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Merge pull request #700 from qndel/MI_Flamec

MI_Flamec & AddMissile bin exact
pull/78/head
Robin Eklind 7 years ago committed by GitHub
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  1. 223
      Source/missiles.cpp
  2. 118
      Source/missiles.h
  3. 2
      structs.h

223
Source/missiles.cpp

@ -1540,13 +1540,13 @@ void __cdecl InitMissiles()
}
// 64CCD8: using guessed type int numchains;
void __fastcall AddLArrow(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddLArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
if (sx == dx && sy == dy) {
dx += XDirAdd[midir];
dy += YDirAdd[midir];
}
if (!(_BYTE)mienemy) {
if (!mienemy) {
if (plr[id]._pClass == PC_ROGUE)
GetMissileVel(mi, sx, sy, dx, dy, (plr[id]._pLevel >> 2) + 31);
else if (plr[id]._pClass == PC_WARRIOR)
@ -1563,7 +1563,7 @@ void __fastcall AddLArrow(int mi, int sx, int sy, int dx, int dy, int midir, int
missile[mi]._mlid = AddLight(sx, sy, 5);
}
void __fastcall AddArrow(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int av;
@ -1571,7 +1571,7 @@ void __fastcall AddArrow(int mi, int sx, int sy, int dx, int dy, int midir, int
dx += XDirAdd[midir];
dy += YDirAdd[midir];
}
if (!(_BYTE)mienemy) {
if (!mienemy) {
av = 32;
if (plr[id]._pIFlags & 4) {
av = random(64, 32) + 16;
@ -1609,7 +1609,7 @@ void __fastcall GetVileMissPos(int mi, int dx, int dy)
missile[mi]._miy = dy;
}
void __fastcall AddRndTeleport(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddRndTeleport(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int pn, r1, r2, nTries;
@ -1635,7 +1635,7 @@ void __fastcall AddRndTeleport(int mi, int sx, int sy, int dx, int dy, int midir
if (setlevel == 0 || setlvlnum != SL_VILEBETRAYER) {
missile[mi]._mix = sx + r1;
missile[mi]._miy = sy + r2;
if (!(_BYTE)mienemy)
if (!mienemy)
UseMana(id, 10);
} else {
pn = dObject[dx][dy] - 1;
@ -1649,7 +1649,7 @@ void __fastcall AddRndTeleport(int mi, int sx, int sy, int dx, int dy, int midir
}
// 5CF31D: using guessed type char setlevel;
void __fastcall AddFirebolt(int mi, int sx, int sy, int dx, int dy, int midir, int micaster, int id, int dam)
void __fastcall AddFirebolt(int mi, int sx, int sy, int dx, int dy, int midir, char micaster, int id, int dam)
{
int i, mx, sp;
@ -1657,7 +1657,7 @@ void __fastcall AddFirebolt(int mi, int sx, int sy, int dx, int dy, int midir, i
dx += XDirAdd[midir];
dy += YDirAdd[midir];
}
if (!(_BYTE)micaster) {
if (!micaster) {
for (i = 0; i < nummissiles; i++) {
mx = missileactive[i];
if (missile[mx]._mitype == MIS_GUARDIAN && missile[mx]._misource == id && missile[mx]._miVar3 == mi)
@ -1683,7 +1683,7 @@ void __fastcall AddFirebolt(int mi, int sx, int sy, int dx, int dy, int midir, i
missile[mi]._mlid = AddLight(sx, sy, 8);
}
void __fastcall AddMagmaball(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddMagmaball(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
GetMissileVel(mi, sx, sy, dx, dy, 16);
missile[mi]._mitxoff += 3 * missile[mi]._mixvel;
@ -1695,7 +1695,7 @@ void __fastcall AddMagmaball(int mi, int sx, int sy, int dx, int dy, int midir,
missile[mi]._mlid = AddLight(sx, sy, 8);
}
void __fastcall miss_null_33(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall miss_null_33(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
GetMissileVel(mi, sx, sy, dx, dy, 16);
missile[mi]._mirange = 256;
@ -1704,7 +1704,7 @@ void __fastcall miss_null_33(int mi, int sx, int sy, int dx, int dy, int midir,
PutMissile(mi);
}
void __fastcall AddTeleport(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddTeleport(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int i, pn, k, j, tx, ty;
int CrawlNum[6] = { 0, 3, 12, 45, 94, 159 };
@ -1737,7 +1737,7 @@ void __fastcall AddTeleport(int mi, int sx, int sy, int dx, int dy, int midir, i
}
}
void __fastcall AddLightball(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddLightball(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
GetMissileVel(mi, sx, sy, dx, dy, 16);
missile[mi]._midam = dam;
@ -1752,7 +1752,7 @@ void __fastcall AddLightball(int mi, int sx, int sy, int dx, int dy, int midir,
}
}
void __fastcall AddFirewall(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddFirewall(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int i;
