y] & 1) {
if(dFlags[x][y] & DFLAG_MISSILE) {
DrawMissile(x, y, sx, sy, 0, dir, 0);
}
}
@ -739,45 +739,45 @@ void __fastcall T_DrawGame(int x, int y)
}
switch(ScrollInfo._sdir) {
case 0:
case SDIR_NONE:
break;
case 1:
case SDIR_N:
sy -= 32;
x--;
y--;
blocks++;
break;
case 2:
case SDIR_NE:
sy -= 32;
x--;
y--;
chunks++;
blocks++;
break;
case 3:
case SDIR_E:
chunks++;
break;
case 4:
case SDIR_SE:
chunks++;
blocks++;
break;
case 5:
case SDIR_S:
blocks++;
break;
case 6:
case SDIR_SW:
sx -= 64;
x--;
y++;
chunks++;
blocks++;
break;
case 7:
case SDIR_W:
sx -= 64;
x--;
y++;
chunks++;
break;
case 8:
case SDIR_NW:
sx -= 64;
sy -= 32;
x -= 2;
@ -847,45 +847,45 @@ void __fastcall T_DrawZoom(int x, int y)
blocks = 0;
switch(ScrollInfo._sdir) {
case 0:
case SDIR_NONE:
break;
case 1:
case SDIR_N:
sy -= 32;
x--;
y--;
blocks++;
break;
case 2:
case SDIR_NE:
sy -= 32;
x--;
y--;
chunks++;
blocks++;
break;
case 3:
case SDIR_E:
chunks++;
break;
case 4:
case SDIR_SE:
chunks++;
blocks++;
break;
case 5:
case SDIR_S:
blocks++;
break;
case 6:
case SDIR_SW:
sx -= 64;
x--;
y++;
chunks++;
blocks++;
break;
case 7:
case SDIR_W:
sx -= 64;
x--;
y++;
chunks++;
break;
case 8:
case SDIR_NW:
sx -= 64;
sy -= 32;
x -= 2;

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