diff --git a/Source/items.cpp b/Source/items.cpp index 37f371eb4..eb998ddbc 100644 --- a/Source/items.cpp +++ b/Source/items.cpp @@ -277,7 +277,7 @@ void InitItems() if (QuestStatus(QTYPE_INFRA)) SpawnRock(); if (QuestStatus(QTYPE_ANVIL)) - SpawnQuestItem(16, 2 * setpc_x + 27, 2 * setpc_y + 27, 0, 1); + SpawnQuestItem(IDI_ANVIL, 2 * setpc_x + 27, 2 * setpc_y + 27, 0, 1); if (currlevel > 0u && currlevel < 0x10u) AddInitItems(); } diff --git a/Source/objects.cpp b/Source/objects.cpp index f1952cb11..bbbfe020c 100644 --- a/Source/objects.cpp +++ b/Source/objects.cpp @@ -2185,7 +2185,6 @@ void OperateL2LDoor(int pnum, int oi, BOOL sendflag) PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, object[oi]._oy); return; } - xp = object[oi]._ox; yp = object[oi]._oy; if (object[oi]._oVar4 == 0) { @@ -2514,9 +2513,9 @@ void OperateBookLever(int pnum, int i) quests[QTYPE_BLOOD]._qactive = 2; quests[QTYPE_BLOOD]._qlog = 1; quests[QTYPE_BLOOD]._qvar1 = 1; - SpawnQuestItem(21, 2 * setpc_x + 19, 2 * setpc_y + 26, 0, 1); - SpawnQuestItem(21, 2 * setpc_x + 31, 2 * setpc_y + 26, 0, 1); - SpawnQuestItem(21, 2 * setpc_x + 25, 2 * setpc_y + 33, 0, 1); + SpawnQuestItem(IDI_BLDSTONE, 2 * setpc_x + 19, 2 * setpc_y + 26, 0, 1); + SpawnQuestItem(IDI_BLDSTONE, 2 * setpc_x + 31, 2 * setpc_y + 26, 0, 1); + SpawnQuestItem(IDI_BLDSTONE, 2 * setpc_x + 25, 2 * setpc_y + 33, 0, 1); } object[i]._otype = object[i]._otype; if (object[i]._otype == OBJ_STEELTOME && !quests[QTYPE_WARLRD]._qvar1) { @@ -3753,7 +3752,7 @@ void OperateLazStand(int pnum, int i) object[i]._oAnimFrame++; object[i]._oSelFlag = 0; GetSuperItemLoc(object[i]._ox, object[i]._oy, &xx, &yy); - SpawnQuestItem(33, xx, yy, 0, 0); + SpawnQuestItem(IDI_LGTFORGE, xx, yy, 0, 0); } } diff --git a/Source/quests.cpp b/Source/quests.cpp index 755b39e00..cb90e20c6 100644 --- a/Source/quests.cpp +++ b/Source/quests.cpp @@ -662,7 +662,7 @@ void ResyncQuests() } if (currlevel == quests[QTYPE_VEIL]._qlevel + 1 && quests[QTYPE_VEIL]._qactive == 2 && !quests[QTYPE_VEIL]._qvar1) { quests[QTYPE_VEIL]._qvar1 = 1; - SpawnQuestItem(15, 0, 0, 5, 1); + SpawnQuestItem(IDI_GLDNELIX, 0, 0, 5, 1); } if (setlevel && setlvlnum == 5) { if (quests[QTYPE_VB]._qvar1 >= 4u)