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Fix DrawMouse on scaled view and enabled resizing

pull/25/head
Anders Jenbo 7 years ago
parent
commit
6ffdbe66ed
  1. 12
      Stub/sdlrender.cpp

12
Stub/sdlrender.cpp

@ -728,7 +728,7 @@ void SdlDiabloMainWindow()
{
SDL_Init(SDL_INIT_EVERYTHING);
window = SDL_CreateWindow("Diablo", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, 0);
window = SDL_CreateWindow("Diablo", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_RESIZABLE);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC);
printf("Window And Renderer Created!\n");
@ -1015,6 +1015,16 @@ void DrawMouse()
{
SDL_GetMouseState(&MouseX, &MouseY);
float scaleX;
SDL_RenderGetScale(renderer, &scaleX, NULL);
MouseX /= scaleX;
MouseY /= scaleX;
SDL_Rect view;
SDL_RenderGetViewport(renderer, &view);
MouseX -= view.x;
MouseY -= view.y;
DrawArtWithMask(MouseX, MouseY, gdwCursorWidth, gdwCursorHeight, 0, 0, pPcxCursorImage);
}

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