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@ -4515,7 +4515,7 @@ void M_FallenFear(Point position)
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int m = dMonster[tile.x][tile.y]; |
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if (m == 0) |
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continue; |
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Monster &monster = Monsters[m - 1]; |
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Monster &monster = Monsters[abs(m) - 1]; |
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if (monster._mAi != AI_FALLEN || monster._mhitpoints >> 6 <= 0) |
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continue; |
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