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Merge pull request #990 from Predelnik/PR

Clean up SetupObjects, AddBookcase, Obj_Circle, Obj_BCrossDamage
pull/88/head
Robin Eklind 7 years ago committed by GitHub
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  1. 206
      Source/objects.cpp
  2. 2
      structs.h

206
Source/objects.cpp

@ -518,7 +518,7 @@ void ClrAllObjects()
object[i]._oAnimCnt = 0;
object[i]._oAnimLen = 0;
object[i]._oAnimFrame = 0;
object[i]._oDelFlag = 0;
object[i]._oDelFlag = FALSE;
object[i]._oVar1 = 0;
object[i]._oVar2 = 0;
object[i]._oVar3 = 0;
@ -1267,55 +1267,40 @@ void DeleteObject_(int oi, int i)
void SetupObject(int i, int x, int y, int ot)
{
int v4; // esi
int v5; // edi
int v6; // ecx
int v7; // edx
int v8; // eax
int v9; // eax
int v10; // edx
int v11; // eax
int v13; // eax
int v14; // eax
int ofi;
int j;
v4 = i;
object[v4]._otype = ot;
v5 = ot;
v6 = AllObjects[ot].ofindex;
object[v4]._ox = x;
object[v4]._oy = y;
v7 = ObjFileList[0];
v8 = 0;
while (v7 != v6)
v7 = ObjFileList[v8++ + 1];
object[v4]._oAnimData = pObjCels[v8];
v9 = AllObjects[v5].oAnimFlag;
object[v4]._oAnimFlag = v9;
if (v9) {
v10 = AllObjects[v5].oAnimDelay;
object[v4]._oAnimDelay = v10;
object[v4]._oAnimCnt = random(146, v10);
v11 = AllObjects[v5].oAnimLen;
object[v4]._oAnimLen = v11;
v13 = random(146, v11 - 1) + 1;
object[i]._otype = ot;
ofi = AllObjects[ot].ofindex;
object[i]._ox = x;
object[i]._oy = y;
j = 0;
while (ObjFileList[j] != ofi) {
j++;
}
object[i]._oAnimData = pObjCels[j];
object[i]._oAnimFlag = AllObjects[ot].oAnimFlag;
if (AllObjects[ot].oAnimFlag) {
object[i]._oAnimDelay = AllObjects[ot].oAnimDelay;
object[i]._oAnimCnt = random(146, AllObjects[ot].oAnimDelay);
object[i]._oAnimLen = AllObjects[ot].oAnimLen;
object[i]._oAnimFrame = random(146, AllObjects[ot].oAnimLen - 1) + 1;
} else {
v14 = AllObjects[v5].oAnimLen;
object[v4]._oAnimDelay = 1000;
object[v4]._oAnimLen = v14;
v13 = AllObjects[v5].oAnimDelay;
object[v4]._oAnimCnt = 0;
object[i]._oAnimDelay = 1000;
object[i]._oAnimLen = AllObjects[ot].oAnimLen;
object[i]._oAnimFrame = AllObjects[ot].oAnimDelay;
object[i]._oAnimCnt = 0;
}
object[v4]._oAnimFrame = v13;
object[v4]._oAnimWidth = AllObjects[v5].oAnimWidth;
object[v4]._oSolidFlag = AllObjects[v5].oSolidFlag;
object[v4]._oMissFlag = AllObjects[v5].oMissFlag;
object[v4]._oLight = AllObjects[v5].oLightFlag;
object[v4]._oBreak = AllObjects[v5].oBreak;
object[v4]._oDelFlag = 0;
object[v4]._oSelFlag = AllObjects[v5].oSelFlag;
object[v4]._oPreFlag = FALSE;
object[v4]._oTrapFlag = FALSE;
object[v4]._oDoorFlag = FALSE;
object[i]._oAnimWidth = AllObjects[ot].oAnimWidth;
object[i]._oSolidFlag = AllObjects[ot].oSolidFlag;
object[i]._oMissFlag = AllObjects[ot].oMissFlag;
object[i]._oLight = AllObjects[ot].oLightFlag;
object[i]._oBreak = AllObjects[ot].oBreak;
object[i]._oDelFlag = FALSE;
object[i]._oSelFlag = AllObjects[ot].oSelFlag;
object[i]._oPreFlag = FALSE;
object[i]._oTrapFlag = FALSE;
object[i]._oDoorFlag = FALSE;
}
void SetObjMapRange(int i, int x1, int y1, int x2, int y2, int v)
@ -1521,11 +1506,8 @@ void AddShrine(int i)
void AddBookcase(int i)
{
int v1; // esi
v1 = i;
object[v1]._oRndSeed = GetRndSeed();
object[v1]._oPreFlag = TRUE;
object[i]._oRndSeed = GetRndSeed();
object[i]._oPreFlag = TRUE;
}
void AddPurifyingFountain(int i)
@ -1857,45 +1839,33 @@ void Obj_Light(int i, int lr)
void Obj_Circle(int i)
{
int v1; // ecx
int v2; // edx
int v3; // esi
int v4; // eax
int v5; // ST1C_4
int v6; // edx
int v7; // eax
int ox;
int oy;
v1 = i;
v2 = object[v1]._ox;
v3 = object[v1]._oy;
if (plr[myplr].WorldX != v2 || plr[myplr].WorldY != v3) {
v7 = object[v1]._otype;
if (v7 == OBJ_MCIRCLE1)
object[v1]._oAnimFrame = 1;
if (v7 == OBJ_MCIRCLE2)
object[v1]._oAnimFrame = 3;
object[v1]._oVar6 = 0;
ox = object[i]._ox;
oy = object[i]._oy;
if (plr[myplr].WorldX != ox || plr[myplr].WorldY != object[i]._oy) {
if (object[i]._otype == OBJ_MCIRCLE1)
object[i]._oAnimFrame = 1;
if (object[i]._otype == OBJ_MCIRCLE2)
object[i]._oAnimFrame = 3;
object[i]._oVar6 = 0;
} else {
v4 = object[v1]._otype;
if (v4 == OBJ_MCIRCLE1)
object[v1]._oAnimFrame = 2;
if (v4 == OBJ_MCIRCLE2)
object[v1]._oAnimFrame = 4;
if (v2 == 45) {
if (v3 == 47) {
object[v1]._oVar6 = 2;
return;
}
} else if (v2 == 26 && v3 == 46) {
object[v1]._oVar6 = 1;
if (object[i]._otype == OBJ_MCIRCLE1)
object[i]._oAnimFrame = 2;
if (object[i]._otype == OBJ_MCIRCLE2)
object[i]._oAnimFrame = 4;
if (ox == 45 && oy == 47) {
object[i]._oVar6 = 2;
return;
} else if (object[i]._ox == 26 && object[i]._oy == 46) {
object[i]._oVar6 = 1;
return;
}
object[v1]._oVar6 = 0;
if (v2 == 35 && v3 == 36 && object[v1]._oVar5 == 3) {
v5 = object[v1]._oVar4;
v6 = object[v1]._oVar2;
object[v1]._oVar6 = 4;
ObjChangeMapResync(object[v1]._oVar1, v6, object[v1]._oVar3, v5);
object[i]._oVar6 = 0;
if (ox == 35 && object[i]._oy == 36 && object[i]._oVar5 == 3) {
object[i]._oVar6 = 4;
ObjChangeMapResync(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4);
if (quests[QTYPE_VB]._qactive == 2)
quests[QTYPE_VB]._qvar1 = 4;
AddMissile(plr[myplr].WorldX, plr[myplr].WorldY, 35, 46, plr[myplr]._pdir, MIS_RNDTELEPORT, 0, myplr, 0, 0);
@ -2059,45 +2029,33 @@ void Obj_Trap(int i)
void Obj_BCrossDamage(int i)
{
int v1; // esi
BOOLEAN v2; // zf
int v3; // ecx
int v4; // edx
int v6; // ecx
int damage[4]; // [esp+4h] [ebp-18h]
int v8; // [esp+18h] [ebp-4h]
v1 = myplr;
v8 = i;
v2 = plr[myplr]._pmode == PM_DEATH;
damage[0] = 6;
damage[1] = 8;
damage[2] = 10;
damage[3] = 12;
if (!v2) {
v3 = plr[v1]._pFireResist;
if (v3 > 0)
damage[leveltype - 1] -= v3 * damage[leveltype - 1] / 100;
if (plr[v1].WorldX == object[v8]._ox && plr[v1].WorldY == object[v8]._oy - 1) {
v4 = damage[leveltype - 1];
plr[v1]._pHitPoints -= v4;
plr[v1]._pHPBase -= v4;
if (plr[v1]._pHitPoints >> 6 <= 0) {
SyncPlrKill(myplr, 0);
drawhpflag = TRUE;
return;
}
if (plr[myplr]._pClass == PC_WARRIOR) {
v6 = PS_WARR68;
} else if (plr[myplr]._pClass == PC_ROGUE) {
v6 = PS_ROGUE68;
} else if (plr[myplr]._pClass == PC_SORCERER) {
v6 = PS_MAGE68;
}
PlaySfxLoc(v6, plr[v1].WorldX, plr[v1].WorldY);
drawhpflag = TRUE;
int fire_resist;
int damage[4] = { 6, 8, 10, 12 };
if (plr[myplr]._pmode == PM_DEATH)
return;
fire_resist = plr[myplr]._pFireResist;
if (fire_resist > 0)
damage[leveltype - 1] -= fire_resist * damage[leveltype - 1] / 100;
if (plr[myplr].WorldX != object[i]._ox || plr[myplr].WorldY != object[i]._oy - 1)
return;
plr[myplr]._pHitPoints -= damage[leveltype - 1];
plr[myplr]._pHPBase -= damage[leveltype - 1];
if (plr[myplr]._pHitPoints >> 6 <= 0) {
SyncPlrKill(myplr, 0);
} else {
if (plr[myplr]._pClass == PC_WARRIOR) {
PlaySfxLoc(PS_WARR68, plr[myplr].WorldX, plr[myplr].WorldY);
} else if (plr[myplr]._pClass == PC_ROGUE) {
PlaySfxLoc(PS_ROGUE68, plr[myplr].WorldX, plr[myplr].WorldY);
} else if (plr[myplr]._pClass == PC_SORCERER) {
PlaySfxLoc(PS_MAGE68, plr[myplr].WorldX, plr[myplr].WorldY);
}
}
drawhpflag = TRUE;
}
void ProcessObjects()

2
structs.h

@ -668,7 +668,7 @@ typedef struct ObjectStruct {
int _oAnimFrame;
int _oAnimWidth;
int _oAnimWidth2;
int _oDelFlag;
BOOL _oDelFlag;
char _oBreak; // check
BOOL _oSolidFlag;
BOOL _oMissFlag;

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