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@ -9,6 +9,7 @@
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#include "palette.h" |
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#include "utils/display.h" |
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#include "utils/language.h" |
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#include "utils/ttf_wrap.h" |
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namespace devilution { |
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namespace { |
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@ -17,8 +18,8 @@ Art progressArt;
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Art ArtPopupSm; |
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Art ArtProgBG; |
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Art ProgFil; |
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SDL_Surface *msgSurface; |
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SDL_Surface *msgShadow; |
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SDLSurfaceUniquePtr msgSurface; |
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SDLSurfaceUniquePtr msgShadow; |
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std::vector<std::unique_ptr<UiItemBase>> vecProgress; |
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bool endMenu; |
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@ -40,8 +41,8 @@ void ProgressLoad(const char *msg)
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SDL_Color color = { 243, 243, 243, 0 }; |
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SDL_Color black = { 0, 0, 0, 0 }; |
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msgSurface = TTF_RenderText_Solid(font, msg, color); |
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msgShadow = TTF_RenderText_Solid(font, msg, black); |
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msgSurface = TTFWrap::RenderText_Solid(font, msg, color); |
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msgShadow = TTFWrap::RenderText_Solid(font, msg, black); |
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} |
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SDL_Rect rect3 = { (Sint16)(PANEL_LEFT + 265), (Sint16)(UI_OFFSET_Y + 267), SML_BUTTON_WIDTH, SML_BUTTON_HEIGHT }; |
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vecProgress.push_back(std::make_unique<UiButton>(&SmlButton, _("Cancel"), &DialogActionCancel, rect3)); |
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@ -54,9 +55,7 @@ void ProgressFree()
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ArtProgBG.Unload(); |
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ProgFil.Unload(); |
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UnloadSmlButtonArt(); |
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SDL_FreeSurface(msgSurface); |
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msgSurface = nullptr; |
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SDL_FreeSurface(msgShadow); |
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msgShadow = nullptr; |
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UnloadTtfFont(); |
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} |
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@ -83,10 +82,10 @@ void ProgressRender(BYTE progress)
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static_cast<Uint16>(msgSurface->w), |
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static_cast<Uint16>(msgSurface->h) |
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}; |
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Blit(msgShadow, nullptr, &dscRect); |
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Blit(msgShadow.get(), nullptr, &dscRect); |
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dscRect.x -= 1; |
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dscRect.y -= 1; |
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Blit(msgSurface, nullptr, &dscRect); |
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Blit(msgSurface.get(), nullptr, &dscRect); |
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} |
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} |
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