Browse Source

Correct mainmenu_select_hero_dialog names

pull/25/head
Anders Jenbo 7 years ago
parent
commit
617ff54b69
  1. 10
      Source/mainmenu.cpp
  2. 8
      Source/mainmenu.h
  3. 4
      Stub/storm.cpp

10
Source/mainmenu.cpp

@ -27,10 +27,10 @@ void __stdcall mainmenu_create_hero(char *name_1, char *name_2)
}
int __stdcall mainmenu_select_hero_dialog(
const _SNETPROGRAMDATA *u1,
const _SNETPLAYERDATA *u2,
const _SNETUIDATA *u3,
const _SNETVERSIONDATA *u4,
const _SNETPROGRAMDATA *client_info,
const _SNETPLAYERDATA *user_info,
const _SNETUIDATA *ui_info,
const _SNETVERSIONDATA *fileinfo,
DWORD mode,
char *cname, DWORD clen,
char *cdesc, DWORD cdlen,
@ -62,7 +62,7 @@ int __stdcall mainmenu_select_hero_dialog(
&dlgresult,
&a6,
gszHero)) {
TedlgresultrmMsg("Can't load multiplayer dialog");
TermMsg("Can't load multiplayer dialog");
}
if (dlgresult == 4) {
SErrSetLastError(1223);

8
Source/mainmenu.h

@ -7,10 +7,10 @@ extern char gszHero[16];
void __cdecl mainmenu_refresh_music();
void __stdcall mainmenu_create_hero(char *name_1, char *name_2);
int __stdcall mainmenu_select_hero_dialog(
const _SNETPROGRAMDATA *u1,
const _SNETPLAYERDATA *u2,
const _SNETUIDATA *u3,
const _SNETVERSIONDATA *u4,
const _SNETPROGRAMDATA *client_info,
const _SNETPLAYERDATA *user_info,
const _SNETUIDATA *ui_info,
const _SNETVERSIONDATA *fileinfo,
DWORD mode, // 4 chars, e.g. 'IPXN', 'BNET' etc. */
char *cname, DWORD clen, // character name will be copied here
char *cdesc, DWORD cdlen, // character "description" will be copied here (used to advertise games)

4
Stub/storm.cpp

@ -125,7 +125,7 @@ BOOL STORMAPI SFileGetFileArchive(HANDLE hFile, HANDLE archive)
BOOL STORMAPI SFileOpenFile(const char *filename, HANDLE *phFile)
{
//eprintf("%s: %s\n", __FUNCTION__, filename);
BOOL result;
@ -358,7 +358,7 @@ int __stdcall SNetInitializeProvider(unsigned long a1, struct _SNETPROGRAMDATA *
{
DUMMY();
ui_info->selectnamecallback(0, 0, 0, 0, 0, NULL, 0, NULL, 0, NULL);
ui_info->selectnamecallback(client_info, user_info, ui_info, fileinfo, 0, NULL, 0, NULL, 0, NULL);
return TRUE;
}

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