@ -1767,7 +1767,7 @@ void __fastcall AddFirewall(int mi, int sx, int sy, int dx, int dy, int midir, i
missile[mi]._miVar2 = 0;
}
void __fastcall AddFireball(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddFireball(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int i;
@ -1775,7 +1775,7 @@ void __fastcall AddFireball(int mi, int sx, int sy, int dx, int dy, int midir, i
dx += XDirAdd[midir];
dy += YDirAdd[midir];
}
if (!(_BYTE)mienemy) {
if (!mienemy) {
missile[mi]._midam = 2 * (plr[id]._pLevel + random(60, 10) + random(60, 10)) + 4;
for (i = 0; i < missile[mi]._mispllvl; i++) {
missile[mi]._midam += missile[mi]._midam >> 3;
@ -1798,9 +1798,9 @@ void __fastcall AddFireball(int mi, int sx, int sy, int dx, int dy, int midir, i
missile[mi]._mlid = AddLight(sx, sy, 8);
}
void __fastcall AddLightctrl(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddLightctrl(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
if (!dam && !(_BYTE)mienemy)
if (!dam && !mienemy)
UseMana(id, 3);
missile[mi]._miVar1 = sx;
missile[mi]._miVar2 = sy;
@ -1809,7 +1809,7 @@ void __fastcall AddLightctrl(int mi, int sx, int sy, int dx, int dy, int midir,
missile[mi]._mirange = 256;
}
void __fastcall AddLightning(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddLightning(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
missile[mi]._misx = dx;
missile[mi]._misy = dy;
@ -1821,7 +1821,7 @@ void __fastcall AddLightning(int mi, int sx, int sy, int dx, int dy, int midir,
}
missile[mi]._miAnimFrame = random(52, 8) + 1;
if (midir < 0 || (_BYTE)mienemy == 1 || id == -1) {
if (midir < 0 || mienemy == 1 || id == -1) {
if (midir < 0 || id == -1)
missile[mi]._mirange = 8;
else
@ -1832,7 +1832,7 @@ void __fastcall AddLightning(int mi, int sx, int sy, int dx, int dy, int midir,
missile[mi]._mlid = AddLight(missile[mi]._mix, missile[mi]._miy, 4);
}
void __fastcall AddMisexp(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddMisexp(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int v9; // edi
CMonster *v10; // esi
@ -1867,7 +1867,7 @@ void __fastcall AddMisexp(int mi, int sx, int sy, int dx, int dy, int midir, int
missile[v11]._mirange = missile[v9]._miAnimLen;
}
void __fastcall AddWeapexp(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddWeapexp(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int v9; // esi
@ -1899,7 +1899,7 @@ BOOL __fastcall CheckIfTrig(int x, int y)
return FALSE;
}
void __fastcall AddTown(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddTown(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int i, j, k, mx, tx, ty;
int CrawlNum[6] = { 0, 3, 12, 45, 94, 159 };
@ -1955,11 +1955,11 @@ void __fastcall AddTown(int mi, int sx, int sy, int dx, int dy, int midir, int m
}
// 5CF31D: using guessed type char setlevel;
void __fastcall AddFlash(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddFlash(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int i;
if (!(_BYTE)mienemy && id != -1) {
if (!mienemy && id != -1) {
missile[mi]._midam = 0;
for (i = 0; i <= plr[id]._pLevel; i++) {
missile[mi]._midam += random(55, 20) + 1;
@ -1970,7 +1970,7 @@ void __fastcall AddFlash(int mi, int sx, int sy, int dx, int dy, int midir, int
missile[mi]._midam += missile[mi]._midam >> 1;
UseMana(id, 4);
} else {
if (!(_BYTE)mienemy) {
if (!mienemy) {
missile[mi]._midam = currlevel >> 1;
} else {
missile[mi]._midam = monster[id].mLevel << 1;
@ -1979,11 +1979,11 @@ void __fastcall AddFlash(int mi, int sx, int sy, int dx, int dy, int midir, int
missile[mi]._mirange = 19;
}
void __fastcall AddFlash2(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddFlash2(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int i;
if (!(_BYTE)mienemy) {
if (!mienemy) {
if (id != -1) {
missile[mi]._midam = 0;
for (i = 0; i <= plr[id]._pLevel; i++) {
@ -2001,20 +2001,20 @@ void __fastcall AddFlash2(int mi, int sx, int sy, int dx, int dy, int midir, int
missile[mi]._mirange = 19;
}
void __fastcall AddManashield(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddManashield(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
missile[mi]._mirange = 48 * plr[id]._pLevel;
missile[mi]._miVar1 = plr[id]._pHitPoints;
missile[mi]._miVar2 = plr[id]._pHPBase;
