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Full document and further clean up minitext.cpp

pull/922/head^2
Anders Jenbo 5 years ago
parent
commit
757fd4d33d
  1. 170
      Source/minitext.cpp
  2. 2
      Source/quests.cpp
  3. 2
      Source/quests.h

170
Source/minitext.cpp

@ -7,16 +7,24 @@
DEVILUTION_BEGIN_NAMESPACE
int qtexty;
const char *qtextptr;
int qtextSpd;
/** Specify if the quest dialog window is being shown */
bool qtextflag;
Uint32 sgLastScroll;
Uint8 *pMedTextCels;
Uint8 *pTextBoxCels;
/** Current y position of text in px */
static int qtexty;
/** Pointer to the current text being displayed */
static const char *qtextptr;
/** Vertical speed of the scrolling text in ms/px */
static int qtextSpd;
/** Time of last rendering of the text */
static Uint32 sgLastScroll;
/** Graphics for the medium size font */
static Uint8 *pMedTextCels;
/** Graphics for the window border */
static Uint8 *pTextBoxCels;
/** Maps from font index to medtexts.cel frame number. */
const Uint8 mfontframe[128] = {
static const Uint8 mfontframe[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@ -36,7 +44,7 @@ const Uint8 mfontframe[128] = {
* character width may be distinct from the frame width, which is 22 for every
* medtexts.cel frame.
*/
const Uint8 mfontkern[56] = {
static const Uint8 mfontkern[56] = {
5, 15, 10, 13, 14, 10, 9, 13, 11, 5,
5, 11, 10, 16, 13, 16, 10, 15, 12, 10,
14, 17, 17, 22, 17, 16, 11, 5, 11, 11,
@ -45,24 +53,15 @@ const Uint8 mfontkern[56] = {
5, 5, 5, 5, 11, 12
};
/* data */
/** Pixels for a line of text and the empty space under it. */
#define MQTEXTNL 38
void FreeQuestText()
{
MemFreeDbg(pMedTextCels);
MemFreeDbg(pTextBoxCels);
}
void InitQuestText()
{
pMedTextCels = LoadFileInMem("Data\\MedTextS.CEL", NULL);
pTextBoxCels = LoadFileInMem("Data\\TextBox.CEL", NULL);
qtextflag = false;
}
static const int lineHeight = 38;
/**
* @brief Build a single line of text from the given text stream
* @param text The original text
* @param line The buffer to insert the line in to
* @return Indicate that the end of the text was reached
*/
static bool BuildLine(const char *text, char line[128])
{
int lineWidth = 0;
@ -95,6 +94,10 @@ static bool BuildLine(const char *text, char line[128])
return false;
}
/**
* @brief Calculate the number of line required by the given text
* @return Number of lines
*/
static int GetLinesInText(const char *text)
{
char line[128];
@ -110,6 +113,11 @@ static int GetLinesInText(const char *text)
return lines;
}
/**
* @brief Calculate the speed the current text should scroll to match the given audio
* @param nSFX The index of the sound in the sgSFX table
* @return ms/px
*/
static int CalcTextSpeed(int nSFX)
{
Uint32 SfxFrames, TextHeight;
@ -117,32 +125,29 @@ static int CalcTextSpeed(int nSFX)
SfxFrames = GetSFXLength(nSFX);
assert(SfxFrames != 0);
TextHeight = MQTEXTNL * GetLinesInText(qtextptr);
TextHeight += MQTEXTNL * 5; // adjust so when speaker is done two line are left
TextHeight = lineHeight * GetLinesInText(qtextptr);
TextHeight += lineHeight * 5; // adjust so when speaker is done two line are left
return SfxFrames / TextHeight;
}
void InitQTextMsg(int m)
{
if (alltext[m].scrlltxt) {
questlog = FALSE;
qtextptr = alltext[m].txtstr;
qtextflag = TRUE;
