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Flipped back the leveltype check

:S
pull/4/head
Dennis Duda 8 years ago
parent
commit
565a4b8bce
  1. 15
      Source/player.cpp

15
Source/player.cpp

@ -561,6 +561,13 @@ void __fastcall SetPlrAnims(int pnum)
plr[pnum]._pBWidth = 96;
if ( leveltype == DTYPE_TOWN )
{
plr[pnum]._pNFrames = PlrGFXAnimLens[pc][7];
plr[pnum]._pWFrames = PlrGFXAnimLens[pc][8];
plr[pnum]._pDFrames = PlrGFXAnimLens[pc][4];
plr[pnum]._pSFrames = PlrGFXAnimLens[pc][5];
}
else
{
plr[pnum]._pNFrames = PlrGFXAnimLens[pc][0];
plr[pnum]._pWFrames = PlrGFXAnimLens[pc][2];
@ -570,13 +577,7 @@ void __fastcall SetPlrAnims(int pnum)
plr[pnum]._pDFrames = PlrGFXAnimLens[pc][4];
plr[pnum]._pBFrames = PlrGFXAnimLens[pc][3];
plr[pnum]._pAFNum = PlrGFXAnimLens[pc][9];
}
else
{
plr[pnum]._pNFrames = PlrGFXAnimLens[pc][7];
plr[pnum]._pWFrames = PlrGFXAnimLens[pc][8];
plr[pnum]._pDFrames = PlrGFXAnimLens[pc][4];
plr[pnum]._pSFrames = PlrGFXAnimLens[pc][5];
}
plr[pnum]._pSFNum = PlrGFXAnimLens[pc][10];

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