diff --git a/Translations/it.po b/Translations/it.po index e524faaf9..24d688f62 100644 --- a/Translations/it.po +++ b/Translations/it.po @@ -1,8 +1,8 @@ msgid "" msgstr "" "Project-Id-Version: DevilutionX\n" -"POT-Creation-Date: 2021-05-02 00:15+0200\n" -"PO-Revision-Date: 2021-05-02 00:52+0200\n" +"POT-Creation-Date: 2021-05-02 04:34+0200\n" +"PO-Revision-Date: 2021-05-02 17:23+0200\n" "Last-Translator: Gianluca Boiano \n" "Language-Team: zuminator.altervista.org\n" "Language: it\n" @@ -230,7 +230,7 @@ msgstr "Ringraziamenti Speciali" #: Source/DiabloUI/credits_lines.cpp:212 msgid "General Manager" -msgstr "" +msgstr "Responsabile Generale" #: Source/DiabloUI/credits_lines.cpp:218 msgid "Software Engineering" @@ -250,11 +250,11 @@ msgstr "Progettazione" #: Source/DiabloUI/credits_lines.cpp:235 msgid "Sound Design, SFX & Audio Engineering" -msgstr "" +msgstr "Sound Design, SFX e Ingegneria del Suono" #: Source/DiabloUI/credits_lines.cpp:238 msgid "Quality Assurance Lead" -msgstr "" +msgstr "Addetto Controllo Qualità" #: Source/DiabloUI/credits_lines.cpp:241 msgid "Testers" @@ -270,7 +270,7 @@ msgstr "\tLavoro Supplementare" #: Source/DiabloUI/credits_lines.cpp:257 msgid "Quest Text Writing" -msgstr "" +msgstr "Sceneggiatura Missioni" #: Source/DiabloUI/credits_lines.cpp:260 Source/DiabloUI/credits_lines.cpp:295 msgid "Thanks to" @@ -286,11 +286,11 @@ msgstr "\t\t\tSierra On-Line Inc. Northwest" #: Source/DiabloUI/credits_lines.cpp:272 msgid "Quality Assurance Manager" -msgstr "" +msgstr "Responsabile Controllo Qualità" #: Source/DiabloUI/credits_lines.cpp:275 msgid "Quality Assurance Lead Tester" -msgstr "" +msgstr "Tester Responsabile Controllo Qualità" #: Source/DiabloUI/credits_lines.cpp:278 msgid "Main Testers" @@ -302,15 +302,15 @@ msgstr "Tester Supplementari" #: Source/DiabloUI/credits_lines.cpp:286 msgid "Product Marketing Manager" -msgstr "" +msgstr "Responsabile Marketing di Prodotto" #: Source/DiabloUI/credits_lines.cpp:289 msgid "Public Relations Manager" -msgstr "" +msgstr "Responsabile Pubbliche Relazioni" #: Source/DiabloUI/credits_lines.cpp:292 msgid "Associate Product Manager" -msgstr "" +msgstr "Responsabile Prodotto Associato" #: Source/DiabloUI/credits_lines.cpp:301 msgid "The Ring of One Thousand" @@ -564,6 +564,9 @@ msgid "" "The denizens of the Labyrinth have been hastened and will prove to be a " "greater challenge. This is recommended for experienced characters only." msgstr "" +"Veloce\n" +"Gli abitanti del Labirinto sono rapidi e dimostreranno di esser una sfida " +"più grande. Consigliato solo a personaggi esperti." #: Source/DiabloUI/selgame.cpp:340 msgid "" @@ -571,6 +574,10 @@ msgid "" "Most monsters of the dungeon will seek you out quicker than ever before. " "Only an experienced champion should try their luck at this speed." msgstr "" +"Molto Veloce\n" +"La maggior parte dei mostri del sotterraneo ti cercheranno più velocemente " +"che mai. Solo un campione esperto dovrebbe tentare la fortuna a questa " +"velocità." #: Source/DiabloUI/selgame.cpp:344 msgid "" @@ -578,6 +585,9 @@ msgid "" "The minions of the underworld will rush to attack without hesitation. Only a " "true speed demon should enter at this pace." msgstr "" +"Velocissimo\n" +"I tirapiedi degli inferi si precipiteranno ad attaccare senza esitazione. " +"Solo un vero demone della velocità dovrebbe entrare a questo ritmo." #: Source/DiabloUI/selgame.cpp:386 msgid "Enter Password" @@ -772,7 +782,7 @@ msgstr "Avvertenze:" #: Source/DiabloUI/support_lines.cpp:19 msgid " DevilutionX is not supported or maintained by Blizzard Entertainment," -msgstr " DevilutionX non è supportato o gestito da Blizzard Entertainment," +msgstr " DevilutionX non è supportato o gestito da Blizzard Entertainment," #: Source/DiabloUI/support_lines.cpp:20 msgid " nor GOG.com. Neither Blizzard Entertainment or GOG.com has not tested" @@ -845,6 +855,10 @@ msgid "" "Make sure that it is in the game folder and that the file name is in all " "lowercase." msgstr "" +"Impossibile aprire l'archivio dati principale (diabdat.mpq o spawn.mpq).