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@ -1902,6 +1902,9 @@ void DrawChr()
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CelDraw(SCREEN_X, 351 + SCREEN_Y, pChrPanel, 1, 320); |
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ADD_PlrStringXY(20, 32, 151, plr[myplr]._pName, COL_WHITE); |
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#ifdef HELLFIRE |
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ADD_PlrStringXY(168, 32, 299, ClassStrTbl[plr[myplr]._pClass], COL_WHITE); |
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#else |
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if (plr[myplr]._pClass == PC_WARRIOR) { |
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ADD_PlrStringXY(168, 32, 299, "Warrior", COL_WHITE); |
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#ifndef SPAWN |
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@ -1911,6 +1914,7 @@ void DrawChr()
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ADD_PlrStringXY(168, 32, 299, "Sorceror", COL_WHITE); |
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#endif |
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} |
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#endif |
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sprintf(chrstr, "%i", plr[myplr]._pLevel); |
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ADD_PlrStringXY(66, 69, 109, chrstr, COL_WHITE); |
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