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@ -1117,7 +1117,7 @@ void CheckNewPath(Player &player, bool pmWillBeCalled) |
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case ACTION_RATTACKPLR: |
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case ACTION_RATTACKPLR: |
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case ACTION_SPELLPLR: |
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case ACTION_SPELLPLR: |
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target = &Players[targetId]; |
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target = &Players[targetId]; |
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if (!target->hasNoLife()) { |
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if (target->hasNoLife()) { |
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player.Stop(); |
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player.Stop(); |
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return; |
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return; |
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} |
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} |
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