\n" +"\n" +"Assicurati che sia nella cartella del gioco e che il nome del file sia tutto " +"minuscolo." #: Source/appfat.cpp:175 #, c-format @@ -867,7 +881,7 @@ msgstr "gioco: " msgid "password: " msgstr "password: " -#: Source/automap.cpp:434 Source/items.cpp:3868 +#: Source/automap.cpp:434 Source/items.cpp:3861 #, c-format msgid "Level: %i" msgstr "Liv. : %i" @@ -880,21 +894,19 @@ msgstr "Livello: Cripta %i" #: Source/automap.cpp:438 #, c-format msgid "Level: Nest %i" -msgstr "" +msgstr "Level: Covo %i" #: Source/control.cpp:239 msgid "Tab" -msgstr "" +msgstr "Tab" #: Source/control.cpp:239 msgid "Esc" -msgstr "" +msgstr "Esc" #: Source/control.cpp:239 -#, fuzzy -#| msgid "Enter Name" msgid "Enter" -msgstr "Inserisci Nome" +msgstr "Inserisci" #: Source/control.cpp:242 msgid "Character Information" @@ -924,12 +936,12 @@ msgstr "Incantesimi" msgid "Send Message" msgstr "Invia Messaggio" -#: Source/control.cpp:432 Source/control.cpp:1029 +#: Source/control.cpp:432 Source/control.cpp:1024 #, c-format msgid "%s Skill" msgstr "%s Abilità" -#: Source/control.cpp:435 Source/control.cpp:1033 +#: Source/control.cpp:435 Source/control.cpp:1028 #, c-format msgid "%s Spell" msgstr "%s Incantesimo" @@ -938,143 +950,155 @@ msgstr "%s Incantesimo" msgid "Damages undead only" msgstr "Danneggia Non-Morti" -#: Source/control.cpp:441 Source/control.cpp:1039 Source/control.cpp:1865 +#: Source/control.cpp:441 Source/control.cpp:1034 Source/control.cpp:1861 msgid "Spell Level 0 - Unusable" msgstr "Liv. Magico 0 - Inagibile" -#: Source/control.cpp:443 Source/control.cpp:1041 Source/control.cpp:1867 +#: Source/control.cpp:443 Source/control.cpp:1036 Source/control.cpp:1863 #, c-format msgid "Spell Level %i" msgstr "Liv. Magico %i" -#: Source/control.cpp:447 Source/control.cpp:1045 +#: Source/control.cpp:447 Source/control.cpp:1040 #, c-format msgid "Scroll of %s" msgstr "Pergamena %s" -#: Source/control.cpp:464 Source/control.cpp:1063 -msgid "1 Scroll" -msgstr "1 Pergamena" - -#: Source/control.cpp:466 Source/control.cpp:1065 +#: Source/control.cpp:463 #, c-format -msgid "%i Scrolls" -msgstr "%i Pergamene" +msgid "%i Scroll" +msgid_plural "%i Scrolls" +msgstr[0] "%i Pergamena" +msgstr[1] "%i Pergamene" -#: Source/control.cpp:470 Source/control.cpp:1069 Source/items.cpp:1597 +#: Source/control.cpp:467 Source/control.cpp:1064 Source/items.cpp:1596 #, c-format msgid "Staff of %s" msgstr "Asta di %s" -#: Source/control.cpp:472 Source/control.cpp:1072 -msgid "1 Charge" -msgstr "1 Carica" - -#: Source/control.cpp:474 Source/control.cpp:1074 +#: Source/control.cpp:469 #, c-format -msgid "%i Charges" -msgstr "%i Cariche" +msgid "%i Charge" +msgid_plural "%i Charges" +msgstr[0] "%i Carica" +msgstr[1] "%i Cariche" -#: Source/control.cpp:483 +#: Source/control.cpp:478 #, c-format msgid "Spell Hotkey #F%i" msgstr "Tasto Rapido #F%i" -#: Source/control.cpp:1005 +#: Source/control.cpp:1000 msgid "Player friendly" msgstr "Giocatori Amici" -#: Source/control.cpp:1007 +#: Source/control.cpp:1002 msgid "Player attack" msgstr "Attacca Eroi" -#: Source/control.cpp:1010 +#: Source/control.cpp:1005 #, c-format msgid "Hotkey: %s" msgstr "Tasto : %s" -#: Source/control.cpp:1019 +#: Source/control.cpp:1014 msgid "Select current spell button" msgstr "Seleziona Abilità Magiche" -#: Source/control.cpp:1023 +#: Source/control.cpp:1018 msgid "Hotkey: 's'" msgstr "Tasto : 's'" -#: Source/control.cpp:1261 Source/inv.cpp:2117 Source/items.cpp:3079 -#, fuzzy, c-format -#| msgid "%i gold %s" +#: Source/control.cpp:1058 +msgid "1 Scroll" +msgstr "1 Pergamena" + +#: Source/control.cpp:1060 +#, c-format +msgid "%i Scrolls" +msgstr "%i Pergamene" + +#: Source/control.cpp:1067 +msgid "1 Charge" +msgstr "1 Carica" + +#: Source/control.cpp:1069 +#, c-format +msgid "%i Charges" +msgstr "%i Cariche" + +#: Source/control.cpp:1256 Source/inv.cpp:2117 Source/items.cpp:3076 +#, c-format msgid "%i gold piece" msgid_plural "%i gold pieces" -msgstr[0] "%i Pz. %s" -msgstr[1] "%i Pz. %s" +msgstr[0] "%i pezzo d'oro" +msgstr[1] "%i pezzi d'oro" -#: Source/control.cpp:1264 +#: Source/control.cpp:1259 msgid "Requirements not met" msgstr "Requisiti Inadeguati" -#: Source/control.cpp:1300 +#: Source/control.cpp:1295 #, c-format msgid "%s, Level: %i" msgstr "%s, Liv. : %i" -#: Source/control.cpp:1302 +#: Source/control.cpp:1297 #, c-format msgid "Hit Points %i of %i" msgstr "Punti Vita %i di %i" -#: Source/control.cpp:1375 +#: Source/control.cpp:1370 msgid "None" msgstr "Nessuno" -#: Source/control.cpp:1443 Source/control.cpp:1455 Source/control.cpp:1467 +#: Source/control.cpp:1438 Source/control.cpp:1450 Source/control.cpp:1462 msgid "MAX" msgstr "MAX" -#: Source/control.cpp:1585 -#, fuzzy -#| msgid "Level %d" +#: Source/control.cpp:1580 msgid "Level Up" -msgstr "Liv. : %d" +msgstr "Su di Livello" -#: Source/control.cpp:1841 +#: Source/control.cpp:1836 msgid "Skill" msgstr "Abilità" -#: Source/control.cpp:1844 +#: Source/control.cpp:1840 #, c-format -msgid "Staff (%i charges)" -msgstr "Perg. (%i cariche)" +msgid "Staff (%i charge)" +msgid_plural "Staff (%i charges)" +msgstr[0] "Verga (%i carica)" +msgstr[1] "Verga (%i cariche)" -#: Source/control.cpp:1852 +#: Source/control.cpp:1848 #, c-format msgid "Mana: %i Dam: %i - %i" msgstr "Mana: %i Dan: %i - %i" -#: Source/control.cpp:1854 +#: Source/control.cpp:1850 #, c-format msgid "Mana: %i Dam: n/a" msgstr "Mana: %i Dan: n/a" -#: Source/control.cpp:1857 +#: Source/control.cpp:1853 #, c-format msgid "Mana: %i Dam: 1/3 tgt hp" msgstr "Mana: %i Dan: 1/3 tgt hp" -#: Source/control.cpp:1904 +#: Source/control.cpp:1900 #, c-format msgid "You have %u gold" msgstr "Possiedi %u in oro" -#: Source/control.cpp:1906 -#, fuzzy, c-format -#| msgid "%s. How many do" +#: Source/control.cpp:1902 +#, c-format msgid "piece. How many do" msgid_plural "pieces. How many do" -msgstr[0] "%s. Che importo" -msgstr[1] "%s. Che importo" +msgstr[0] "pezzo. Che importo" +msgstr[1] "pezzi. Che importo" -#: Source/control.cpp:1908 +#: Source/control.cpp:1904 msgid "you want to remove?" msgstr "desideri prelevare?" @@ -1117,7 +1141,7 @@ msgstr "Portale verso" #: Source/cursor.cpp:209 msgid "The Unholy Altar" -msgstr "Altare Sacrilego" +msgstr "L'Altare Sacrilego" #: Source/cursor.cpp:211 msgid "level 15" @@ -1137,7 +1161,7 @@ msgstr "Ecco qualche cosa per te." #: Source/diablo.cpp:141 msgid "Now you DIE!" -msgstr "Ora MUORI!" +msgstr "Ora MUOR!" #: Source/diablo.cpp:160 msgid "Options:\n" @@ -1231,7 +1255,7 @@ msgstr "Nessun aiuto disponibile" #: Source/diablo.cpp:1173 msgid "while in stores" -msgstr "" +msgstr "mentre nei negozi" #: Source/diablo.cpp:1453 #, c-format @@ -1328,7 +1352,7 @@ msgstr "Il potere del Mana viene ricaricato" #: Source/error.cpp:39 msgid "Time cannot diminish the power of steel" -msgstr "L'Acciaio col tempo non perde il potere" +msgstr "Il tempo non può diminuire il potere dell'acciaio" #: Source/error.cpp:40 msgid "Magic is not always what it seems to be" @@ -1755,6 +1779,224 @@ msgid "" "auto-map. Zooming in and out of the map is done with the + and - keys while " "scrolling the map uses the arrow keys.|&" msgstr "" +"Shareware Diablo Guida||$Scorciatoie:|Diablo può essere giocato " +"esclusivamente utilizzando il mouse. A volte, tuttavia, potresti voler " +"utilizzare scorciatoie per alcuni comandi utilizzando la tastiera. Le " +"scorciatoie sono elencate di seguito:||F1: Apri la Guida|Esc: Mostra " +"menu|Tab: Mostra mappa|Space: Rimuove eventuali menu a comparsa o mappe " +"dall'area di gioco|S: Open Speedbook|B: Open Spellbook|I: Opens the " +"Inventory screen|C: Opens the Character screen|Z: Zooms the game screen in " +"and out|F: Reduces the brightness of the screen|G: Increases the " +"brightness of the screen|Q: Opens the Quest log (non-functional in the " +"Shareware version)|1 - 8: Use that item from your Belt|F5, F6, F7, F8: " +"Sets a hotkey for a selected skill or spell|Shift + Left Mouse Button: Use " +"any weapon without moving|Shift + Left Mouse Button (on character screen): " +"Assign all stat points|Shift + Left Mouse Button (on inventory): Move item " +"to belt or equip/unequip item|Shift + Left Mouse Button (on belt): Move item " +"to inventory|||$Movement:|Movement is controlled by the mouse. The gauntlet " +"on the screen is your cursor. Use this to indicate the destination of your " +"character and then left-click to move to that area. If you hold the mouse " +"button down while moving, the character will continue to move in that " +"direction.||$Selecting Items:|What you can interact with within the game is " +"easily identifiable. Move the cursor over any object or creature. If the " +"object can be picked up, attacked, activated or used in any way, it will be " +"immediately outlined. A description of the highlighted object appears in the " +"text area on the control panel.||Example: If you select a door and then left-" +"click the character will walk to the door and open it. If you left-click on " +"a highlighted weapon, the character will walk over to it and put it in his " +"inventory. If you left-click on a highlighted creature...||$Combat:|Combat " +"is initiated by left-clicking on a creature that has been highlighted. If " +"your character is equipped with a melee weapon (Sword, Mace, Ax, etc.) your " +"character will move to range and attack. If your character is equipped with " +"a bow, left-clicking will fire an arrow at the highlighted creature. Holding " +"down the shift key and then left-clicking allows the character to attack " +"without moving.||$Picking up Objects:|If you left-click on an item - such as " +"a weapon, shield, armor or book - your character will move to that item and " +"add it to his inventory automatically.||Useable items that are small in size " +"- such as a potion or scroll - are automatically placed in your 'belt', " +"located at the top of the Interface bar . When an item is placed in the " +"belt, a small number appears in that box. Items may be used by either right-" +"clicking on the item or pressing the corresponding number on the keyboard.||" +"If you do not have enough room in your inventory or belt for an item that " +"you try to pick up, it will fall from your grasp. Open your inventory screen " +"and try re-arranging or removing items to carry what you really want or " +"need.||$Inventory:|You can toggle the Inventory screen on and off by " +"clicking the INV> button on the control panel. Items may be moved around in " +"your inventory by selecting them and then left-clicking to pick them up. " +"When you pick up an item while in the inventory screen, your cursor changes " +"into the item. You can then place this item into empty spaces in your " +"inventory, swap them with other items in your inventory or equip them.||If " +"you have an item that you no longer wish to carry, simply grab the item from " +"your inventory and then left-click in the play area to drop it.||$Equipping " +"Items:|To equip an item, open the inventory screen and pick up the desired " +"item, either from play or from your inventory, placing it in the appropriate " +"box on the figure in the inventory screen. Weapons and shields go into the " +"large spaces to the right or left of the figure. Two-handed weapons such as " +"bows and axes preclude the use of a shield and will take up both of these " +"large spaces.||Cloaks, robes, capes and all other armor must go in the " +"central torso slot of the figure. ||Helmets and caps go in the box over the " +"head of the character.||Rings go into the small boxes at the hands of the " +"figure.||Amulets go into the small box at the next to the neck of the " +"figure.||To change items that your character has equipped, pick up a new " +"item and place it on top of the item you wish to remove. Your character " +"will automatically swap the items and the cursor will now change into the " +"item that was in that box.||$Usable Items:|Potions, elixirs and books are " +"classified as usable items. These items can be used by right-clicking on " +"them in the inventory screen. Books are too large to be placed in the belt, " +"but any potions or scrolls that are put there can also be used by pressing " +"the corresponding number on the keyboard.||$Gold:|You can select a specific " +"amount of gold to drop by right-clicking on a pile of gold in your " +"inventory. A dialog will appear that allows you to select a specific amount " +"of gold to take. When you have entered that number, your cursor will change " +"into that amount of gold.||$Item Information:|Many items in Diablo share " +"certain common attributes. These are damage, durability, charges and " +"minimum requirements..||Damage: This is represented by a range that " +"indicates the minimum and maximum damage that item can inflict. A short " +"sword has a (2-6) after its name, meaning it inflicts a minimum of two " +"damage and a maximum of six when it hits. Damage can be modified by the " +"quality of the weapon, the character's strength and magical effects.||" +"Durability: This is the amount of damage that an item can take before it is " +"rendered useless. Durability is represented by a ratio of current durability " +"to maximum durability. A shield that has a durability of 15/20 would still " +"have 15 points of damage it could take from use before it was rendered " +"useless. Maximum durability can be affected by the quality of the item, " +"enchantments or repairs made upon the item. The minimum durability can be " +"raised by repairing an item.||Charges: Some items have charges associated " +"with them. Charges indicate how many times that item can be used to cast the " +"spell or affect indicated in its description. Charges are represented by a " +"ratio of charges left to maximum charges. A staff that has charges listed as " +"2/5 could be used to cast 2 more spells before it was rendered powerless. It " +"could still be used to attack with as a physical weapon, however. Maximum " +"charges can be affected by the magic or recharges cast upon the item. " +"Minimum charges can be raised by recharging the item.||Minimum Requirements: " +"These are the minimum requirements that a character must meet to wield the " +"item. The more powerful an item is, the higher the minimum requirements will " +"be. If a character does not meet these requirements, he will be unable to " +"equip the item and its name and information will be displayed in red. The " +"item artwork will also have a red tint in the Inventory screen.||$Items " +"Classes:|There are three classes of items in Diablo - Mundane, Magic and " +"Unique:||Mundane items have no special attributes. Their information is " +"displayed in white text.||Magic Items are represented by blue names and text " +"descriptions. Use the Identify spell or speak to Cain in town to determine " +"their exact properties and attributes.