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Clena up AddWeapexp

pull/78/head
Anders Jenbo 7 years ago
parent
commit
5985e2e5a2
  1. 23
      Source/missiles.cpp

23
Source/missiles.cpp

@ -1855,23 +1855,20 @@ void __fastcall AddMisexp(int mi, int sx, int sy, int dx, int dy, int midir, cha
void __fastcall AddWeapexp(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam)
{
int v9; // esi
v9 = mi;
missile[v9]._miy = sy;
missile[v9]._misy = sy;
missile[v9]._mix = sx;
missile[v9]._misx = sx;
missile[v9]._mixvel = 0;
missile[v9]._miyvel = 0;
missile[v9]._miVar1 = 0;
missile[v9]._miVar2 = dx;
missile[v9]._mimfnum = 0;
missile[mi]._mix = sx;
missile[mi]._miy = sy;
missile[mi]._misx = sx;
missile[mi]._misy = sy;
missile[mi]._mixvel = 0;
missile[mi]._miyvel = 0;
missile[mi]._miVar1 = 0;
missile[mi]._miVar2 = dx;
missile[mi]._mimfnum = 0;
if (dx == 1)
SetMissAnim(mi, MFILE_MAGBLOS);
else
SetMissAnim(mi, MFILE_MINILTNG);
missile[v9]._mirange = missile[v9]._miAnimLen - 1;
missile[mi]._mirange = missile[mi]._miAnimLen - 1;
}
BOOL __fastcall CheckIfTrig(int x, int y)

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