From 730c0750e76e0f4fddd08abf019bed55595c2749 Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Sat, 10 Jul 2021 00:24:35 +0200 Subject: [PATCH] Apply clang-tidy to code --- Source/DiabloUI/diabloui.cpp | 2 +- Source/dthread.cpp | 8 ++++---- Source/dx.cpp | 11 +++++------ Source/objects.cpp | 18 +++++++++--------- 4 files changed, 19 insertions(+), 20 deletions(-) diff --git a/Source/DiabloUI/diabloui.cpp b/Source/DiabloUI/diabloui.cpp index 58f0e4ef6..253c5c804 100644 --- a/Source/DiabloUI/diabloui.cpp +++ b/Source/DiabloUI/diabloui.cpp @@ -90,7 +90,7 @@ void UiInitList(int count, void (*fnFocus)(int value), void (*fnSelect)(int valu gfnListEsc = fnEsc; gfnListYesNo = fnYesNo; gUiItems.clear(); - for (auto &item : items) + for (const auto &item : items) gUiItems.push_back(item.get()); UiItemsWraps = itemsWraps; ListOffset = nullptr; diff --git a/Source/dthread.cpp b/Source/dthread.cpp index 111e45d01..22783506a 100644 --- a/Source/dthread.cpp +++ b/Source/dthread.cpp @@ -12,16 +12,16 @@ namespace devilution { namespace { -static CCritSect sgMemCrit; +CCritSect sgMemCrit; SDL_threadID glpDThreadId; TMegaPkt *sgpInfoHead; /* may not be right struct */ bool dthread_running; event_emul *sghWorkToDoEvent; /* rdata */ -static SDL_Thread *sghThread = nullptr; +SDL_Thread *sghThread = nullptr; -static void DthreadHandler() +void DthreadHandler() { const char *errorBuf; TMegaPkt *pkt; @@ -57,7 +57,7 @@ static void DthreadHandler() } } -} +} // namespace void dthread_remove_player(uint8_t pnum) { diff --git a/Source/dx.cpp b/Source/dx.cpp index c8846a031..285e29727 100644 --- a/Source/dx.cpp +++ b/Source/dx.cpp @@ -19,7 +19,6 @@ namespace devilution { - int refreshDelay; SDL_Renderer *renderer; SDL_Texture *texture; @@ -43,7 +42,7 @@ int sgdwLockCount; #ifdef _DEBUG int locktbl[256]; #endif -static CCritSect sgMemCrit; +CCritSect sgMemCrit; bool CanRenderDirectlyToOutputSurface() { @@ -61,7 +60,7 @@ bool CanRenderDirectlyToOutputSurface() #endif } -static void CreateBackBuffer() +void CreateBackBuffer() { if (CanRenderDirectlyToOutputSurface()) { Log("{}", "Will render directly to the SDL output surface"); @@ -92,7 +91,7 @@ static void CreateBackBuffer() pal_surface_palette_version = 1; } -static void CreatePrimarySurface() +void CreatePrimarySurface() { #ifndef USE_SDL1 if (renderer != nullptr) { @@ -110,7 +109,7 @@ static void CreatePrimarySurface() } } -static void LockBufPriv() +void LockBufPriv() { sgMemCrit.Enter(); if (sgdwLockCount != 0) { @@ -121,7 +120,7 @@ static void LockBufPriv() sgdwLockCount++; } -static void UnlockBufPriv() +void UnlockBufPriv() { if (sgdwLockCount == 0) app_fatal("draw main unlock error"); diff --git a/Source/objects.cpp b/Source/objects.cpp index 0ccc29e3a..efbea27a2 100644 --- a/Source/objects.cpp +++ b/Source/objects.cpp @@ -1697,7 +1697,7 @@ void AddCryptObject(int i, int a2) Objects[i]._oVar4 = Objects[i]._oAnimFrame + 1; } -void AddObject(_object_id ot, Point objPos) +void AddObject(_object_id objType, Point objPos) { if (ActiveObjectCount >= MAXOBJECTS) return; @@ -1706,8 +1706,8 @@ void AddObject(_object_id ot, Point objPos) AvailableObjects[0] = AvailableObjects[MAXOBJECTS - 1 - ActiveObjectCount]; ActiveObjects[ActiveObjectCount] = oi; dObject[objPos.x][objPos.y] = oi + 1; - SetupObject(oi, objPos, ot); - switch (ot) { + SetupObject(oi, objPos, objType); + switch (objType) { case OBJ_L1LIGHT: case OBJ_SKFIRE: case OBJ_CANDLE1: @@ -1726,15 +1726,15 @@ void AddObject(_object_id ot, Point objPos) break; case OBJ_L1LDOOR: case OBJ_L1RDOOR: - AddL1Door(oi, objPos, ot); + AddL1Door(oi, objPos, objType); break; case OBJ_L2LDOOR: case OBJ_L2RDOOR: - AddL2Door(oi, objPos, ot); + AddL2Door(oi, objPos, objType); break; case OBJ_L3LDOOR: case OBJ_L3RDOOR: - AddL3Door(oi, objPos, ot); + AddL3Door(oi, objPos, objType); break; case OBJ_BOOK2R: AddSCambBook(oi); @@ -1742,12 +1742,12 @@ void AddObject(_object_id ot, Point objPos) case OBJ_CHEST1: case OBJ_CHEST2: case OBJ_CHEST3: - AddChest(oi, ot); + AddChest(oi, objType); break; case OBJ_TCHEST1: case OBJ_TCHEST2: case OBJ_TCHEST3: - AddChest(oi, ot); + AddChest(oi, objType); Objects[oi]._oTrapFlag = true; if (leveltype == DTYPE_CATACOMBS) { Objects[oi]._oVar4 = GenerateRnd(2); @@ -1773,7 +1773,7 @@ void AddObject(_object_id ot, Point objPos) break; case OBJ_BARREL: case OBJ_BARRELEX: - AddBarrel(oi, ot); + AddBarrel(oi, objType); break; case OBJ_SHRINEL: case OBJ_SHRINER: