From 714ae37fbaf89f2700e759b7a13561ed6ea12908 Mon Sep 17 00:00:00 2001 From: Eric Robinson Date: Thu, 4 Dec 2025 19:38:49 -0500 Subject: [PATCH] Fix Automap Arrow --- Source/automap.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Source/automap.cpp b/Source/automap.cpp index 92037237b..342c019dc 100644 --- a/Source/automap.cpp +++ b/Source/automap.cpp @@ -1338,7 +1338,7 @@ void DrawAutomapPlr(const Surface &out, const Displacement &myPlayerOffset, cons Point base = { ((playerOffset.deltaX + myPlayerOffset.deltaX) * scale / 100 / 2) + (px - py) * AmLine(AmLineLength::DoubleTile), - ((playerOffset.deltaY + myPlayerOffset.deltaY) * scale / 100 / 2) + (px + py) * AmLine(AmLineLength::FullTile) + AmOffset(AmWidthOffset::None, AmHeightOffset::FullTileDown).deltaY + ((playerOffset.deltaY + myPlayerOffset.deltaY) * scale / 100 / 2) + (px + py) * AmLine(AmLineLength::FullTile) + AmOffset(AmWidthOffset::None, AmHeightOffset::HalfTileUp).deltaY }; base += GetAutomapScreen(); @@ -1349,7 +1349,6 @@ void DrawAutomapPlr(const Surface &out, const Displacement &myPlayerOffset, cons if (IsLeftPanelOpen()) base.x += gnScreenWidth / 4; } - base.y -= AmLine(AmLineLength::DoubleTile); switch (player._pdir) { case Direction::North: {