diff --git a/Source/textdat.cpp b/Source/textdat.cpp index 264e00c90..73b0fd2c6 100644 --- a/Source/textdat.cpp +++ b/Source/textdat.cpp @@ -40,7 +40,7 @@ const Speech Speeches[] = { true, TSFX_TAVERN24 }, { N_(/* TRANSLATORS: Quest dialog spoken by Ogden (Quest End) */ "Oh, you didn't have to bring back my sign, but I suppose that it does save me the expense of having another one made. Well, let me see, what could I give you as a fee for finding it? Hmmm, what have we here... ah, yes! This cap was left in one of the rooms by a magician who stayed here some time ago. Perhaps it may be of some value to you."), true, TSFX_TAVERN25 }, - { N_(/* TRANSLATORS: Quest dialog spoken by Pipin */ "My goodness, demons running about the village at night, pillaging our homes - is nothing sacred? I hope that Ogden and Garda are all right. I suppose that they would come to see me if they were hurt..."), + { N_(/* TRANSLATORS: Quest dialog spoken by Pepin */ "My goodness, demons running about the village at night, pillaging our homes - is nothing sacred? I hope that Ogden and Garda are all right. I suppose that they would come to see me if they were hurt..."), true, TSFX_HEALER2 }, { N_(/* TRANSLATORS: Quest dialog spoken by Gillian */ "Oh my! Is that where the sign went? My Grandmother and I must have slept right through the whole thing. Thank the Light that those monsters didn't attack the inn."), true, TSFX_BMAID2 }, @@ -68,7 +68,7 @@ const Speech Speeches[] = { true, TSFX_TAVERN1 }, { "", true, TSFX_STORY38 }, { "", true, TSFX_STORY38 }, - { N_(/* TRANSLATORS: Quest dialog spoken by Pipin */ "I was shocked when I heard of what the townspeople were planning to do that night. I thought that of all people, Lazarus would have had more sense than that. He was an Archbishop, and always seemed to care so much for the townsfolk of Tristram. So many were injured, I could not save them all..."), + { N_(/* TRANSLATORS: Quest dialog spoken by Pepin */ "I was shocked when I heard of what the townspeople were planning to do that night. I thought that of all people, Lazarus would have had more sense than that. He was an Archbishop, and always seemed to care so much for the townsfolk of Tristram. So many were injured, I could not save them all..."), true, TSFX_HEALER3 }, { N_(/* TRANSLATORS: Quest dialog spoken by Gillian */ "I remember Lazarus as being a very kind and giving man. He spoke at my mother's funeral, and was supportive of my grandmother and myself in a very troubled time. I pray every night that somehow, he is still alive and safe."), true, TSFX_BMAID3 }, @@ -87,11 +87,11 @@ const Speech Speeches[] = { true, TSFX_STORY4 }, { N_(/* TRANSLATORS: Quest dialog spoken by Ogden */ "I have always tried to keep a large supply of foodstuffs and drink in our storage cellar, but with the entire town having no source of fresh water, even our stores will soon run dry. \n \nPlease, do what you can or I don't know what we will do."), true, TSFX_TAVERN2 }, - { N_(/* TRANSLATORS: Quest dialog spoken by Pipin */ "I'm glad I caught up to you in time! Our wells have become brackish and stagnant and some of the townspeople have become ill drinking from them. Our reserves of fresh water are quickly running dry. I believe that there is a passage that leads to the springs that serve our town. Please find what has caused this calamity, or we all will surely perish."), + { N_(/* TRANSLATORS: Quest dialog spoken by Pepin */ "I'm glad I caught up to you in time! Our wells have become brackish and stagnant and some of the townspeople have become ill drinking from them. Our reserves of fresh water are quickly running dry. I believe that there is a passage that leads to the springs that serve our town. Please find what has caused this calamity, or we all will surely perish."), true, TSFX_HEALER20 }, - { N_(/* TRANSLATORS: Quest dialog spoken by Pipin */ "Please, you must hurry. Every hour that passes brings us closer to having no water to drink. \n \nWe cannot survive for long without your help."), + { N_(/* TRANSLATORS: Quest dialog spoken by Pepin */ "Please, you must hurry. Every hour that passes brings us closer to having no water to drink. \n \nWe cannot survive for long without your help."), true, TSFX_HEALER21 }, - { N_(/* TRANSLATORS: Quest dialog spoken by Pipin */ "What's that you say - the mere presence of the demons had caused the water to become tainted? Oh, truly a great evil lurks beneath our town, but your perseverance and courage gives us hope. Please take this ring - perhaps it will aid you in the destruction of such vile creatures."), + { N_(/* TRANSLATORS: Quest dialog spoken by Pepin */ "What's that you say - the mere presence of the demons had caused the water to become tainted? Oh, truly a great evil lurks beneath our town, but your perseverance and courage gives us hope. Please take this ring - perhaps it will aid you in the destruction of such vile creatures."), true, TSFX_HEALER22 }, { N_(/* TRANSLATORS: Quest dialog spoken by Gillian */ "My grandmother is very weak, and Garda says that we cannot drink the water from the wells. Please, can you do something to help us?"), true, TSFX_BMAID4 }, @@ -106,7 +106,7 @@ const Speech Speeches[] = { true, TSFX_STORY7 }, { N_(/* TRANSLATORS: Quest dialog spoken by Ogden */ "I am afraid that I don't know anything about that, good master. Cain has many books that may be of some help."), true, TSFX_TAVERN5 }, - { N_(/* TRANSLATORS: Quest dialog spoken by Pipin */ "This sounds like a very dangerous place. If you venture there, please take great care."), + { N_(/* TRANSLATORS: Quest dialog spoken by Pepin */ "This sounds like a very dangerous place. If you venture there, please take great care."), true, TSFX_HEALER5 }, { N_(/* TRANSLATORS: Quest dialog spoken by Gillian */ "I am afraid that I haven't heard anything about that. Perhaps Cain the Storyteller could be of some help."), true, TSFX_BMAID6 }, @@ -122,7 +122,7 @@ const Speech Speeches[] = { true, TSFX_STORY10 }, { N_(/* TRANSLATORS: Quest dialog spoken by Ogden */ "Yes, Farnham has mumbled something about a hulking brute who wielded a fierce weapon. I believe he called him a butcher."), true, TSFX_TAVERN8 }, - { N_(/* TRANSLATORS: Quest dialog spoken by Pipin */ "By the Light, I know of this vile demon. There were many that bore the scars of his wrath upon their bodies when the few survivors of the charge led by Lazarus crawled from the Cathedral. I don't know what he used to slice open his victims, but it could not have been of this world. It left wounds festering with disease and even I found them almost impossible to treat. Beware if you plan to battle this fiend..."), + { N_(/* TRANSLATORS: Quest dialog spoken by Pepin */ "By the Light, I know of this vile demon. There were many that bore the scars of his wrath upon their bodies when the few survivors of the charge led by Lazarus crawled from the Cathedral. I don't know what he used to slice open his victims, but it could not have been of this world. It left wounds festering with disease and even I found them almost impossible to treat. Beware if you plan to battle this fiend..."), true, TSFX_HEALER8 }, { N_(/* TRANSLATORS: Quest dialog spoken by Gillian */ "When Farnham said something about a butcher killing people, I immediately discounted it. But since you brought it up, maybe it is true."), true, TSFX_BMAID8 }, @@ -141,7 +141,7 @@ const Speech Speeches[] = { true, TSFX_STORY12 }, { N_(/* TRANSLATORS: Quest dialog spoken by Ogden */ "I never much cared for poetry. Occasionally, I had cause to hire minstrels when the inn was doing well, but that seems like such a long time ago now. \n \nWhat? Oh, yes... uh, well, I suppose you could see what someone else knows."), true, TSFX_TAVERN10 }, - { N_(/* TRANSLATORS: Quest dialog spoken by Pipin */ "This does seem familiar, somehow. I seem to recall reading something very much like that poem while researching the history of demonic afflictions. It spoke of a place of great evil that... wait - you're not going there are you?"), + { N_(/* TRANSLATORS: Quest dialog spoken by Pepin */ "This does seem familiar, somehow. I seem to recall reading something very much like that poem