||Unique items are represented by gold " +"names and text descriptions. Use the Identify spell or speak to Cain in town " +"to determine their exact properties and attributes.||$Skills & Spells:|You " +"can access your list of skills and spells by left-clicking on the SPELLS " +"button in the interface bar. This 'Spellbook' contains all of the skills and " +"spells that your character knows. Spells available through staffs are also " +"listed here. Left-clicking on the Icon of the spell you wish to ready will " +"place it in the 'select current spell' icon/area and set it as the current " +"readied spell. A readied spell may be cast by simply right-clicking in the " +"play area.||Left-clicking on the 'select current spell' button will also " +"open a 'Speedbook' menu that also allows you to ready a skill or spell for " +"use. To use a readied skill or spell, simply right-click in the main play " +"area.|Shift + Left-clicking on the 'select current spell' button will clear " +"the readied spell||Skills are the innate abilities of your character. These " +"skills are different depending on what class you choose and require no mana " +"to use.||Warrior:|The Warrior has the skill of Repair Items. This allows him " +"to fix an item that has been worn by use or is damaged in combat. To " +"accomplish this, select the Repair Skill through the Spellbook or Speedbook " +"and right-click the mouse as if you were casting a spell. Your cursor will " +"change into a Hammer Icon that you will use to select the item to be " +"repaired. Although Repairing an item in this way will decrease the maximum " +"durability of that item, it can be done without leaving the labyrinth.||The " +"Blacksmith can also repair items for a price. When the Blacksmith performs " +"this service, it does decrease the maximum durability of the item.||Rogue:|" +"The Rogue has the skill of Disarm Traps. This allows her to not only remove " +"traps, but also acts as a 'sixth sense' that warns her of where these " +"trapped items are located. To accomplish this, select the Disarm Trap skill " +"through the Spellbook or Speedbook and right-click the mouse as if you were " +"casting a spell. Your cursor will change into a Targeting Cursor that you " +"will use to select the item to be disarmed. The success of this attempt is " +"based on the level of the Rogue and the expertise of whomever set the trap.||" +"Sorcerer:|The Sorcerer has the skill of Recharge Staffs. This allows him to " +"focus his mana into an staff that has been drained of its magical energies. " +"To accomplish this, select the Recharge Staffs skill through the Spellbook " +"or Speedbook and right-click the mouse as if you were casting a spell. Your " +"cursor will change into a Staff Icon that you will use to select the item to " +"be recharged. Although Recharging a staff in this way will decrease its " +"maximum charges, it can be done without leaving the labyrinth.||The Witch " +"can also recharge staffs for a price. When the Witch performs this service, " +"it does decrease the maximum charges of the item.||Spells are magical " +"effects that can be cast from a scroll, a staff or memorized from a book. " +"Spells may or may not require mana to use and are available to all classes.||" +"Spells cast from a scroll cost no mana to use, but are limited to only one " +"charge. Casting a spell from a scroll is accomplished by either right-" +"clicking on the scroll or, if it is located in our belt, pressing the " +"corresponding number on the keyboard. Scrolls can also be readied in the " +"Speedbook and are represented by a red icon/button in the 'select current " +"spell' area.||Spells cast from staffs cost no mana to use, but are limited " +"by the number of charges available. To cast spells from a staff, it must " +"first be equipped. The 'select current spell' icon/button will change to " +"indicate that the spell on the staff is currently ready to cast. Scrolls can " +"also be readied in the Spellbook or Speedbook and are represented by an " +"orange icon/button in the 'select current spell' area.||Spells that are " +"memorized cost mana to cast, but they can be used as long as the character " +"has mana to power them. The Warrior and Rogue start the game with no " +"memorized spells while the sorcerer begins with Firebolt. If the character " +"finds a book in the labyrinth, he can memorize the spell written in that " +"book by opening the Inventory screen and right-clicking on the book. This " +"will make that spell always available to the character for casting. " +"Memorized spells can be readied through either the Spellbook or Speedbook " +"and are represented by a blue icon/button in the 'select current spell' " +"area.||$Important note on books:|Reading more than one book increases your " +"knowledge of that spell and gives you the spell at a higher level. The " +"higher the level of a spell the more effective it is.||While some spells " +"affect the caster, other spells require a target. These targeted spells are " +"cast in the direction that you indicate with your cursor on the play area. " +"If you highlight a creature, you will cast that spell at that creature. Not " +"all items within the labyrinth can be targeted.||Example: A fireball spell " +"will travel at the creature or to the location you right-click on. A " +"Healing spell will simply add health to your character while diminishing his " +"available mana and requires no targeting.||You can also set a spell or " +"scroll as a Hotkey position for instant selection. Start by opening the pop-" +"up menu as described in the skill section above. Assign Hotkeys by hitting " +"the F5, F6, F7 or F8 keys on your keyboard after scrolling through the " +"available spells and highlighting the one you wish to assign. ||$Health and " +"Mana:|The two orbs in the Information Bar display your life and mana. The " +"red sphere of fluid on the left side of the control panel represents the " +"overall health of your character. When the fluid is gone - your character is " +"dead.||The blue fluid on the right side of the control panel represents your " +"character's available mana. Mana is the magical force used by your character " +"to cast spells. When the liquid in the sphere is low or depleted, you may " +"be unable to cast some (or all) of your spells.||$Information Bar:|The " +"Information Bar is where you receive detailed information in Diablo and " +"interact with much of your surroundings. Here is a quick run-down of the " +"control panel areas and their use:||CHAR: This button is used to access your " +"Character Statistics screen|INV: This button is used to access your " +"Inventory screen|Quest: This button displays your Quest Log (inactive in " +"Shareware version)|Automap: This button activates the mapping overlay|Menu: " +"This button activates the game menu screen|Spells: This button is used to " +"access your Spellbook|Current Spell: This is the spell that has been readied " +"for immediate casting|Life Orb: This is the amount of health your character " +"currently has|Mana Orb: This is the amount of mana your character currently " +"has|Multiplayer Message: This activates the Message Area|Description Area: " +"This is where any important information about creatures or items you can " +"interact with is displayed. This is also where you will enter the text you " +"wish to send when sending multiplayer messages.||$Character Info:|Toggle the " +"Character Statistics Screen on and off by clicking the