From 5e7abe4239d84ec0b7a4360689d1ab8fabfeb435 Mon Sep 17 00:00:00 2001 From: Robin Eklind Date: Fri, 9 Aug 2019 14:36:47 +0200 Subject: [PATCH] gamemenu: rename sgFooMenu to FooMenu Rationale described in sanctuary/notes@c316cef7b71958e424ebfb81e9ffcd67c4e4be43 as included below: Note, the names of SingleMenu, MultiMenu and OptionsMenu are inferred from the PSX debug names: struct OMENUITEM GameMenu[8] struct OMENUITEM GameOverMenu[3] struct OMENUITEM GameSpeedMenu[4] struct OMENUITEM InfoMenu[2] struct OMENUITEM MainMenu[9] struct OMENUITEM MemcardGameMenu[6] struct OMENUITEM MemcardLoadGameMenu[4] struct OMENUITEM MemcardLoadGameOverMenu[4] struct OMENUITEM MemcardLoadOptionsMenu[4] struct OMENUITEM MemcardSaveGameMenu[4] struct OMENUITEM MemcardSaveOptionsMenu[4] struct OMENUITEM MonstViewMenu[3] struct OMENUITEM QuitMenu[4] struct OMENUITEM SoundMenu[6] --- Source/gamemenu.cpp | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/Source/gamemenu.cpp b/Source/gamemenu.cpp index 103f66095..6410b9380 100644 --- a/Source/gamemenu.cpp +++ b/Source/gamemenu.cpp @@ -1,6 +1,6 @@ #include "diablo.h" -TMenuItem sgSingleMenu[6] = { +TMenuItem SingleMenu[6] = { // clang-format off // dwFlags, pszStr, fnMenu { GMENU_ENABLED, "Save Game", &gamemenu_save_game }, @@ -11,7 +11,7 @@ TMenuItem sgSingleMenu[6] = { { GMENU_ENABLED, NULL, NULL } // clang-format on }; -TMenuItem sgMultiMenu[5] = { +TMenuItem MultiMenu[5] = { // clang-format off // dwFlags, pszStr, fnMenu { GMENU_ENABLED, "Options", &gamemenu_options }, @@ -21,7 +21,7 @@ TMenuItem sgMultiMenu[5] = { { GMENU_ENABLED, NULL, NULL } // clang-format on }; -TMenuItem sgOptionMenu[6] = { +TMenuItem OptionMenu[6] = { // clang-format off // dwFlags, pszStr, fnMenu { GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_music_volume }, @@ -43,10 +43,10 @@ void gamemenu_previous() if (gbMaxPlayers == 1) { proc = gamemenu_enable_single; - item = sgSingleMenu; + item = SingleMenu; } else { proc = gamemenu_enable_multi; - item = sgMultiMenu; + item = MultiMenu; } gmenu_call_proc(item, proc); PressEscKey(); @@ -56,18 +56,18 @@ void gamemenu_enable_single(TMenuItem *pMenuItems) { BOOL enable; - gmenu_enable(&sgSingleMenu[3], gbValidSaveFile); + gmenu_enable(&SingleMenu[3], gbValidSaveFile); enable = FALSE; if (plr[myplr]._pmode != PM_DEATH && !deathflag) enable = TRUE; - gmenu_enable(sgSingleMenu, enable); + gmenu_enable(SingleMenu, enable); } void gamemenu_enable_multi(TMenuItem *pMenuItems) { - gmenu_enable(&sgMultiMenu[2], deathflag); + gmenu_enable(&MultiMenu[2], deathflag); } void gamemenu_off() @@ -166,12 +166,12 @@ void gamemenu_options(BOOL bActivate) gamemenu_get_sound(); gamemenu_get_gamma(); gamemenu_get_color_cycling(); - gmenu_call_proc(sgOptionMenu, NULL); + gmenu_call_proc(OptionMenu, NULL); } void gamemenu_get_music() { - gamemenu_sound_music_toggle(music_toggle_names, sgOptionMenu, sound_get_or_set_music_volume(1)); + gamemenu_sound_music_toggle(music_toggle_names, OptionMenu, sound_get_or_set_music_volume(1)); } void gamemenu_sound_music_toggle(char **names, TMenuItem *menu_item, int volume) @@ -190,18 +190,18 @@ void gamemenu_sound_music_toggle(char **names, TMenuItem *menu_item, int volume) void gamemenu_get_sound() { - gamemenu_sound_music_toggle(sound_toggle_names, &sgOptionMenu[1], sound_get_or_set_sound_volume(1)); + gamemenu_sound_music_toggle(sound_toggle_names, &OptionMenu[1], sound_get_or_set_sound_volume(1)); } void gamemenu_get_color_cycling() { - sgOptionMenu[3].pszStr = color_cycling_toggle_names[palette_get_colour_cycling() & 1]; + OptionMenu[3].pszStr = color_cycling_toggle_names[palette_get_colour_cycling() & 1]; } void gamemenu_get_gamma() { - gmenu_slider_steps(&sgOptionMenu[2], 15); - gmenu_slider_set(&sgOptionMenu[2], 30, 100, UpdateGamma(0)); + gmenu_slider_steps(&OptionMenu[2], 15); + gmenu_slider_set(&OptionMenu[2], 30, 100, UpdateGamma(0)); } void gamemenu_music_volume(BOOL bActivate) @@ -222,7 +222,7 @@ void gamemenu_music_volume(BOOL bActivate) return; } - volume = gamemenu_slider_music_sound(sgOptionMenu); + volume = gamemenu_slider_music_sound(OptionMenu); sound_get_or_set_music_volume(volume); if (volume == VOLUME_MIN) { @@ -264,7 +264,7 @@ void gamemenu_sound_volume(BOOL bActivate) sound_get_or_set_sound_volume(VOLUME_MAX); } } else { - volume = gamemenu_slider_music_sound(&sgOptionMenu[1]); + volume = gamemenu_slider_music_sound(&OptionMenu[1]); sound_get_or_set_sound_volume(volume); if (volume == VOLUME_MIN) { if (gbSoundOn) { @@ -297,7 +297,7 @@ void gamemenu_gamma(BOOL bActivate) int gamemenu_slider_gamma() { - return gmenu_slider_get(&sgOptionMenu[2], 30, 100); + return gmenu_slider_get(&OptionMenu[2], 30, 100); } void gamemenu_color_cycling(BOOL bActivate) @@ -305,5 +305,5 @@ void gamemenu_color_cycling(BOOL bActivate) BOOL color_cycling; color_cycling = palette_set_color_cycling(palette_get_colour_cycling() == 0); - sgOptionMenu[3].pszStr = color_cycling_toggle_names[color_cycling & 1]; + OptionMenu[3].pszStr = color_cycling_toggle_names[color_cycling & 1]; }