while researching the history of demonic afflictions. It spoke of a place of great evil that... wait - you're not going there are you?"), true, TSFX_HEALER10 }, { N_(/* TRANSLATORS: Quest dialog spoken by Gillian */ "If you have questions about blindness, you should talk to Pepin. I know that he gave my grandmother a potion that helped clear her vision, so maybe he can help you, too."), true, TSFX_BMAID10 }, @@ -157,7 +157,7 @@ const Speech Speeches[] = { true, TSFX_STORY13 }, { N_(/* TRANSLATORS: Quest dialog spoken by Ogden */ "You speak of a brave warrior long dead! I'll have no such talk of speaking with departed souls in my inn yard, thank you very much."), true, TSFX_TAVERN11 }, - { N_(/* TRANSLATORS: Quest dialog spoken by Pipin */ "A golden elixir, you say. I have never concocted a potion of that color before, so I can't tell you how it would effect you if you were to try to drink it. As your healer, I strongly advise that should you find such an elixir, do as Lachdanan asks and DO NOT try to use it."), + { N_(/* TRANSLATORS: Quest dialog spoken by Pepin */ "A golden elixir, you say. I have never concocted a potion of that color before, so I can't tell you how it would effect you if you were to try to drink it. As your healer, I strongly advise that should you find such an elixir, do as Lachdanan asks and DO NOT try to use it."), true, TSFX_HEALER11 }, { N_(/* TRANSLATORS: Quest dialog spoken by Gillian */ "I've never heard of a Lachdanan before. I'm sorry, but I don't think that I can be of much help to you."), true, TSFX_BMAID11 }, @@ -179,7 +179,7 @@ const Speech Speeches[] = { true, TSFX_STORY14 }, { N_(/* TRANSLATORS: Quest dialog spoken by Ogden */ "Don't you think that Griswold would be a better person to ask about this? He's quite handy, you know."), true, TSFX_TAVERN12 }, - { N_(/* TRANSLATORS: Quest dialog spoken by Pipin */ "If you had been looking for information on the Pestle of Curing or the Silver Chalice of Purification, I could have assisted you, my friend. However, in this matter, you would be better served to speak to either Griswold or Cain."), + { N_(/* TRANSLATORS: Quest dialog spoken by Pepin */ "If you had been looking for information on the Pestle of Curing or the Silver Chalice of Purification, I could have assisted you, my friend. However, in this matter, you would be better served to speak to either Griswold or Cain."), true, TSFX_HEALER12 }, { N_(/* TRANSLATORS: Quest dialog spoken by Gillian */ "Griswold's father used to tell some of us when we were growing up about a giant anvil that was used to make mighty weapons. He said that when a hammer was struck upon this anvil, the ground would shake with a great fury. Whenever the earth moves, I always remember that story."), true, TSFX_BMAID12 }, @@ -199,7 +199,7 @@ const Speech Speeches[] = { true, TSFX_STORY15 }, { N_(/* TRANSLATORS: Quest dialog spoken by Ogden */ "Every child hears the story of the warrior Arkaine and his mystic armor known as Valor. If you could find its resting place, you would be well protected against the evil in the Labyrinth."), true, TSFX_TAVERN13 }, - { N_(/* TRANSLATORS: Quest dialog spoken by Pipin */ "Hmm... it sounds like something I should remember, but I've been so busy learning new cures and creating better elixirs that I must have forgotten. Sorry..."), + { N_(/* TRANSLATORS: Quest dialog spoken by Pepin */ "Hmm... it sounds like something I should remember, but I've been so busy learning new cures and creating better elixirs that I must have forgotten. Sorry..."), true, TSFX_HEALER13 }, { N_(/* TRANSLATORS: Quest dialog spoken by Gillian */ "The story of the magic armor called Valor is something I often heard the boys talk about. You had better ask one of the men in the village."), true, TSFX_BMAID13 }, @@ -214,7 +214,7 @@ const Speech Speeches[] = { true, TSFX_STORY18 }, { N_(/* TRANSLATORS: Quest dialog spoken by Ogden */ "I am afraid that I haven't heard anything about such a vicious warrior, good master. I hope that you do not have to fight him, for he sounds extremely dangerous."), true, TSFX_TAVERN16 }, - { N_(/* TRANSLATORS: Quest dialog spoken by Pipin */ "Cain would be able to tell you much more about something like this than I would ever wish to know."), + { N_(/* TRANSLATORS: Quest dialog spoken by Pepin */ "Cain would be able to tell you much more about something like this than I would ever wish to know."), true, TSFX_HEALER16 }, { N_(/* TRANSLATORS: Quest dialog spoken by Gillian */ "If you are to battle such a fierce opponent, may Light be your guide and your defender. I will keep you in my thoughts."), true, TSFX_BMAID16 }, @@ -232,7 +232,7 @@ const Speech Speeches[] = { true, TSFX_STORY20 }, { N_(/* TRANSLATORS: Quest dialog spoken by Ogden */ "The caravan stopped here to take on some supplies for their journey to the east. I sold them quite an array of fresh fruits and some excellent sweetbreads that Garda has just finished baking. Shame what happened to them..."), true, TSFX_TAVERN18 }, - { N_(/* TRANSLATORS: Quest dialog spoken by Pipin */ "I don't know what it is that they thought they could see with that rock, but I will say this. If rocks are falling from the sky, you had better be careful!"), + { N_(/* TRANSLATORS: Quest dialog spoken by Pepin */ "I don't know what it is that they thought they could see with that rock, but I will say this. If rocks are falling from the sky, you had better be careful!"), true, TSFX_HEALER18 }, { N_(/* TRANSLATORS: Quest dialog spoken by Gillian */ "Well, a caravan of some very important people did stop here, but that was quite a while ago. They had strange accents and were starting on a long journey, as I recall. \n \nI don't see how you could hope to find anything that they would have been carrying."), true, TSFX_BMAID18 }, @@ -252,7 +252,7 @@ const Speech Speeches[] = { true, TSFX_STORY21 }, { N_(/* TRANSLATORS: Quest dialog spoken by Ogden */ "Let me just say this. Both Garda and I would never, EVER serve black mushrooms to our honored guests. If Adria wants some mushrooms in her stew, then that is her business, but I can't help you find any. Black mushrooms... disgusting!"), true, TSFX_TAVERN19 }, - { N_(/* TRANSLATORS: Quest dialog spoken by Pipin */ "The witch told me that you were searching for the brain of a demon to assist me in creating my elixir. It should be of great value to the many who are injured by those foul beasts, if I can just unlock the secrets I suspect that its alchemy holds. If you can remove the brain of a demon when you kill it, I would be grateful if you could bring it to me."), + { N_(/* TRANSLATORS: Quest dialog spoken by Pepin */ "The witch told me that you were searching for the brain of a demon to assist me in creating my elixir. It should be of great value to the many who are injured by those foul beasts, if I can just unlock the secrets I suspect that its alchemy holds. If you can remove the brain of a demon when you kill it, I would be grateful if you could bring it to me."), true, TSFX_HEALER26 }, { N_(/* TRANSLATORS: Quest dialog spoken by Pepin */ "Excellent, this is just what I had in mind. I was able to finish the elixir without this, but it can't hurt to have this to study. Would you please carry this to the witch? I believe that she is expecting it."), true, TSFX_HEALER27 }, @@ -282,7 +282,7 @@ const Speech Speeches[] = { true, TSFX_STORY24 }, { N_(/* TRANSLATORS: Quest dialog spoken by Ogden (currently unused) */ "If the witch can't help you and suggests you see Cain, what makes you think that I would know anything? It sounds like this is a very serious matter. You should hurry along and see the storyteller as Adria suggests."), true, TSFX_TAVERN20 }, - { N_(/* TRANSLATORS: Quest dialog spoken by Pipin (currently unused) */ "I can't make much of the writing on this map, but perhaps Adria or Cain could help you decipher what this refers to. \n \nI can see that it is a map of the stars in our sky, but any more than that is beyond my talents."), + { N_(/* TRANSLATORS: Quest dialog spoken by Pepin (currently unused) */ "I can't make much of the writing on this map, but perhaps Adria or Cain could help you decipher what this