@ -4595,7 +4595,7 @@ void __fastcall OperateWeaponRack(int pnum, int i, BOOL sendmsg)
SetRndSeed(object[i]._oRndSeed);
switch (random(0, 4)) {
case 2:
case ITYPE_BOW-1:
weaponType = ITYPE_BOW;
break;
case 1: