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Clean up AddMissile

pull/2699/head
Anders Jenbo 5 years ago
parent
commit
611f759dbe
  1. 22
      Source/missiles.cpp

22
Source/missiles.cpp

@ -2831,30 +2831,30 @@ int AddMissile(Point src, Point dst, int midir, missile_id mitype, mienemy_type
memset(&missile, 0, sizeof(missile));
auto &missileData = MissileData[mitype];
missile._mitype = mitype;
missile._micaster = micaster;
missile._misource = id;
missile._midam = midam;
missile._miAnimType = MissileData[mitype].mFileNum;
missile._miDrawFlag = MissileData[mitype].mDraw;
missile._mispllvl = spllvl;
missile._mimfnum = midir;
missile.position.tile = src;
missile.position.start = src;
missile._miAnimAdd = 1;
missile._miAnimType = missileData.mFileNum;
missile._miDrawFlag = missileData.mDraw;
missile._mlid = NO_LIGHT;
if (missile._miAnimType == MFILE_NONE || MissileSpriteData[missile._miAnimType].animFAmt < 8)
SetMissDir(missile, 0);
else
SetMissDir(missile, midir);
missile.position.tile = src;
missile.position.start = src;
missile._miAnimAdd = 1;
missile._mlid = NO_LIGHT;
if (MissileData[mitype].mlSFX != -1) {
PlaySfxLoc(MissileData[mitype].mlSFX, missile.position.start);
if (missileData.mlSFX != SFX_NONE) {
PlaySfxLoc(missileData.mlSFX, missile.position.start);
}
MissileData[mitype].mAddProc(missile, dst, midir);
missileData.mAddProc(missile, dst, midir);
return mi;
}

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