missile[mi]._miVar8 = -1;
if (!(_BYTE)mienemy)
if (!mienemy)
UseMana(id, 11);
if (id == myplr)
NetSendCmd(TRUE, CMD_SETSHIELD);
plr[id].pManaShield = TRUE;
}
void __fastcall AddFiremove(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddFiremove(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int v9; // edi
int v10; // ebx
@ -2034,7 +2034,7 @@ void __fastcall AddFiremove(int mi, int sx, int sy, int dx, int dy, int midir, i
*(int *)((char *)&missile[0]._mirange + v11) = 255;
}
void __fastcall AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int i, pn, k, j, tx, ty;
int CrawlNum[6] = { 0, 3, 12, 45, 94, 159 };
@ -2090,7 +2090,7 @@ void __fastcall AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, i
}
}
void __fastcall AddChain(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddChain(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
missile[mi]._miVar1 = dx;
missile[mi]._miVar2 = dy;
@ -2098,7 +2098,7 @@ void __fastcall AddChain(int mi, int sx, int sy, int dx, int dy, int midir, int
UseMana(id, 14);
}
void __fastcall miss_null_11(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall miss_null_11(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
SetMissDir(mi, dx);
missile[mi]._midam = 0;
@ -2106,7 +2106,7 @@ void __fastcall miss_null_11(int mi, int sx, int sy, int dx, int dy, int midir,
missile[mi]._mirange = 250;
}
void __fastcall miss_null_12(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall miss_null_12(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
if (dx > 3)
dx = 2;
@ -2116,7 +2116,7 @@ void __fastcall miss_null_12(int mi, int sx, int sy, int dx, int dy, int midir,
missile[mi]._mirange = 250;
}
void __fastcall miss_null_13(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall miss_null_13(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
if (dx > 3)
dx = 2;
@ -2126,7 +2126,7 @@ void __fastcall miss_null_13(int mi, int sx, int sy, int dx, int dy, int midir,
missile[mi]._mirange = missile[mi]._miAnimLen;
}
void __fastcall AddRhino(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddRhino(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
AnimStruct *anim;
@ -2161,7 +2161,7 @@ void __fastcall AddRhino(int mi, int sx, int sy, int dx, int dy, int midir, int
PutMissile(mi);
}
void __fastcall miss_null_32(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall miss_null_32(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
AnimStruct *anim;
@ -2185,7 +2185,7 @@ void __fastcall miss_null_32(int mi, int sx, int sy, int dx, int dy, int midir,
PutMissile(mi);
}
void __fastcall AddFlare(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddFlare(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
if (sx == dx && sy == dy) {
dx += XDirAdd[midir];
@ -2196,7 +2196,7 @@ void __fastcall AddFlare(int mi, int sx, int sy, int dx, int dy, int midir, int
missile[mi]._miVar1 = sx;
missile[mi]._miVar2 = sy;
missile[mi]._mlid = AddLight(sx, sy, 8);
if (!(_BYTE)mienemy) {
if (!mienemy) {
UseMana(id, 35);
drawhpflag = TRUE;
plr[id]._pHitPoints -= 320;
@ -2217,7 +2217,7 @@ void __fastcall AddFlare(int mi, int sx, int sy, int dx, int dy, int midir, int
}
}
void __fastcall AddAcid(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddAcid(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
GetMissileVel(mi, sx, sy, dx, dy, 16);
SetMissDir(mi, GetDirection16(sx, sy, dx, dy));
@ -2228,7 +2228,7 @@ void __fastcall AddAcid(int mi, int sx, int sy, int dx, int dy, int midir, int m
PutMissile(mi);
}
void __fastcall miss_null_1D(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall miss_null_1D(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
missile[mi]._midam = dam;
missile[mi]._mirange = 50;
@ -2238,7 +2238,7 @@ void __fastcall miss_null_1D(int mi, int sx, int sy, int dx, int dy, int midir,
missile[mi]._miVar2 = 0;
}
void __fastcall AddAcidpud(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddAcidpud(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int monst;
@ -2252,7 +2252,7 @@ void __fastcall AddAcidpud(int mi, int sx, int sy, int dx, int dy, int midir, in
missile[mi]._miPreFlag = TRUE;
}
void __fastcall AddStone(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddStone(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int i, j, k, l, tx, ty, mid;
int CrawlNum[6] = { 0, 3, 12, 45, 94, 159 };
@ -2300,7 +2300,7 @@ void __fastcall AddStone(int mi, int sx, int sy, int dx, int dy, int midir, int
}
}
void __fastcall AddGolem(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddGolem(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int i;
int mx;
@ -2324,7 +2324,7 @@ void __fastcall AddGolem(int mi, int sx, int sy, int dx, int dy, int midir, int
UseMana(id, 21);
}
void __fastcall AddEtherealize(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddEtherealize(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int i;
@ -2335,16 +2335,16 @@ void __fastcall AddEtherealize(int mi, int sx, int sy, int dx, int dy, int midir
missile[mi]._mirange += missile[mi]._mirange * plr[id]._pISplDur >> 7;
missile[mi]._miVar1 = plr[id]._pHitPoints;
missile[mi]._miVar2 = plr[id]._pHPBase;
if (!(_BYTE)mienemy)
if (!mienemy)
UseMana(id, 25);
}
void __fastcall miss_null_1F(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall miss_null_1F(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
missile[mi]._miDelFlag = TRUE;
}
void __fastcall miss_null_23(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall miss_null_23(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
missile[mi]._midam = dam;
missile[mi]._mix = sx;
@ -2360,7 +2360,7 @@ void __fastcall miss_null_23(int mi, int sx, int sy, int dx, int dy, int midir,
missile[mi]._mirange = missile[mi]._miAnimLen;
}
void __fastcall AddBoom(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddBoom(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
missile[mi]._mix = dx;
missile[mi]._miy = dy;
@ -2373,7 +2373,7 @@ void __fastcall AddBoom(int mi, int sx, int sy, int dx, int dy, int midir, int m
missile[mi]._miVar1 = 0;
}
void __fastcall AddHeal(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddHeal(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int i;
int HealAmount;
@ -2405,7 +2405,7 @@ void __fastcall AddHeal(int mi, int sx, int sy, int dx, int dy, int midir, int m
drawhpflag = TRUE;
}
void __fastcall AddHealOther(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddHealOther(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
missile[mi]._miDelFlag = TRUE;
UseMana(id, 34);
@ -2413,7 +2413,7 @@ void __fastcall AddHealOther(int mi, int sx, int sy, int dx, int dy, int midir,
SetCursor_(CURSOR_HEALOTHER);
}
void __fastcall AddElement(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddElement(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int i;
@ -2438,7 +2438,7 @@ void __fastcall AddElement(int mi, int sx, int sy, int dx, int dy, int midir, in
UseMana(id, 29);
}
void __fastcall AddIdentify(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddIdentify(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
missile[mi]._miDelFlag = TRUE;
UseMana(id, 5);
@ -2452,7 +2452,7 @@ void __fastcall AddIdentify(int mi, int sx, int sy, int dx, int dy, int midir, i
}
// 4B8968: using guessed type int sbookflag;
void __fastcall AddFirewallC(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddFirewallC(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int i, j, k, tx, ty, pn;
int CrawlNum[6] = { 0, 3, 12, 45, 94, 159 };
@ -2492,7 +2492,7 @@ void __fastcall AddFirewallC(int mi, int sx, int sy, int dx, int dy, int midir,
}
}
void __fastcall AddInfra(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddInfra(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int i;
@ -2501,11 +2501,11 @@ void __fastcall AddInfra(int mi, int sx, int sy, int dx, int dy, int midir, int
missile[mi]._mirange += missile[mi]._mirange >> 3;
}
missile[mi]._mirange += missile[mi]._mirange * plr[id]._pISplDur >> 7;
if (!(_BYTE)mienemy)
if (!mienemy)
UseMana(id, 9);
}
void __fastcall AddWave(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddWave(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
missile[mi]._miVar1 = dx;
missile[mi]._miVar2 = dy;
@ -2516,7 +2516,7 @@ void __fastcall AddWave(int mi, int sx, int sy, int dx, int dy, int midir, int m
UseMana(id, 15);
}
void __fastcall AddNova(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddNova(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int k;
@ -2527,7 +2527,7 @@ void __fastcall AddNova(int mi, int sx, int sy, int dx, int dy, int midir, int m
for (k = 0; k < missile[mi]._mispllvl; k++) {
missile[mi]._midam += missile[mi]._midam >> 3;
}
if (!(_BYTE)mienemy)
if (!mienemy)
UseMana(id, 18);
} else {
missile[mi]._midam = ((DWORD)currlevel >> 1) + random(66, 3) + random(66, 3) + random(66, 3);
@ -2535,7 +2535,7 @@ void __fastcall AddNova(int mi, int sx, int sy, int dx, int dy, int midir, int m
missile[mi]._mirange = 1;
}
void __fastcall AddRepair(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddRepair(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
missile[mi]._miDelFlag = TRUE;
UseMana(id, 26);
@ -2549,7 +2549,7 @@ void __fastcall AddRepair(int mi, int sx, int sy, int dx, int dy, int midir, int
}
// 4B8968: using guessed type int sbookflag;
void __fastcall AddRecharge(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddRecharge(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
missile[mi]._miDelFlag = TRUE;
UseMana(id, 27);
@ -2563,7 +2563,7 @@ void __fastcall AddRecharge(int mi, int sx, int sy, int dx, int dy, int midir, i
}
// 4B8968: using guessed type int sbookflag;
void __fastcall AddDisarm(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddDisarm(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
missile[mi]._miDelFlag = TRUE;
UseMana(id, 28);
@ -2571,7 +2571,7 @@ void __fastcall AddDisarm(int mi, int sx, int sy, int dx, int dy, int midir, int
SetCursor_(CURSOR_DISARM);
}
void __fastcall AddApoca(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddApoca(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int i;
@ -2597,7 +2597,7 @@ void __fastcall AddApoca(int mi, int sx, int sy, int dx, int dy, int midir, int
UseMana(id, 24);
}
void __fastcall AddFlame(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddFlame(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int i;
@ -2612,7 +2612,7 @@ void __fastcall AddFlame(int mi, int sx, int sy, int dx, int dy, int midir, int
missile[mi]._mityoff = missile[midir]._mityoff;
missile[mi]._mirange = missile[mi]._miVar2 + 20;
missile[mi]._mlid = AddLight(sx, sy, 1);
if (!(_BYTE)mienemy) {
if (!mienemy) {
i = random(79, plr[id]._pLevel) + random(79, 2);
missile[mi]._midam = 8 * i + 16 + ((8 * i + 16) >> 1);
} else {
@ -2620,14 +2620,14 @@ void __fastcall AddFlame(int mi, int sx, int sy, int dx, int dy, int midir, int
}
}
void __fastcall AddFlamec(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddFlamec(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
if (sx == dx && sy == dy) {
dx += XDirAdd[midir];
dy += YDirAdd[midir];
}
GetMissileVel(mi, sx, sy, dx, dy, 32);
if (!(_BYTE)mienemy)
if (!mienemy)
UseMana(id, 20);
missile[mi]._miVar3 = 0;
missile[mi]._miVar2 = sy;
@ -2635,7 +2635,7 @@ void __fastcall AddFlamec(int mi, int sx, int sy, int dx, int dy, int midir, int
missile[mi]._mirange = 256;
}
void __fastcall AddCbolt(int mi, int sx, int sy, int dx, int dy, int midir, int micaster, int id, int dam)
void __fastcall AddCbolt(int mi, int sx, int sy, int dx, int dy, int midir, char micaster, int id, int dam)
{
int v9; // esi
int v10; // eax
@ -2673,7 +2673,7 @@ void __fastcall AddCbolt(int mi, int sx, int sy, int dx, int dy, int midir, int
missile[v9]._mirange = 256;
}
void __fastcall AddHbolt(int mi, int sx, int sy, int dx, int dy, int midir, int micaster, int id, int dam)
void __fastcall AddHbolt(int mi, int sx, int sy, int dx, int dy, int midir, char micaster, int id, int dam)
{
int sp;
@ -2699,7 +2699,7 @@ void __fastcall AddHbolt(int mi, int sx, int sy, int dx, int dy, int midir, int
UseMana(id, 31);
}
void __fastcall AddResurrect(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddResurrect(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
UseMana(id, 32);
if (id == myplr)
@ -2707,7 +2707,7 @@ void __fastcall AddResurrect(int mi, int sx, int sy, int dx, int dy, int midir,
missile[mi]._miDelFlag = TRUE;
}
void __fastcall AddResurrectBeam(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddResurrectBeam(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
missile[mi]._mix = dx;
missile[mi]._miy = dy;
@ -2718,7 +2718,7 @@ void __fastcall AddResurrectBeam(int mi, int sx, int sy, int dx, int dy, int mid
missile[mi]._mirange = misfiledata[36].mAnimLen[0];
}
void __fastcall AddTelekinesis(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddTelekinesis(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
missile[mi]._miDelFlag = TRUE;
UseMana(id, 33);
@ -2726,7 +2726,7 @@ void __fastcall AddTelekinesis(int mi, int sx, int sy, int dx, int dy, int midir
SetCursor_(CURSOR_TELEKINESIS);
}
void __fastcall AddBoneSpirit(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddBoneSpirit(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
if (sx == dx && sy == dy) {
dx = XDirAdd[midir] + dx;
@ -2742,7 +2742,7 @@ void __fastcall AddBoneSpirit(int mi, int sx, int sy, int dx, int dy, int midir,
missile[mi]._miVar4 = dx;
missile[mi]._miVar5 = dy;
missile[mi]._mlid = AddLight(sx, sy, 8);
if (!(_BYTE)mienemy) {
if (!mienemy) {
UseMana(id, 36);
drawhpflag = TRUE;
plr[id]._pHitPoints -= 384;
@ -2752,7 +2752,7 @@ void __fastcall AddBoneSpirit(int mi, int sx, int sy, int dx, int dy, int midir,
}
}
void __fastcall AddRportal(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddRportal(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
missile[mi]._mix = sx;
missile[mi]._miy = sy;
@ -2764,7 +2764,7 @@ void __fastcall AddRportal(int mi, int sx, int sy, int dx, int dy, int midir, in
PutMissile(mi);
}
void __fastcall AddDiabApoca(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
void __fastcall AddDiabApoca(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int pnum;
@ -2779,14 +2779,14 @@ void __fastcall AddDiabApoca(int mi, int sx, int sy, int dx, int dy, int midir,
}
// 679660: using guessed type char gbMaxPlayers;
int __fastcall AddMissile(int sx, int sy, int dx, int dy, int midir, int mitype, int micaster, int id, int midam, int spllvl)
int __fastcall AddMissile(int sx, int sy, int dx, int dy, int midir, int mitype, char micaster, int id, int midam, int spllvl)
{
int i, mi;
if (nummissiles >= MAXMISSILES)
return -1;
if (mitype == MIS_MANASHIELD && plr[id].pManaShield) {
if (mitype == MIS_MANASHIELD && plr[id].pManaShield == TRUE) {
if (currlevel != plr[id].plrlevel)
return -1;
@ -2804,7 +2804,7 @@ int __fastcall AddMissile(int sx, int sy, int dx, int dy, int midir, int mitype,
nummissiles++;
missile[mi]._mitype = mitype;
missile[mi]._micaster = (char)micaster;
missile[mi]._micaster = micaster;
missile[mi]._misource = id;
missile[mi]._miAnimType = missiledata[mitype].mFileNum;
missile[mi]._miDrawFlag = missiledata[mitype].mDraw;
@ -4264,50 +4264,37 @@ void __fastcall MI_Flame(int i)
void __fastcall MI_Flamec(int i)
{
int v1; // edi
int v2; // esi
int v3; // eax
int v4; // ebx
int v5; // ecx
int v6; // edx
int v7; // eax
int v8; // eax
int id, src;
v1 = i;
v2 = i;
v3 = missile[i]._mixvel;
--missile[v2]._mirange;
missile[v2]._mitxoff += v3;
v4 = missile[i]._misource;
missile[v2]._mityoff += missile[i]._miyvel;
missile[i]._mirange--;
missile[i]._mitxoff += missile[i]._mixvel;
src = missile[i]._misource;
missile[i]._mityoff += missile[i]._miyvel;
GetMissilePos(i);
v5 = missile[v2]._mix;
if (v5 != missile[v2]._miVar1 || missile[v2]._miy != missile[v2]._miVar2) {
v6 = missile[v2]._miy;
v7 = dPiece[v5][v6];
if (nMissileTable[v7]) {
missile[v2]._mirange = 0;
} else {
_LOBYTE(v7) = missile[v2]._micaster;
if (missile[i]._mix != missile[i]._miVar1 || missile[i]._miy != missile[i]._miVar2) {
id = dPiece[missile[i]._mix][missile[i]._miy];
if (!nMissileTable[id]) {
AddMissile(
v5,
v6,
missile[v2]._misx,
missile[v2]._misy,
v1,
MIS_FLAME,
v7,
v4,
missile[v2]._miVar3,
missile[v2]._mispllvl);
missile[i]._mix,
missile[i]._miy,
missile[i]._misx,
missile[i]._misy,
i,
MIS_FLAME,
missile[i]._micaster,
src,
missile[i]._miVar3,
missile[i]._mispllvl
);
} else {
missile[i]._mirange = 0;
}
v8 = missile[v2]._mix;
++missile[v2]._miVar3;
missile[v2]._miVar1 = v8;
missile[v2]._miVar2 = missile[v2]._miy;
missile[i]._miVar1 = missile[i]._mix;
missile[i]._miVar2 = missile[i]._miy;
missile[i]._miVar3++;
}
if (!missile[v2]._mirange || missile[v2]._miVar3 == 3)
missile[v2]._miDelFlag = TRUE;
if (!missile[i]._mirange || missile[i]._miVar3 == 3)
missile[i]._miDelFlag = TRUE;
}
void __fastcall MI_Cbolt(int i)

118
Source/missiles.h

@ -35,67 +35,67 @@ void __fastcall FreeMissileGFX(int mi);
void __cdecl FreeMissiles();
void __cdecl FreeMissiles2();
