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@ -551,26 +551,26 @@ void SetReturnLvlPos()
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case SL_SKELKING: |
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ReturnLvlX = quests[QTYPE_KING]._qtx + 1; |
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ReturnLvlY = quests[QTYPE_KING]._qty; |
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ReturnLvlT = DTYPE_CATHEDRAL; |
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ReturnLvl = quests[QTYPE_KING]._qlevel; |
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ReturnLvlT = DTYPE_CATHEDRAL; |
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break; |
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case SL_BONECHAMB: |
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ReturnLvlX = quests[QTYPE_BONE]._qtx + 1; |
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ReturnLvlY = quests[QTYPE_BONE]._qty; |
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ReturnLvlT = DTYPE_CATACOMBS; |
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ReturnLvl = quests[QTYPE_BONE]._qlevel; |
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ReturnLvlT = DTYPE_CATACOMBS; |
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break; |
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case SL_POISONWATER: |
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ReturnLvlX = quests[QTYPE_PW]._qtx; |
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ReturnLvlY = quests[QTYPE_PW]._qty + 1; |
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ReturnLvlT = DTYPE_CATHEDRAL; |
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ReturnLvl = quests[QTYPE_PW]._qlevel; |
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ReturnLvlT = DTYPE_CATHEDRAL; |
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break; |
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case SL_VILEBETRAYER: |
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ReturnLvlX = quests[QTYPE_VB]._qtx + 1; |
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ReturnLvlY = quests[QTYPE_VB]._qty - 1; |
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ReturnLvlT = DTYPE_HELL; |
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ReturnLvl = quests[QTYPE_VB]._qlevel; |
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ReturnLvlT = DTYPE_HELL; |
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break; |
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} |
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} |
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