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@ -1954,28 +1954,31 @@ void SyncPlrKill(int pnum, int earflag)
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void RemovePlrMissiles(int pnum) |
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{ |
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int mi, am; |
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int i, am; |
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int mx, my; |
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if (currlevel != 0 && pnum == myplr && (monster[myplr]._mx != 1 || monster[myplr]._my != 0)) { |
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M_StartKill(myplr, myplr); |
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AddDead(monster[myplr]._mx, monster[myplr]._my, monster[myplr].MType->mdeadval, (direction)monster[myplr]._mdir); |
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dMonster[monster[myplr]._mx][monster[myplr]._my] = 0; |
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AddDead(monster[myplr]._mx, monster[myplr]._my, (monster[myplr].MType)->mdeadval, monster[myplr]._mdir); |
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mx = monster[myplr]._mx; |
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my = monster[myplr]._my; |
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dMonster[mx][my] = 0; |
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monster[myplr]._mDelFlag = TRUE; |
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DeleteMonsterList(); |
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} |
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for (mi = 0; mi < nummissiles; mi++) { |
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am = missileactive[mi]; |
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for (i = 0; i < nummissiles; i++) { |
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am = missileactive[i]; |
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if (missile[am]._mitype == MIS_STONE && missile[am]._misource == pnum) { |
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monster[missile[am]._miVar2]._mmode = missile[am]._miVar1; |
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} |
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if (missile[am]._mitype == MIS_MANASHIELD && missile[am]._misource == pnum) { |
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ClearMissileSpot(am); |
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DeleteMissile(am, mi); |
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DeleteMissile(am, i); |
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} |
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if (missile[am]._mitype == MIS_ETHEREALIZE && missile[am]._misource == pnum) { |
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ClearMissileSpot(am); |
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DeleteMissile(am, mi); |
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DeleteMissile(am, i); |
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} |
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} |
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} |
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