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@ -2276,8 +2276,12 @@ void ToggleStashFocus()
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const Item &holdItem = MyPlayer->HoldItem; |
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// If currently focused on inventory/belt, jump to stash. Otherwise jump back to inventory.
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if (Slot >= 0) { |
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// Toggle based on cursor location rather than `Slot`, as `Slot` gets invalidated on mouse move in
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// keyboard+mouse mode (which would otherwise prevent reaching the stash).
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const bool cursorOnStash = GetLeftPanel().contains(MousePosition); |
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// If currently on inventory/belt (or elsewhere), jump to stash. Otherwise jump back to inventory.
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if (!cursorOnStash) { |
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BeltReturnsToStash = false; |
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Slot = -1; |
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ActiveStashSlot = FindClosestStashSlot(MousePosition); |
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