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[hellfire] MI_Lightctrl

pull/959/head
Anders Jenbo 5 years ago
parent
commit
711dd642e9
  1. 12
      Source/missiles.cpp

12
Source/missiles.cpp

@ -4658,8 +4658,8 @@ void MI_Lightctrl(int i)
&& monster[missile[i]._misource].MType->mtype >= MT_STORM && monster[missile[i]._misource].MType->mtype >= MT_STORM
&& monster[missile[i]._misource].MType->mtype <= MT_MAEL) { && monster[missile[i]._misource].MType->mtype <= MT_MAEL) {
AddMissile( AddMissile(
mx, missile[i]._mix,
my, missile[i]._miy,
missile[i]._misx, missile[i]._misx,
missile[i]._misy, missile[i]._misy,
i, i,
@ -4670,8 +4670,8 @@ void MI_Lightctrl(int i)
missile[i]._mispllvl); missile[i]._mispllvl);
} else { } else {
AddMissile( AddMissile(
mx, missile[i]._mix,
my, missile[i]._miy,
missile[i]._misx, missile[i]._misx,
missile[i]._misy, missile[i]._misy,
i, i,
@ -4683,8 +4683,8 @@ void MI_Lightctrl(int i)
} }
} else { } else {
AddMissile( AddMissile(
mx, missile[i]._mix,
my, missile[i]._miy,
missile[i]._misx, missile[i]._misx,
missile[i]._misy, missile[i]._misy,
i, i,

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