|
|
|
|
@ -34,6 +34,7 @@
|
|
|
|
|
#endif |
|
|
|
|
|
|
|
|
|
#include "DiabloUI/diabloui.h" |
|
|
|
|
#include "config.h" |
|
|
|
|
#include "control.h" |
|
|
|
|
#include "controls/controller.h" |
|
|
|
|
#ifndef USE_SDL1 |
|
|
|
|
@ -511,6 +512,12 @@ bool SpawnWindow(const char *lpWindowName)
|
|
|
|
|
#endif |
|
|
|
|
|
|
|
|
|
#ifdef USE_SDL3 |
|
|
|
|
SDL_SetAppMetadataProperty(SDL_PROP_APP_METADATA_NAME_STRING, PROJECT_NAME); |
|
|
|
|
SDL_SetAppMetadataProperty(SDL_PROP_APP_METADATA_VERSION_STRING, PROJECT_VERSION); |
|
|
|
|
SDL_SetAppMetadataProperty(SDL_PROP_APP_METADATA_IDENTIFIER_STRING, "org.diasurgical.devilutionx"); |
|
|
|
|
SDL_SetAppMetadataProperty(SDL_PROP_APP_METADATA_URL_STRING, "https://devilutionx.com"); |
|
|
|
|
SDL_SetAppMetadataProperty(SDL_PROP_APP_METADATA_TYPE_STRING, "game"); |
|
|
|
|
|
|
|
|
|
SDL_SetHint(SDL_HINT_RETURN_KEY_HIDES_IME, "1"); |
|
|
|
|
#endif |
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 4) && !defined(USE_SDL3) |
|
|
|
|
|