void __cdecl InitMissiles();
void __fastcall AddLArrow(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddArrow(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddLArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall GetVileMissPos(int mi, int dx, int dy);
void __fastcall AddRndTeleport(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddFirebolt(int mi, int sx, int sy, int dx, int dy, int midir, int micaster, int id, int dam);
void __fastcall AddMagmaball(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall miss_null_33(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddTeleport(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddLightball(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddFirewall(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddFireball(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddLightctrl(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddLightning(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddMisexp(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddWeapexp(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddRndTeleport(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddFirebolt(int mi, int sx, int sy, int dx, int dy, int midir, char micaster, int id, int dam);
void __fastcall AddMagmaball(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall miss_null_33(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddTeleport(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddLightball(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddFirewall(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddFireball(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddLightctrl(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddLightning(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddMisexp(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddWeapexp(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
BOOL __fastcall CheckIfTrig(int x, int y);
void __fastcall AddTown(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddFlash(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddFlash2(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddManashield(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddFiremove(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddChain(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall miss_null_11(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall miss_null_12(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall miss_null_13(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddRhino(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall miss_null_32(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddFlare(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddAcid(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall miss_null_1D(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddAcidpud(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddStone(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddGolem(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddEtherealize(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall miss_null_1F(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall miss_null_23(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddBoom(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddHeal(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddHealOther(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddElement(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddIdentify(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddFirewallC(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddInfra(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddWave(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddNova(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddRepair(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddRecharge(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddDisarm(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddApoca(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddFlame(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddFlamec(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddCbolt(int mi, int sx, int sy, int dx, int dy, int midir, int micaster, int id, int dam);
void __fastcall AddHbolt(int mi, int sx, int sy, int dx, int dy, int midir, int micaster, int id, int dam);
void __fastcall AddResurrect(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddResurrectBeam(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddTelekinesis(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddBoneSpirit(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddRportal(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
void __fastcall AddDiabApoca(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam);
int __fastcall AddMissile(int sx, int sy, int dx, int dy, int midir, int mitype, int micaster, int id, int midam, int spllvl);
void __fastcall AddTown(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddFlash(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddFlash2(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddManashield(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddFiremove(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddChain(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall miss_null_11(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall miss_null_12(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall miss_null_13(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddRhino(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall miss_null_32(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddFlare(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddAcid(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall miss_null_1D(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddAcidpud(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddStone(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddGolem(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddEtherealize(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall miss_null_1F(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall miss_null_23(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddBoom(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddHeal(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddHealOther(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddElement(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddIdentify(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddFirewallC(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddInfra(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddWave(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddNova(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddRepair(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddRecharge(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddDisarm(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddApoca(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddFlame(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddFlamec(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddCbolt(int mi, int sx, int sy, int dx, int dy, int midir, char micaster, int id, int dam);
void __fastcall AddHbolt(int mi, int sx, int sy, int dx, int dy, int midir, char micaster, int id, int dam);
void __fastcall AddResurrect(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddResurrectBeam(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddTelekinesis(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddBoneSpirit(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddRportal(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
void __fastcall AddDiabApoca(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam);
int __fastcall AddMissile(int sx, int sy, int dx, int dy, int midir, int mitype, char micaster, int id, int midam, int spllvl);
int __fastcall Sentfire(int i, int sx, int sy);
void __fastcall MI_Dummy(int i);
void __fastcall MI_Golem(int i);

2
structs.h

@ -359,7 +359,7 @@ typedef struct TextDataStruct {
typedef struct MissileData {
unsigned char mName;
void(__fastcall *mAddProc)(int, int, int, int, int, int, int, int, int);
void(__fastcall *mAddProc)(int, int, int, int, int, int, char, int, int);
void(__fastcall *mProc)(int);
BOOL mDraw;
unsigned char mType;

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