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@ -1774,7 +1774,7 @@ void AddSearch(int mi, Point /*src*/, Point /*dst*/, int /*midir*/, int8_t miene
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for (int i = 0; i < ActiveMissileCount; i++) { |
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int mx = ActiveMissiles[i]; |
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if (mx != mi) { |
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if (&Missiles[mx] != &missile) { |
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MissileStruct *mis = &Missiles[mx]; |
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if (mis->_miVar1 == id && mis->_mitype == MIS_SEARCH) { |
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int r1 = missile._mirange; |
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@ -2195,7 +2195,7 @@ void AddTown(int mi, Point /*src*/, Point dst, int /*midir*/, int8_t /*mienemy*/
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missile._miVar2 = 0; |
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for (int i = 0; i < ActiveMissileCount; i++) { |
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int mx = ActiveMissiles[i]; |
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if (Missiles[mx]._mitype == MIS_TOWN && mx != mi && Missiles[mx]._misource == id) |
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if (Missiles[mx]._mitype == MIS_TOWN && (&Missiles[mx] != &missile) && Missiles[mx]._misource == id) |
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Missiles[mx]._mirange = 0; |
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} |
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PutMissile(missile); |
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@ -2488,7 +2488,7 @@ void AddGolem(int mi, Point src, Point dst, int /*midir*/, int8_t /*mienemy*/, i
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for (int i = 0; i < ActiveMissileCount; i++) { |
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int mx = ActiveMissiles[i]; |
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if (Missiles[mx]._mitype == MIS_GOLEM) { |
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if (mx != mi && Missiles[mx]._misource == id) { |
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if ((&Missiles[mx] != &missile) && Missiles[mx]._misource == id) { |
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missile._miDelFlag = true; |
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return; |
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} |
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