qtexty = 340 + SCREEN_Y + UI_OFFSET_Y;
qtextSpd = CalcTextSpeed(alltext[m].sfxnr);
sgLastScroll = SDL_GetTicks();
}
PlaySFX(alltext[m].sfxnr);
}
void DrawQTextBack()
/**
* @brief Draw the quest dialog window decoration and background
*/
static void DrawQTextBack()
{
CelDraw(PANEL_X + 24, SCREEN_Y + 327 + UI_OFFSET_Y, pTextBoxCels, 1, 591);
trans_rect(PANEL_LEFT + 27, UI_OFFSET_Y + 28, 585, 297);
}
void PrintQTextChr(int sx, int sy, Uint8 *pCelBuff, int nCel)
/**
* @brief Print a character
* @param sx Back buffer coordinate
* @param sy Back buffer coordinate
* @param pCelBuff Cel data
* @param nCel CEL frame number
*/
static void PrintQTextChr(int sx, int sy, Uint8 *pCelBuff, int nCel)
{
Uint8 *pStart, *pEnd;
@ -157,13 +162,33 @@ void PrintQTextChr(int sx, int sy, Uint8 *pCelBuff, int nCel)
gpBufEnd = pEnd;
}
void DrawQText()
/**
* @brief Draw the current text in the quest dialog window
* @return the start of the text currently being rendered
*/
static void ScrollQTextContent(const char *pnl)
{
for (Uint32 currTime = SDL_GetTicks(); sgLastScroll + qtextSpd < currTime; sgLastScroll += qtextSpd) {
qtexty--;
if (qtexty <= 49 + SCREEN_Y + UI_OFFSET_Y) {
qtexty += 38;
qtextptr = pnl;
if (*pnl == '|') {
qtextflag = false;
}
break;
}
}
}
/**
* @brief Draw the current text in the quest dialog window
*/
static void DrawQTextContent()
{
const char *text, *pnl;
char line[128];
DrawQTextBack();
text = qtextptr;
pnl = nullptr;
int tx = 48 + PANEL_X;
@ -187,23 +212,58 @@ void DrawQText()
pnl = text;
}
tx = 48 + PANEL_X;
ty += MQTEXTNL;
ty += lineHeight;
if (ty > 341 + SCREEN_Y + UI_OFFSET_Y) {
doneflag = true;
}
}
for (Uint32 currTime = SDL_GetTicks(); sgLastScroll + qtextSpd < currTime; sgLastScroll += qtextSpd) {
qtexty--;
if (qtexty <= 49 + SCREEN_Y + UI_OFFSET_Y) {
qtexty += 38;
qtextptr = pnl;
if (*pnl == '|') {
qtextflag = FALSE;
}
break;
}
ScrollQTextContent(pnl);
}
/**
* @brief Free the resouces used by the quest dialog window
*/
void FreeQuestText()
{
MemFreeDbg(pMedTextCels);
MemFreeDbg(pTextBoxCels);
}
/**
* @brief Load the resouces used by the quest dialog window, and initialize it's state
*/
void InitQuestText()
{
pMedTextCels = LoadFileInMem("Data\\MedTextS.CEL", nullptr);
pTextBoxCels = LoadFileInMem("Data\\TextBox.CEL", nullptr);
qtextflag = false;
}
/**
* @brief Start the given naration
* @param m Index of narration from the alltext table
*/
void InitQTextMsg(int m)
{
if (alltext[m].scrlltxt) {
questlog = false;
qtextptr = alltext[m].txtstr;
qtextflag = true;
qtexty = 340 + SCREEN_Y + UI_OFFSET_Y;
qtextSpd = CalcTextSpeed(alltext[m].sfxnr);
sgLastScroll = SDL_GetTicks();
}
PlaySFX(alltext[m].sfxnr);
}
/**
* @brief Draw the quest dialog window decoration and background
*/
void DrawQText()
{
DrawQTextBack();
DrawQTextContent();
}
DEVILUTION_END_NAMESPACE

2
Source/quests.cpp

@ -8,7 +8,7 @@
DEVILUTION_BEGIN_NAMESPACE
int qtopline;
BOOL questlog;
bool questlog;
BYTE *pQLogCel;
/** Contains the quests of the current game. */
QuestStruct quests[MAXQUESTS];

2
Source/quests.h

@ -13,7 +13,7 @@ extern "C" {
#endif
extern bool allquests;
extern BOOL questlog;
extern bool questlog;
extern BYTE *pQLogCel;
extern QuestStruct quests[MAXQUESTS];
extern int ReturnLvlX;

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