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Clean up code style

pull/72/head
Anders Jenbo 7 years ago
parent
commit
6c910a445f
  1. 16
      Source/missiles.cpp

16
Source/missiles.cpp

@ -2609,17 +2609,19 @@ void __fastcall AddBoom(int mi, int sx, int sy, int dx, int dy, int midir, int m
void __fastcall AddHeal(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
{
int i;
signed int HealAmount = (random(57, 10) + 1) << 6;
for(i = 0 ; i < plr[id]._pLevel ; i++){
int i;
int HealAmount;
HealAmount = (random(57, 10) + 1) << 6;
for (i = 0; i < plr[id]._pLevel; i++) {
HealAmount += (random(57, 4) + 1) << 6;
}
for (i = 0; i < missile[mi]._mispllvl; i++) {
HealAmount += (random(57, 6) + 1) << 6;
}
if (plr[id]._pClass == PC_WARRIOR)
HealAmount *= 2;
HealAmount += HealAmount;
if (plr[id]._pClass == PC_ROGUE)
HealAmount += HealAmount >> 1;
@ -2637,10 +2639,6 @@ void __fastcall AddHeal(int mi, int sx, int sy, int dx, int dy, int midir, int m
drawhpflag = TRUE;
}
void __fastcall AddHealOther(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
{
missile[mi]._miDelFlag = TRUE;

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