refers to. \n \nI can see that it is a map of the stars in our sky, but any more than that is beyond my talents."), true, TSFX_HEALER19 }, { N_(/* TRANSLATORS: Quest dialog spoken by Gillian (currently unused) */ "The best person to ask about that sort of thing would be our storyteller. \n \nCain is very knowledgeable about ancient writings, and that is easily the oldest looking piece of paper that I have ever seen."), true, TSFX_BMAID20 }, @@ -342,24 +342,24 @@ const Speech Speeches[] = { true, TSFX_TAVERN44 }, { N_(/* TRANSLATORS: Neutral dialog spoken by Ogden (Gossip) */ "Gillian, my Barmaid? If it were not for her sense of duty to her grand-dam, she would have fled from here long ago. \n \nGoodness knows I begged her to leave, telling her that I would watch after the old woman, but she is too sweet and caring to have done so."), true, TSFX_TAVERN45 }, - { N_(/* TRANSLATORS: Neutral dialog spoken by Pipin */ "What ails you, my friend?"), false, TSFX_HEALER37 }, - { N_(/* TRANSLATORS: Neutral dialog spoken by Pipin (Gossip) */ "I have made a very interesting discovery. Unlike us, the creatures in the Labyrinth can heal themselves without the aid of potions or magic. If you hurt one of the monsters, make sure it is dead or it very well may regenerate itself."), + { N_(/* TRANSLATORS: Neutral dialog spoken by Pepin */ "What ails you, my friend?"), false, TSFX_HEALER37 }, + { N_(/* TRANSLATORS: Neutral dialog spoken by Pepin (Gossip) */ "I have made a very interesting discovery. Unlike us, the creatures in the Labyrinth can heal themselves without the aid of potions or magic. If you hurt one of the monsters, make sure it is dead or it very well may regenerate itself."), true, TSFX_HEALER38 }, - { N_(/* TRANSLATORS: Neutral dialog spoken by Pipin (Gossip) */ "Before it was taken over by, well, whatever lurks below, the Cathedral was a place of great learning. There are many books to be found there. If you find any, you should read them all, for some may hold secrets to the workings of the Labyrinth."), + { N_(/* TRANSLATORS: Neutral dialog spoken by Pepin (Gossip) */ "Before it was taken over by, well, whatever lurks below, the Cathedral was a place of great learning. There are many books to be found there. If you find any, you should read them all, for some may hold secrets to the workings of the Labyrinth."), true, TSFX_HEALER39 }, - { N_(/* TRANSLATORS: Neutral dialog spoken by Pipin (Gossip) */ "Griswold knows as much about the art of war as I do about the art of healing. He is a shrewd merchant, but his work is second to none. Oh, I suppose that may be because he is the only blacksmith left here."), + { N_(/* TRANSLATORS: Neutral dialog spoken by Pepin (Gossip) */ "Griswold knows as much about the art of war as I do about the art of healing. He is a shrewd merchant, but his work is second to none. Oh, I suppose that may be because he is the only blacksmith left here."), true, TSFX_HEALER40 }, - { N_(/* TRANSLATORS: Neutral dialog spoken by Pipin (Gossip) */ "Cain is a true friend and a wise sage. He maintains a vast library and has an innate ability to discern the true nature of many things. If you ever have any questions, he is the person to go to."), + { N_(/* TRANSLATORS: Neutral dialog spoken by Pepin (Gossip) */ "Cain is a true friend and a wise sage. He maintains a vast library and has an innate ability to discern the true nature of many things. If you ever have any questions, he is the person to go to."), true, TSFX_HEALER41 }, - { N_(/* TRANSLATORS: Neutral dialog spoken by Pipin (Gossip) */ "Even my skills have been unable to fully heal Farnham. Oh, I have been able to mend his body, but his mind and spirit are beyond anything I can do."), + { N_(/* TRANSLATORS: Neutral dialog spoken by Pepin (Gossip) */ "Even my skills have been unable to fully heal Farnham. Oh, I have been able to mend his body, but his mind and spirit are beyond anything I can do."), true, TSFX_HEALER42 }, - { N_(/* TRANSLATORS: Neutral dialog spoken by Pipin (Gossip) */ "While I use some limited forms of magic to create the potions and elixirs I store here, Adria is a true sorceress. She never seems to sleep, and she always has access to many mystic tomes and artifacts. I believe her hut may be much more than the hovel it appears to be, but I can never seem to get inside the place."), + { N_(/* TRANSLATORS: Neutral dialog spoken by Pepin (Gossip) */ "While I use some limited forms of magic to create the potions and elixirs I store here, Adria is a true sorceress. She never seems to sleep, and she always has access to many mystic tomes and artifacts. I believe her hut may be much more than the hovel it appears to be, but I can never seem to get inside the place."), true, TSFX_HEALER43 }, - { N_(/* TRANSLATORS: Neutral dialog spoken by Pipin (Gossip) */ "Poor Wirt. I did all that was possible for the child, but I know he despises that wooden peg that I was forced to attach to his leg. His wounds were hideous. No one - and especially such a young child - should have to suffer the way he did."), + { N_(/* TRANSLATORS: Neutral dialog spoken by Pepin (Gossip) */ "Poor Wirt. I did all that was possible for the child, but I know he despises that wooden peg that I was forced to attach to his leg. His wounds were hideous. No one - and especially such a young child - should have to suffer the way he did."), true, TSFX_HEALER45 }, - { N_(/* TRANSLATORS: Neutral dialog spoken by Pipin (Gossip) */ "I really don't understand why Ogden stays here in Tristram. He suffers from a slight nervous condition, but he is an intelligent and industrious man who would do very well wherever he went. I suppose it may be the fear of the many murders that happen in the surrounding countryside, or perhaps the wishes of his wife that keep him and his family where they are."), + { N_(/* TRANSLATORS: Neutral dialog spoken by Pepin (Gossip) */ "I really don't understand why Ogden stays here in Tristram. He suffers from a slight nervous condition, but he is an intelligent and industrious man who would do very well wherever he went. I suppose it may be the fear of the many murders that happen in the surrounding countryside, or perhaps the wishes of his wife that keep him and his family where they are."), true, TSFX_HEALER46 }, - { N_(/* TRANSLATORS: Neutral dialog spoken by Pipin (Gossip) */ "Ogden's barmaid is a sweet girl. Her grandmother is quite ill, and suffers from delusions. \n \nShe claims that they are visions, but I have no proof of that one way or the other."), + { N_(/* TRANSLATORS: Neutral dialog spoken by Pepin (Gossip) */ "Ogden's barmaid is a sweet girl. Her grandmother is quite ill, and suffers from delusions. \n \nShe claims that they are visions, but I have no proof of that one way or the other."), true, TSFX_HEALER47 }, { N_(/* TRANSLATORS: Neutral dialog spoken by Gillian */ "Good day! How may I serve you?"), false, TSFX_BMAID31 }, { N_(/* TRANSLATORS: Neutral dialog spoken by Gillian (Gossip) */ "My grandmother had a dream that you would come and talk to me. She has visions, you know and can see into the future."), @@ -542,7 +542,7 @@ const Speech Speeches[] = { true, TSFX_WITCH19 }, { N_(/* TRANSLATORS: Quest text spoken by Griswold */ "A what?! This is foolishness. There's no treasure buried here in Tristram. Let me see that!! Ah, Look these drawings are inaccurate. They don't match our town at all. I'd keep my mind on what lies below the cathedral and not what lies below our topsoil."), true, TSFX_SMITH18 }, - { N_(/* TRANSLATORS: Quest text spoken by Pipin */ "I really don't have time to discuss some map you are looking for. I have many sick people that require my help and yours as well."), + { N_(/* TRANSLATORS: Quest text spoken by Pepin */ "I really don't have time to discuss some map you are looking for. I have many sick people that require my help and yours as well."), true, TSFX_HEALER17 }, { N_(/* TRANSLATORS: Quest text spoken by Adria */ "The once proud Iswall is trapped deep beneath the surface of this world. His honor stripped and his visage altered. He is trapped in immortal torment. Charged to conceal the very thing that could free him."), true, TSFX_WITCH9 },