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@ -163,10 +163,10 @@ SNetGetPlayerName(
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* |
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* Returns TRUE if the function was called successfully and FALSE otherwise. |
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*/ |
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BOOL |
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STORMAPI |
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SNetGetProviderCaps( |
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PCAPS providerCaps); |
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//BOOL
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//STORMAPI
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//SNetGetProviderCaps(
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// PCAPS providerCaps);
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/* SNetGetTurnsInTransit @ 115
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* |
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@ -306,14 +306,14 @@ typedef struct _storm_head
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* |
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* Returns TRUE if the function was called successfully and FALSE otherwise. |
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*/ |
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BOOL |
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STORMAPI |
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SNetInitializeProvider( |
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DWORD providerName, |
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client_info *gameClientInfo, |
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user_info *userData, |
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battle_info *bnCallbacks, |
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module_info *moduleData); |
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//BOOL
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//STORMAPI
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//SNetInitializeProvider(
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// DWORD providerName,
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// client_info *gameClientInfo,
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// user_info *userData,
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// battle_info *bnCallbacks,
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// module_info *moduleData);
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BOOL STORMAPI SNetJoinGame(int id, char *gameName, char *gamePassword, char *playerName, char *userStats, int *playerid); |
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@ -354,7 +354,7 @@ typedef struct _s_evt
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// @TODO: "type" is unknown.
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HANDLE STORMAPI SNetRegisterEventHandler(int type, void (STORMAPI *sEvent)(PS_EVT)); |
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//HANDLE STORMAPI SNetRegisterEventHandler(int type, void (STORMAPI *sEvent)(PS_EVT));
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int STORMAPI SNetSelectGame(int a1, int a2, int a3, int a4, int a5, int *playerid); |
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